Hyprland/src/render/shaders/glsl/get_rgba_pixel.glsl
UjinT34 6c3ebed76e
renderer: add surface shader variants with less branching and uniforms (#13030)
* shader variant features

* getSurfaceShader variant with feats

* split surface shaders by features

* cleanup old shaders
2026-01-21 15:54:14 +00:00

1 line
42 B
GLSL

vec4 pixColor = texture(tex, v_texcoord);