* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
21 lines
No EOL
572 B
C++
21 lines
No EOL
572 B
C++
#include "Timer.hpp"
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void CTimer::reset() {
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m_tpLastReset = std::chrono::steady_clock::now();
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}
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std::chrono::steady_clock::duration CTimer::getDuration() {
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return std::chrono::steady_clock::now() - m_tpLastReset;
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}
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long CTimer::getMillis() {
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return std::chrono::duration_cast<std::chrono::milliseconds>(getDuration()).count();
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}
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float CTimer::getSeconds() {
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return std::chrono::duration_cast<std::chrono::milliseconds>(getDuration()).count() / 1000.f;
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}
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const std::chrono::steady_clock::time_point& CTimer::chrono() const {
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return m_tpLastReset;
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} |