Hyprland/src/render/shaders/glsl
2025-04-29 21:29:40 +02:00
..
blur1.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
blur2.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
blurfinish.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
blurfinish_legacy.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
blurprepare.frag cm: Use precomputed primaries conversion (#9814) 2025-04-29 21:29:40 +02:00
blurprepare_legacy.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
border.frag cm: Use precomputed primaries conversion (#9814) 2025-04-29 21:29:40 +02:00
border_legacy.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
CM.frag cm: Use precomputed primaries conversion (#9814) 2025-04-29 21:29:40 +02:00
CM.glsl cm: Use precomputed primaries conversion (#9814) 2025-04-29 21:29:40 +02:00
ext.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
glitch.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
passthru.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
quad.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
rgba.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
rgbamatte.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
rgbx.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
rounding.glsl renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
shadow.frag cm: Use precomputed primaries conversion (#9814) 2025-04-29 21:29:40 +02:00
shadow_legacy.frag renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
tex.vert renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
tex300.vert renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
tex320.vert renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00