Hyprland/src/render
Tom Englund 6abb5b0c7e
renderer: precompute fullalpha (#10319)
precompute it once instead of calculating it every single call, was showing
up as a lot of time wasted in profiling.
2025-05-07 19:02:07 +02:00
..
decorations render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
pass render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
shaders/glsl cm: Use precomputed primaries conversion (#9814) 2025-04-29 21:29:40 +02:00
Framebuffer.cpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Framebuffer.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
OpenGL.cpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
OpenGL.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Renderbuffer.cpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Renderbuffer.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Renderer.cpp renderer: precompute fullalpha (#10319) 2025-05-07 19:02:07 +02:00
Renderer.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Shader.cpp renderer/opengl: Extract shaders from source (#9600) 2025-03-29 01:19:35 +01:00
Shader.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Texture.cpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Texture.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Transformer.cpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
Transformer.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00