Hyprland/src/hyprerror/HyprError.hpp
GartoxFR b2c3440477
animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
2024-03-02 00:35:17 +00:00

31 lines
910 B
C++

#pragma once
#include "../defines.hpp"
#include "../render/Texture.hpp"
#include "../helpers/AnimatedVariable.hpp"
#include <cairo/cairo.h>
class CHyprError {
public:
CHyprError();
~CHyprError();
void queueCreate(std::string message, const CColor& color);
void draw();
void destroy();
private:
void createQueued();
std::string m_szQueued = "";
CColor m_cQueued;
bool m_bQueuedDestroy = false;
bool m_bIsCreated = false;
CTexture m_tTexture;
CAnimatedVariable<float> m_fFadeOpacity;
CBox m_bDamageBox = {0, 0, 0, 0};
bool m_bMonitorChanged = false;
};
inline std::unique_ptr<CHyprError> g_pHyprError; // This is a full-screen error. Treat it with respect, and there can only be one at a time.