moves std::shared_ptrs to a new implementation Advantages: - you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired. - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.) - weak_ptrs are still valid while the SP is being destroyed. - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection) - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though. - this is useful in destructors and callbacks.
93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
#pragma once
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#include "../helpers/AnimatedVariable.hpp"
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#include <string>
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#include "../defines.hpp"
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#include "DesktopTypes.hpp"
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enum eFullscreenMode : int8_t {
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FULLSCREEN_INVALID = -1,
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FULLSCREEN_FULL = 0,
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FULLSCREEN_MAXIMIZED
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};
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class CWindow;
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class CWorkspace {
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public:
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static PHLWORKSPACE create(int id, int monitorID, std::string name, bool special = false);
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// use create() don't use this
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CWorkspace(int id, int monitorID, std::string name, bool special = false);
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~CWorkspace();
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// Workspaces ID-based have IDs > 0
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// and workspaces name-based have IDs starting with -1337
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int m_iID = -1;
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std::string m_szName = "";
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uint64_t m_iMonitorID = -1;
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// Previous workspace ID is stored during a workspace change, allowing travel
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// to the previous workspace.
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struct SPrevWorkspaceData {
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int iID = -1;
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std::string name = "";
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} m_sPrevWorkspace;
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bool m_bHasFullscreenWindow = false;
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eFullscreenMode m_efFullscreenMode = FULLSCREEN_FULL;
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wl_array m_wlrCoordinateArr;
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// for animations
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CAnimatedVariable<Vector2D> m_vRenderOffset;
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CAnimatedVariable<float> m_fAlpha;
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bool m_bForceRendering = false;
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// allows damage to propagate.
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bool m_bVisible = false;
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// "scratchpad"
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bool m_bIsSpecialWorkspace = false;
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// last window
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PHLWINDOWREF m_pLastFocusedWindow;
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// user-set
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bool m_bDefaultFloating = false;
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bool m_bDefaultPseudo = false;
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// last monitor (used on reconnect)
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std::string m_szLastMonitor = "";
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bool m_bPersistent = false;
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// Inert: destroyed and invalid. If this is true, release the ptr you have.
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bool inert();
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void startAnim(bool in, bool left, bool instant = false);
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void setActive(bool on);
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void moveToMonitor(const int&);
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PHLWINDOW getLastFocusedWindow();
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void rememberPrevWorkspace(const PHLWORKSPACE& prevWorkspace);
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std::string getConfigName();
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bool matchesStaticSelector(const std::string& selector);
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void markInert();
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private:
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void init(PHLWORKSPACE self);
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SP<HOOK_CALLBACK_FN> m_pFocusedWindowHook;
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bool m_bInert = true;
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WP<CWorkspace> m_pSelf;
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};
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inline bool valid(const PHLWORKSPACE& ref) {
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if (!ref)
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return false;
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return !ref->inert();
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}
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