Hyprland/src/render/decorations/CHyprGroupBarDecoration.hpp
MightyPlaza b10cae3010
decos: groupbar mouse interaction (#3102)
* allow groupbar clicking
	modified:   src/Window.cpp
	modified:   src/Window.hpp
	modified:   src/managers/input/InputManager.cpp
	modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
	modified:   src/render/decorations/CHyprGroupBarDecoration.hpp

* remove setting pos inside insertWindowToGroup()

modified:   src/Window.cpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/managers/KeybindManager.cpp

* add group window by index and group size functions
modified:   src/Window.cpp
modified:   src/Window.hpp
modified:   src/managers/input/InputManager.cpp

* allow dragging into groupbar
modified:   src/Window.cpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp

* allow dragging from groupbar
modified:   src/managers/KeybindManager.cpp

* try groupbar clicking before border resize
modified:   src/managers/input/InputManager.cpp

* block grabbing groupbar on floating (crash)

remove later when crashing is fixed

modified:   src/managers/KeybindManager.cpp

* remove redundant { }
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp

* implement getWindowDecorationBox()
modified:   src/Window.cpp
modified:   src/Window.hpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/managers/KeybindManager.cpp
modified:   src/managers/input/InputManager.cpp
modified:   src/render/decorations/CHyprDropShadowDecoration.cpp
modified:   src/render/decorations/CHyprGroupBarDecoration.cpp
modified:   src/render/decorations/IHyprWindowDecoration.cpp
modified:   src/render/decorations/IHyprWindowDecoration.hpp

* fix crash when moveoutofgroup in floating windows

also removes dragging from floating windows limitation

modified:   src/layout/IHyprLayout.cpp
modified:   src/managers/KeybindManager.cpp

* use CRegion in getWindowDecorationBox()
modified:   src/helpers/Region.cpp
modified:   src/helpers/Region.hpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/managers/KeybindManager.cpp
modified:   src/managers/input/InputManager.cpp
modified:   src/render/decorations/IHyprWindowDecoration.cpp
modified:   src/render/decorations/IHyprWindowDecoration.hpp

* add groupbar scrolling
modified:   src/config/ConfigManager.cpp
modified:   src/managers/input/InputManager.cpp

* change name to getWindowDecorationRegion()
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/managers/KeybindManager.cpp
modified:   src/managers/input/InputManager.cpp
modified:   src/render/decorations/IHyprWindowDecoration.cpp
modified:   src/render/decorations/IHyprWindowDecoration.hpp

* make dragging from group less hacky for floating
modified:   src/managers/KeybindManager.cpp
2023-08-30 17:39:22 +02:00

57 lines
1.6 KiB
C++

#pragma once
#include "IHyprWindowDecoration.hpp"
#include <deque>
#include "../Texture.hpp"
#include <string>
#include <memory>
class CTitleTex {
public:
CTitleTex(CWindow* pWindow, const Vector2D& bufferSize);
~CTitleTex();
CTexture tex;
std::string szContent;
CWindow* pWindowOwner = nullptr;
};
class CHyprGroupBarDecoration : public IHyprWindowDecoration {
public:
CHyprGroupBarDecoration(CWindow*);
virtual ~CHyprGroupBarDecoration();
virtual SWindowDecorationExtents getWindowDecorationExtents();
virtual void draw(CMonitor*, float a, const Vector2D& offset);
virtual eDecorationType getDecorationType();
virtual void updateWindow(CWindow*);
virtual void damageEntire();
virtual SWindowDecorationExtents getWindowDecorationReservedArea();
virtual bool allowsInput();
private:
SWindowDecorationExtents m_seExtents;
CWindow* m_pWindow = nullptr;
Vector2D m_vLastWindowPos;
Vector2D m_vLastWindowSize;
std::deque<CWindow*> m_dwGroupMembers;
CTitleTex* textureFromTitle(const std::string&);
void invalidateTextures();
void refreshGradients();
struct STitleTexs {
// STitleTexs* overriden = nullptr; // TODO: make shit shared in-group to decrease VRAM usage.
std::deque<std::unique_ptr<CTitleTex>> titleTexs;
} m_sTitleTexs;
};