Hyprland/src/helpers/Format.cpp
UjinT34 a5858018d8
renderer: shader variants refactor (#13434)
Part 0 of renderer reworks.
2026-03-06 21:05:10 +00:00

334 lines
10 KiB
C++

#include "Format.hpp"
#include <vector>
#include "../includes.hpp"
#include "debug/log/Logger.hpp"
#include "../macros.hpp"
#include <xf86drm.h>
#include <drm_fourcc.h>
inline const std::vector<SPixelFormat> GLES3_FORMATS = {
{
.drmFormat = DRM_FORMAT_ARGB8888,
.glInternalFormat = GL_RGBA8,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_BYTE,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XRGB8888,
.bytesPerBlock = 4,
.swizzle = {SWIZZLE_BGRA},
},
{
.drmFormat = DRM_FORMAT_XRGB8888,
.glInternalFormat = GL_RGBA8,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_BYTE,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XRGB8888,
.bytesPerBlock = 4,
.swizzle = {SWIZZLE_BGR1},
},
{
.drmFormat = DRM_FORMAT_XBGR8888,
.glInternalFormat = GL_RGBA8,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_BYTE,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XBGR8888,
.bytesPerBlock = 4,
.swizzle = {SWIZZLE_RGB1},
},
{
.drmFormat = DRM_FORMAT_ABGR8888,
.glInternalFormat = GL_RGBA8,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_BYTE,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XBGR8888,
.bytesPerBlock = 4,
.swizzle = {SWIZZLE_RGBA},
},
{
.drmFormat = DRM_FORMAT_BGR888,
.glInternalFormat = GL_RGB8,
.glFormat = GL_RGB,
.glType = GL_UNSIGNED_BYTE,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_BGR888,
.bytesPerBlock = 3,
.swizzle = {SWIZZLE_RGB1},
},
{
.drmFormat = DRM_FORMAT_RGBX4444,
.glInternalFormat = GL_RGBA4,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_SHORT_4_4_4_4,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_RGBX4444,
.bytesPerBlock = 2,
.swizzle = {SWIZZLE_RGB1},
},
{
.drmFormat = DRM_FORMAT_RGBA4444,
.glInternalFormat = GL_RGBA4,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_SHORT_4_4_4_4,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_RGBX4444,
.bytesPerBlock = 2,
.swizzle = {SWIZZLE_RGBA},
},
{
.drmFormat = DRM_FORMAT_RGBX5551,
.glInternalFormat = GL_RGB5_A1,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_SHORT_5_5_5_1,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_RGBX5551,
.bytesPerBlock = 2,
.swizzle = {SWIZZLE_RGB1},
},
{
.drmFormat = DRM_FORMAT_RGBA5551,
.glInternalFormat = GL_RGB5_A1,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_SHORT_5_5_5_1,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_RGBX5551,
.bytesPerBlock = 2,
.swizzle = {SWIZZLE_RGBA},
},
{
.drmFormat = DRM_FORMAT_RGB565,
.glInternalFormat = GL_RGB565,
.glFormat = GL_RGB,
.glType = GL_UNSIGNED_SHORT_5_6_5,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_RGB565,
.bytesPerBlock = 2,
.swizzle = {SWIZZLE_RGB1},
},
{
.drmFormat = DRM_FORMAT_XBGR2101010,
.glInternalFormat = GL_RGB10_A2,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XBGR2101010,
.bytesPerBlock = 4,
.swizzle = {SWIZZLE_RGB1},
},
{
.drmFormat = DRM_FORMAT_ABGR2101010,
.glInternalFormat = GL_RGB10_A2,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XBGR2101010,
.bytesPerBlock = 4,
.swizzle = {SWIZZLE_RGBA},
},
{
.drmFormat = DRM_FORMAT_XRGB2101010,
.glInternalFormat = GL_RGB10_A2,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XRGB2101010,
.bytesPerBlock = 4,
.swizzle = {SWIZZLE_BGR1},
},
{
.drmFormat = DRM_FORMAT_ARGB2101010,
.glInternalFormat = GL_RGB10_A2,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XRGB2101010,
.bytesPerBlock = 4,
.swizzle = {SWIZZLE_BGRA},
},
{
.drmFormat = DRM_FORMAT_XBGR16161616F,
.glInternalFormat = GL_RGBA16F,
.glFormat = GL_RGBA,
.glType = GL_HALF_FLOAT,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XBGR16161616F,
.bytesPerBlock = 8,
.swizzle = {SWIZZLE_RGB1},
},
{
.drmFormat = DRM_FORMAT_ABGR16161616F,
.glInternalFormat = GL_RGBA16F,
.glFormat = GL_RGBA,
.glType = GL_HALF_FLOAT,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XBGR16161616F,
