Hyprland/src/desktop/Workspace.hpp
Vaxry 1ed1ce9506
internal: new shared_ptr and weak_ptr implementation (#5883)
moves std::shared_ptrs to a new implementation

Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
   - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
   - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
   - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
   - this is useful in destructors and callbacks.
2024-05-05 17:16:00 +01:00

93 lines
2.4 KiB
C++

#pragma once
#include "../helpers/AnimatedVariable.hpp"
#include <string>
#include "../defines.hpp"
#include "DesktopTypes.hpp"
enum eFullscreenMode : int8_t {
FULLSCREEN_INVALID = -1,
FULLSCREEN_FULL = 0,
FULLSCREEN_MAXIMIZED
};
class CWindow;
class CWorkspace {
public:
static PHLWORKSPACE create(int id, int monitorID, std::string name, bool special = false);
// use create() don't use this
CWorkspace(int id, int monitorID, std::string name, bool special = false);
~CWorkspace();
// Workspaces ID-based have IDs > 0
// and workspaces name-based have IDs starting with -1337
int m_iID = -1;
std::string m_szName = "";
uint64_t m_iMonitorID = -1;
// Previous workspace ID is stored during a workspace change, allowing travel
// to the previous workspace.
struct SPrevWorkspaceData {
int iID = -1;
std::string name = "";
} m_sPrevWorkspace;
bool m_bHasFullscreenWindow = false;
eFullscreenMode m_efFullscreenMode = FULLSCREEN_FULL;
wl_array m_wlrCoordinateArr;
// for animations
CAnimatedVariable<Vector2D> m_vRenderOffset;
CAnimatedVariable<float> m_fAlpha;
bool m_bForceRendering = false;
// allows damage to propagate.
bool m_bVisible = false;
// "scratchpad"
bool m_bIsSpecialWorkspace = false;
// last window
PHLWINDOWREF m_pLastFocusedWindow;
// user-set
bool m_bDefaultFloating = false;
bool m_bDefaultPseudo = false;
// last monitor (used on reconnect)
std::string m_szLastMonitor = "";
bool m_bPersistent = false;
// Inert: destroyed and invalid. If this is true, release the ptr you have.
bool inert();
void startAnim(bool in, bool left, bool instant = false);
void setActive(bool on);
void moveToMonitor(const int&);
PHLWINDOW getLastFocusedWindow();
void rememberPrevWorkspace(const PHLWORKSPACE& prevWorkspace);
std::string getConfigName();
bool matchesStaticSelector(const std::string& selector);
void markInert();
private:
void init(PHLWORKSPACE self);
SP<HOOK_CALLBACK_FN> m_pFocusedWindowHook;
bool m_bInert = true;
WP<CWorkspace> m_pSelf;
};
inline bool valid(const PHLWORKSPACE& ref) {
if (!ref)
return false;
return !ref->inert();
}