..
BorderPassElement.cpp
opengl: improve render fn arg clarity ( #11286 )
2025-07-31 16:23:09 +02:00
BorderPassElement.hpp
render: refactor class member vars ( #10292 )
2025-05-05 23:44:49 +02:00
ClearPassElement.cpp
render: refactor class member vars ( #10292 )
2025-05-05 23:44:49 +02:00
ClearPassElement.hpp
renderpass: use unique ptr instead of shared ptr
2025-07-10 14:09:00 +02:00
FramebufferElement.cpp
render: refactor class member vars ( #10292 )
2025-05-05 23:44:49 +02:00
FramebufferElement.hpp
render: refactor class member vars ( #10292 )
2025-05-05 23:44:49 +02:00
Pass.cpp
compositor: Configurable behavior when window to be focused conflicts with fullscreen ( #12033 )
2025-11-25 22:44:26 +00:00
Pass.hpp
renderpass: use unique ptr instead of shared ptr
2025-07-10 14:09:00 +02:00
PassElement.cpp
pass: mark crucial elements as undiscardable
2025-01-01 22:55:21 +01:00
PassElement.hpp
pass/rect: fix bounding / opaque regions
2025-01-29 10:42:46 +00:00
PreBlurElement.cpp
pass: mark crucial elements as undiscardable
2025-01-01 22:55:21 +01:00
PreBlurElement.hpp
pass: mark crucial elements as undiscardable
2025-01-01 22:55:21 +01:00
RectPassElement.cpp
opengl: improve render fn arg clarity ( #11286 )
2025-07-31 16:23:09 +02:00
RectPassElement.hpp
render: refactor class member vars ( #10292 )
2025-05-05 23:44:49 +02:00
RendererHintsPassElement.cpp
render: refactor class member vars ( #10292 )
2025-05-05 23:44:49 +02:00
RendererHintsPassElement.hpp
render: refactor class member vars ( #10292 )
2025-05-05 23:44:49 +02:00
ShadowPassElement.cpp
renderpass: use unique ptr instead of shared ptr
2025-07-10 14:09:00 +02:00
ShadowPassElement.hpp
renderpass: use unique ptr instead of shared ptr
2025-07-10 14:09:00 +02:00
SurfacePassElement.cpp
pass/surface: check for LS size anim for misaligned fractional
2025-10-27 17:22:04 +00:00
SurfacePassElement.hpp
render: refactor class member vars ( #10292 )
2025-05-05 23:44:49 +02:00
TexPassElement.cpp
renderer: fix popup fadeout blur ( #11756 )
2025-10-02 12:01:16 +02:00
TexPassElement.hpp
renderer: fix popup fadeout blur ( #11756 )
2025-10-02 12:01:16 +02:00
TextureMatteElement.cpp
opengl: use a stack for storing monitor transform enabled
2025-06-15 12:11:28 +02:00
TextureMatteElement.hpp
render: refactor class member vars ( #10292 )
2025-05-05 23:44:49 +02:00