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decorations
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deco: reduce virtual calls in drop shadow
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2025-09-28 23:20:52 +02:00 |
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pass
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renderer: fix popup fadeout blur (#11756)
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2025-10-02 12:01:16 +02:00 |
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shaders/glsl
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ci: correct tar command for xz compression & fix typos (#11213)
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2025-07-25 17:19:23 +02:00 |
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AsyncResourceGatherer.hpp
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renderer: asynchronously load background tex (#11749)
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2025-09-18 22:10:30 +02:00 |
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Framebuffer.cpp
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refactor: Use new hyprutils casts (#11377)
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2025-08-14 15:44:56 +01:00 |
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Framebuffer.hpp
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renderer: always render snapshots as 8bit
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2025-05-09 22:16:21 +01:00 |
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OpenGL.cpp
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renderer: optimize border drawcalls (#11891)
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2025-10-01 12:38:17 +01:00 |
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OpenGL.hpp
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opengl: move from unordered_set to array
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2025-09-28 23:20:52 +02:00 |
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Renderbuffer.cpp
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refactor: Use new hyprutils casts (#11377)
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2025-08-14 15:44:56 +01:00 |
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Renderbuffer.hpp
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render: refactor class member vars (#10292)
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2025-05-05 23:44:49 +02:00 |
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Renderer.cpp
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renderer: round box in damageBox
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2025-10-15 00:37:07 +01:00 |
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Renderer.hpp
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renderer: asynchronously load background tex (#11749)
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2025-09-18 22:10:30 +02:00 |
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Shader.cpp
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renderer: reduce a lot of glcalls and cache various states (#10757)
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2025-06-25 12:42:32 +02:00 |
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Shader.hpp
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renderer: Added a pointer position uniform to the screen shader. (#10821)
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2025-07-08 19:31:15 +02:00 |
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Texture.cpp
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compositor: make wl_surface::frame follow pending states (#11953)
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2025-10-07 12:49:38 +01:00 |
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Texture.hpp
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renderer: reduce a lot of glcalls and cache various states (#10757)
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2025-06-25 12:42:32 +02:00 |
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Transformer.cpp
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Renderer: rewrite render scheduling (#8683)
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2024-12-22 17:12:09 +01:00 |
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Transformer.hpp
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Renderer: rewrite render scheduling (#8683)
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2024-12-22 17:12:09 +01:00 |