* deco: reduce local temporars and function calls profiling shows this is a high used function, reduce the amount of function calls and local temporar copies and also check if we even need to add extents at all in the loop. * popup: optimize bfhelper in popups pass nodes as const reference and reserve the size of the children node vector help reduce the reallocations. * procotol: make compositor bfhelper use const ref use const ref for nodes and reserve second nodes vector size to reduce amount of reallocation needed. |
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| .. | ||
| decorations | ||
| shaders | ||
| Framebuffer.cpp | ||
| Framebuffer.hpp | ||
| OpenGL.cpp | ||
| OpenGL.hpp | ||
| Renderbuffer.cpp | ||
| Renderbuffer.hpp | ||
| Renderer.cpp | ||
| Renderer.hpp | ||
| Shader.cpp | ||
| Shader.hpp | ||
| Shaders.hpp | ||
| Texture.cpp | ||
| Texture.hpp | ||
| Transformer.cpp | ||
| Transformer.hpp | ||