Hyprland/src/render
Tom Englund a16d0c76a6
texture: zero out the cached states in destroy (#10954)
if destroyTexture is called outside of the texture destructor we need to
empty out the cached states.
2025-07-07 13:33:22 +02:00
..
decorations renderer: reduce a lot of glcalls and cache various states (#10757) 2025-06-25 12:42:32 +02:00
pass opengl: use a stack for storing monitor transform enabled 2025-06-15 12:11:28 +02:00
shaders/glsl shader: replace texture2d with texture (#10893) 2025-07-01 11:32:00 +02:00
Framebuffer.cpp renderer: reduce a lot of glcalls and cache various states (#10757) 2025-06-25 12:42:32 +02:00
Framebuffer.hpp renderer: always render snapshots as 8bit 2025-05-09 22:16:21 +01:00
OpenGL.cpp opengl: add missing skipcm if case (#10888) 2025-07-01 11:32:49 +02:00
OpenGL.hpp renderer: reduce a lot of glcalls and cache various states (#10757) 2025-06-25 12:42:32 +02:00
Renderbuffer.cpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Renderbuffer.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Renderer.cpp renderer: add mouse zoom animations (#10882) 2025-07-01 11:33:48 +02:00
Renderer.hpp config: nuke explicit_sync settings 2025-06-19 14:58:03 +02:00
Shader.cpp renderer: reduce a lot of glcalls and cache various states (#10757) 2025-06-25 12:42:32 +02:00
Shader.hpp renderer: reduce a lot of glcalls and cache various states (#10757) 2025-06-25 12:42:32 +02:00
Texture.cpp texture: zero out the cached states in destroy (#10954) 2025-07-07 13:33:22 +02:00
Texture.hpp renderer: reduce a lot of glcalls and cache various states (#10757) 2025-06-25 12:42:32 +02:00
Transformer.cpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
Transformer.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00