Hyprland/src/render
Jan Beich 93676f91a0
renderer: cast std::clamp args to be of the same type (#3589)
src/render/OpenGL.cpp:1769:41: error: no matching function for call to 'clamp'
    const auto         FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, -1L, 2L);
                                        ^~~~~~~~~~
/usr/include/c++/v1/__algorithm/clamp.h:38:1: note: candidate template ignored: deduced conflicting types for parameter '_Tp' ('int64_t' (aka 'long long') vs. 'long')
clamp(const _Tp& __v, const _Tp& __lo, const _Tp& __hi)
^
/usr/include/c++/v1/__algorithm/clamp.h:27:1: note: candidate function template not viable: requires 4 arguments, but 3 were provided
clamp(const _Tp& __v, const _Tp& __lo, const _Tp& __hi, _Compare __comp)
^
2023-10-17 01:29:06 +01:00
..
decorations groups: create group and groupbar config sections (#3522) 2023-10-10 17:42:45 +01:00
shaders shaders: Remove redundant clamp of smoothsteps return value. (#3456) 2023-09-30 13:12:48 +01:00
Framebuffer.cpp internal: Formatter rework (#3186) 2023-09-06 12:51:36 +02:00
Framebuffer.hpp renderer: cleanup old redundancies in CFramebuffer 2023-07-29 13:27:40 +02:00
OpenGL.cpp renderer: cast std::clamp args to be of the same type (#3589) 2023-10-17 01:29:06 +01:00
OpenGL.hpp renderer: add decoration:blur:special 2023-08-25 17:44:17 +02:00
Renderer.cpp render: stop locking SWC on tearing 2023-10-13 22:11:21 +01:00
Renderer.hpp renderer: optimize render pipeline when there is a solitary client 2023-09-29 17:51:07 +01:00
Shader.cpp shader: remove useless comment 2023-06-29 23:20:10 +02:00
Shader.hpp renderer: nuke multisample_edges in favor of a faster algorithm 2023-09-30 01:41:05 +01:00
Shaders.hpp rewritten borders, fixed msaa 2022-06-26 19:39:56 +02:00
Texture.cpp texture: fix styling 2023-07-11 00:27:13 +02:00
Texture.hpp Added clang format (#1239) 2022-12-16 17:17:31 +00:00