Hyprland/src/render
2025-05-10 23:53:05 +01:00
..
decorations render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
pass renderer: render blur on fade out (#10356) 2025-05-10 19:31:26 +02:00
shaders/glsl cm: Use precomputed primaries conversion (#9814) 2025-04-29 21:29:40 +02:00
Framebuffer.cpp renderer: always render snapshots as 8bit 2025-05-09 22:16:21 +01:00
Framebuffer.hpp renderer: always render snapshots as 8bit 2025-05-09 22:16:21 +01:00
OpenGL.cpp renderer: render blur on fade out (#10356) 2025-05-10 19:31:26 +02:00
OpenGL.hpp renderer: render blur on fade out (#10356) 2025-05-10 19:31:26 +02:00
Renderbuffer.cpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Renderbuffer.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Renderer.cpp renderer: minor damage fixes 2025-05-10 23:53:05 +01:00
Renderer.hpp renderer: render blur on fade out (#10356) 2025-05-10 19:31:26 +02:00
Shader.cpp refactor: cshader class to sshader struct (#10324) 2025-05-08 00:07:35 +02:00
Shader.hpp refactor: cshader class to sshader struct (#10324) 2025-05-08 00:07:35 +02:00
Texture.cpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Texture.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Transformer.cpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
Transformer.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00