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blur1.frag
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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blur2.frag
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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blurfinish.frag
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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blurfinish_legacy.frag
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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blurprepare.frag
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cm: Use precomputed primaries conversion (#9814)
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2025-04-29 21:29:40 +02:00 |
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blurprepare_legacy.frag
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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border.frag
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cm: Use precomputed primaries conversion (#9814)
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2025-04-29 21:29:40 +02:00 |
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border_legacy.frag
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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CM.frag
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cm: Use precomputed primaries conversion (#9814)
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2025-04-29 21:29:40 +02:00 |
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CM.glsl
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cm: Use precomputed primaries conversion (#9814)
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2025-04-29 21:29:40 +02:00 |
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ext.frag
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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glitch.frag
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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passthru.frag
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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quad.frag
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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rgba.frag
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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rgbamatte.frag
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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rgbx.frag
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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rounding.glsl
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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shadow.frag
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cm: Use precomputed primaries conversion (#9814)
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2025-04-29 21:29:40 +02:00 |
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shadow_legacy.frag
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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tex.vert
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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tex300.vert
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |
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tex320.vert
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renderer/opengl: Extract shaders from source (#9600)
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2025-03-29 01:19:35 +01:00 |