..
decorations
core: drop using deques in favor of vectors
2024-12-16 15:58:19 +00:00
shaders
core: move colorspace handling to oklab ( #8635 )
2024-12-03 18:58:24 +00:00
Framebuffer.cpp
core: Add clang-tidy ( #8664 )
2024-12-07 18:51:18 +01:00
Framebuffer.hpp
renderer: improve api around new framebuffer changes
2024-11-02 15:26:45 +00:00
OpenGL.cpp
internal: Make static analysis more happy ( #8767 )
2024-12-19 02:56:01 +01:00
OpenGL.hpp
core: Add clang-tidy ( #8664 )
2024-12-07 18:51:18 +01:00
Renderbuffer.cpp
renderbuffer: ensure framebuffer gets deleted ( #7363 )
2024-08-16 10:09:01 +01:00
Renderbuffer.hpp
internal: nuke wlsignal and related
2024-09-24 00:47:34 +01:00
Renderer.cpp
core: Add clang-tidy ( #8664 )
2024-12-07 18:51:18 +01:00
Renderer.hpp
core: Add clang-tidy ( #8664 )
2024-12-07 18:51:18 +01:00
Shader.cpp
shader: remove useless comment
2023-06-29 23:20:10 +02:00
Shader.hpp
core: move colorspace handling to oklab ( #8635 )
2024-12-03 18:58:24 +00:00
Shaders.hpp
rewritten borders, fixed msaa
2022-06-26 19:39:56 +02:00
Texture.cpp
core: Add clang-tidy ( #8664 )
2024-12-07 18:51:18 +01:00
Texture.hpp
core: Add clang-tidy ( #8664 )
2024-12-07 18:51:18 +01:00
Transformer.cpp
transformers: allow modifying renderdata pre-pass
2023-10-21 19:25:44 +01:00
Transformer.hpp
core: Add clang-tidy ( #8664 )
2024-12-07 18:51:18 +01:00