.bytesPerBlock = 8,
.swizzle = {SWIZZLE_RGBA},
},
{
.drmFormat = DRM_FORMAT_XBGR16161616,
.glInternalFormat = GL_RGBA16UI,
.glFormat = GL_RGBA_INTEGER,
.glType = GL_UNSIGNED_SHORT,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XBGR16161616,
.bytesPerBlock = 8,
.swizzle = {SWIZZLE_RGBA},
},
{
.drmFormat = DRM_FORMAT_ABGR16161616,
.glInternalFormat = GL_RGBA16UI,
.glFormat = GL_RGBA_INTEGER,
.glType = GL_UNSIGNED_SHORT,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XBGR16161616,
.bytesPerBlock = 8,
.swizzle = {SWIZZLE_RGBA},
},
{
.drmFormat = DRM_FORMAT_YVYU,
.bytesPerBlock = 4,
.blockSize = {2, 1},
},
{
.drmFormat = DRM_FORMAT_VYUY,
.bytesPerBlock = 4,
.blockSize = {2, 1},
},
{
.drmFormat = DRM_FORMAT_R8,
.glInternalFormat = GL_R8,
.glFormat = GL_RED,
.glType = GL_UNSIGNED_BYTE,
.bytesPerBlock = 1,
.swizzle = {SWIZZLE_R001},
},
{
.drmFormat = DRM_FORMAT_GR88,
.glInternalFormat = GL_RG8,
.glFormat = GL_RG,
.glType = GL_UNSIGNED_BYTE,
.bytesPerBlock = 2,
.swizzle = {SWIZZLE_RG01},
},
{
.drmFormat = DRM_FORMAT_RGB888,
.glInternalFormat = GL_RGB8,
.glFormat = GL_RGB,
.glType = GL_UNSIGNED_BYTE,
.bytesPerBlock = 3,
.swizzle = {SWIZZLE_BGR1},
},
};
SHMFormat NFormatUtils::drmToShm(DRMFormat drm) {
switch (drm) {
case DRM_FORMAT_XRGB8888: return WL_SHM_FORMAT_XRGB8888;
case DRM_FORMAT_ARGB8888: return WL_SHM_FORMAT_ARGB8888;
default: return drm;
}
return drm;
}
DRMFormat NFormatUtils::shmToDRM(SHMFormat shm) {
switch (shm) {
case WL_SHM_FORMAT_XRGB8888: return DRM_FORMAT_XRGB8888;
case WL_SHM_FORMAT_ARGB8888: return DRM_FORMAT_ARGB8888;
default: return shm;
}
return shm;
}
const SPixelFormat* NFormatUtils::getPixelFormatFromDRM(DRMFormat drm) {
for (auto const& fmt : GLES3_FORMATS) {
if (fmt.drmFormat == drm)
return &fmt;
}
return nullptr;
}
const SPixelFormat* NFormatUtils::getPixelFormatFromGL(uint32_t glFormat, uint32_t glType, bool alpha) {
for (auto const& fmt : GLES3_FORMATS) {
if (fmt.glFormat == sc<int>(glFormat) && fmt.glType == sc<int>(glType) && fmt.withAlpha == alpha)
return &fmt;
}
return nullptr;
}
bool NFormatUtils::isFormatYUV(uint32_t drmFormat) {
switch (drmFormat) {
case DRM_FORMAT_YUYV:
case DRM_FORMAT_YVYU:
case DRM_FORMAT_UYVY:
case DRM_FORMAT_VYUY:
case DRM_FORMAT_AYUV:
case DRM_FORMAT_NV12:
case DRM_FORMAT_NV21:
case DRM_FORMAT_NV16:
case DRM_FORMAT_NV61:
case DRM_FORMAT_YUV410:
case DRM_FORMAT_YUV411:
case DRM_FORMAT_YUV420:
case DRM_FORMAT_YUV422:
case DRM_FORMAT_YUV444: return true;
default: return false;
}
}
bool NFormatUtils::isFormatOpaque(DRMFormat drm) {
const auto FMT = NFormatUtils::getPixelFormatFromDRM(drm);
if (!FMT)
return false;
return !FMT->withAlpha;
}
int NFormatUtils::pixelsPerBlock(const SPixelFormat* const fmt) {
return fmt->blockSize.x * fmt->blockSize.y > 0 ? fmt->blockSize.x * fmt->blockSize.y : 1;
}
int NFormatUtils::minStride(const SPixelFormat* const fmt, int32_t width) {
return std::ceil((width * fmt->bytesPerBlock) / pixelsPerBlock(fmt));
}
std::string NFormatUtils::drmFormatName(DRMFormat drm) {
auto n = drmGetFormatName(drm);
if (!n)
return "unknown";
std::string name = n;
free(n); // NOLINT(cppcoreguidelines-no-malloc,-warnings-as-errors)
return name;
}
std::string NFormatUtils::drmModifierName(uint64_t mod) {
auto n = drmGetFormatModifierName(mod);
if (!n)
return "unknown";
std::string name = n;
free(n); // NOLINT(cppcoreguidelines-no-malloc,-warnings-as-errors)
return name;
}
DRMFormat NFormatUtils::alphaFormat(DRMFormat prevFormat) {
switch (prevFormat) {
case DRM_FORMAT_XRGB8888: return DRM_FORMAT_ARGB8888;
case DRM_FORMAT_XBGR8888: return DRM_FORMAT_ABGR8888;
case DRM_FORMAT_BGRX8888: return DRM_FORMAT_BGRA8888;
case DRM_FORMAT_RGBX8888: return DRM_FORMAT_RGBA8888;
case DRM_FORMAT_XRGB2101010: return DRM_FORMAT_ARGB2101010;
case DRM_FORMAT_XBGR2101010: return DRM_FORMAT_ABGR2101010;
case DRM_FORMAT_RGBX1010102: return DRM_FORMAT_RGBA1010102;
case DRM_FORMAT_BGRX1010102: return DRM_FORMAT_BGRA1010102;
default: return 0;
}
}