Colors are now normalized to 0 - 1 values instead of 0 - 255 causes calculations to be simpler and generally cleans up the codebase.
23 lines
No EOL
542 B
C++
23 lines
No EOL
542 B
C++
#include "Color.hpp"
|
|
#include "../defines.hpp"
|
|
|
|
CColor::CColor() {}
|
|
|
|
CColor::CColor(float r, float g, float b, float a) {
|
|
RASSERT(r <= 1.f && g <= 1.f && b <= 1.f && a <= 1.f, "un-normalized color assignment");
|
|
this->r = r;
|
|
this->g = g;
|
|
this->b = b;
|
|
this->a = a;
|
|
}
|
|
|
|
CColor::CColor(uint64_t hex) {
|
|
this->r = RED(hex);
|
|
this->g = GREEN(hex);
|
|
this->b = BLUE(hex);
|
|
this->a = ALPHA(hex);
|
|
}
|
|
|
|
uint64_t CColor::getAsHex() {
|
|
return ((int)a) * 0x1000000 + ((int)r) * 0x10000 + ((int)g) * 0x100 + ((int)b) * 0x1;
|
|
} |