76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
#pragma once
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#include "IHyprWindowDecoration.hpp"
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#include "../../devices/IPointer.hpp"
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#include <vector>
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#include "../Texture.hpp"
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#include <string>
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#include "../../helpers/memory/Memory.hpp"
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class CTitleTex {
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public:
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CTitleTex(PHLWINDOW pWindow, const Vector2D& bufferSize, const float monitorScale);
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~CTitleTex() = default;
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SP<CTexture> m_texActive;
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SP<CTexture> m_texInactive;
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std::string m_content;
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PHLWINDOWREF m_windowOwner;
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};
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void refreshGroupBarGradients();
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class CHyprGroupBarDecoration : public IHyprWindowDecoration {
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public:
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CHyprGroupBarDecoration(PHLWINDOW);
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virtual ~CHyprGroupBarDecoration() = default;
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virtual SDecorationPositioningInfo getPositioningInfo();
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virtual void onPositioningReply(const SDecorationPositioningReply& reply);
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virtual void draw(PHLMONITOR, float const& a);
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virtual eDecorationType getDecorationType();
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virtual void updateWindow(PHLWINDOW);
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virtual void damageEntire();
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virtual bool onInputOnDeco(const eInputType, const Vector2D&, std::any = {});
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virtual eDecorationLayer getDecorationLayer();
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virtual uint64_t getDecorationFlags();
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virtual std::string getDisplayName();
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private:
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CBox m_assignedBox = {0};
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PHLWINDOWREF m_window;
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std::vector<PHLWINDOWREF> m_dwGroupMembers;
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float m_barWidth;
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float m_barHeight;
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bool m_bLastVisibilityStatus = true;
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CTitleTex* textureFromTitle(const std::string&);
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void invalidateTextures();
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CBox assignedBoxGlobal();
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bool visible();
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bool onBeginWindowDragOnDeco(const Vector2D&);
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bool onEndWindowDragOnDeco(const Vector2D&, PHLWINDOW);
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bool onMouseButtonOnDeco(const Vector2D&, const IPointer::SButtonEvent&);
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bool onScrollOnDeco(const Vector2D&, const IPointer::SAxisEvent);
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struct STitleTexs {
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// STitleTexs* overriden = nullptr; // TODO: make shit shared in-group to decrease VRAM usage.
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std::vector<UP<CTitleTex>> titleTexs;
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} m_titleTexs;
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};
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