57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#pragma once
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#include <vector>
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#include <unordered_map>
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#include "WaylandProtocol.hpp"
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#include "ext-idle-notify-v1.hpp"
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class CEventLoopTimer;
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class CExtIdleNotification {
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public:
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CExtIdleNotification(SP<CExtIdleNotificationV1> resource_, uint32_t timeoutMs, bool obeyInhibitors);
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~CExtIdleNotification();
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bool good();
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void onTimerFired();
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void onActivity();
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bool inhibitorsAreObeyed() const;
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private:
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SP<CExtIdleNotificationV1> m_resource;
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uint32_t m_timeoutMs = 0;
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SP<CEventLoopTimer> m_timer;
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bool m_idled = false;
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bool m_obeyInhibitors = false;
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void updateTimer();
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};
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class CIdleNotifyProtocol : public IWaylandProtocol {
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public:
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CIdleNotifyProtocol(const wl_interface* iface, const int& ver, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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void onActivity();
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void setInhibit(bool inhibited);
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private:
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void onManagerResourceDestroy(wl_resource* res);
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void destroyNotification(CExtIdleNotification* notif);
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void onGetNotification(CExtIdleNotifierV1* pMgr, uint32_t id, uint32_t timeout, wl_resource* seat, bool obeyInhibitors);
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bool isInhibited = false;
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//
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std::vector<UP<CExtIdleNotifierV1>> m_managers;
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std::vector<SP<CExtIdleNotification>> m_notifications;
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friend class CExtIdleNotification;
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};
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namespace PROTO {
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inline UP<CIdleNotifyProtocol> idle;
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};
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