Hyprland/src/render
scorpion-26 de5f1b2a83
Optionally expose time to screen shaders (#1700)
* Optionally expose time to screen shaders

Since that collides with damage tracking, it will only be done, when
damage tracking is disabled, meaning this comes at no cost for everyone
not using time.

* Rename m_Timer to m_tGlobalTimer
2023-03-05 14:05:30 +00:00
..
decorations Allow decos to request interactivity 2023-02-28 22:32:42 +00:00
shaders opengl: use a passthru shader for final wlr copy 2023-03-04 14:59:27 +00:00
Framebuffer.cpp Added clang format (#1239) 2022-12-16 17:17:31 +00:00
Framebuffer.hpp Added clang format (#1239) 2022-12-16 17:17:31 +00:00
OpenGL.cpp Optionally expose time to screen shaders (#1700) 2023-03-05 14:05:30 +00:00
OpenGL.hpp Optionally expose time to screen shaders (#1700) 2023-03-05 14:05:30 +00:00
Renderer.cpp Mirrors: remove accidentally leftover logs 2023-03-04 01:06:16 +00:00
Renderer.hpp Implement ext-session-lock-v1 2023-02-03 11:58:55 +00:00
Shader.cpp fix shader destroy id unset 2022-12-03 14:45:10 +00:00
Shader.hpp Optionally expose time to screen shaders (#1700) 2023-03-05 14:05:30 +00:00
Shaders.hpp rewritten borders, fixed msaa 2022-06-26 19:39:56 +02:00
Texture.cpp Added clang format (#1239) 2022-12-16 17:17:31 +00:00
Texture.hpp Added clang format (#1239) 2022-12-16 17:17:31 +00:00