makes sure m_pSelf is set before we do anything like possibly adding children fixes #9275 supersedes #9276
67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
#pragma once
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#include "../defines.hpp"
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#include <vector>
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#include "WLSurface.hpp"
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class CPopup;
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class CWLSubsurfaceResource;
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class CSubsurface {
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public:
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// root dummy nodes
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static UP<CSubsurface> create(PHLWINDOW pOwner);
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static UP<CSubsurface> create(WP<CPopup> pOwner);
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// real nodes
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static UP<CSubsurface> create(SP<CWLSubsurfaceResource> pSubsurface, PHLWINDOW pOwner);
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static UP<CSubsurface> create(SP<CWLSubsurfaceResource> pSubsurface, WP<CPopup> pOwner);
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~CSubsurface() = default;
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Vector2D coordsRelativeToParent();
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Vector2D coordsGlobal();
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Vector2D size();
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void onCommit();
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void onDestroy();
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void onNewSubsurface(SP<CWLSubsurfaceResource> pSubsurface);
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void onMap();
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void onUnmap();
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bool visible();
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void recheckDamageForSubsurfaces();
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WP<CSubsurface> m_pSelf;
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private:
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CSubsurface() = default;
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struct {
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CHyprSignalListener destroySubsurface;
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CHyprSignalListener commitSubsurface;
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CHyprSignalListener mapSubsurface;
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CHyprSignalListener unmapSubsurface;
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CHyprSignalListener newSubsurface;
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} listeners;
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WP<CWLSubsurfaceResource> m_pSubsurface;
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SP<CWLSurface> m_pWLSurface;
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Vector2D m_vLastSize = {};
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// if nullptr, means it's a dummy node
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WP<CSubsurface> m_pParent;
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PHLWINDOWREF m_pWindowParent;
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WP<CPopup> m_pPopupParent;
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std::vector<UP<CSubsurface>> m_vChildren;
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bool m_bInert = false;
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void initSignals();
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void initExistingSubsurfaces(SP<CWLSurfaceResource> pSurface);
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void checkSiblingDamage();
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};
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