Hyprland/src/render
Vaxry 4a8b13ea4f renderer: shrink occlusion rect if blur is used
if we are blurring, we cannot be sure whether the occluded region won't be included in the expanded damage. If it is, we'd get dark shimmers.

fixes #6547
2024-06-21 19:25:34 +02:00
..
decorations core: Move to hyprutils for Math 2024-06-19 16:20:15 +02:00
shaders shaders: Use sin-less hash for noise (#5607) 2024-04-17 19:01:50 +01:00
Framebuffer.cpp wayland/core: move to new impl (#6268) 2024-06-08 10:07:59 +02:00
Framebuffer.hpp wayland/core: move to new impl (#6268) 2024-06-08 10:07:59 +02:00
OpenGL.cpp core: Move to hyprutils for Math 2024-06-19 16:20:15 +02:00
OpenGL.hpp core: Move to hyprutils for Math 2024-06-19 16:20:15 +02:00
Renderbuffer.cpp wayland/core: move to new impl (#6268) 2024-06-08 10:07:59 +02:00
Renderbuffer.hpp wayland/core: move to new impl (#6268) 2024-06-08 10:07:59 +02:00
Renderer.cpp renderer: shrink occlusion rect if blur is used 2024-06-21 19:25:34 +02:00
Renderer.hpp core: Move to hyprutils for Math 2024-06-19 16:20:15 +02:00
Shader.cpp shader: remove useless comment 2023-06-29 23:20:10 +02:00
Shader.hpp screenshader: rename output uniform to wl_output (#4606) 2024-02-04 02:30:00 +00:00
Shaders.hpp rewritten borders, fixed msaa 2022-06-26 19:39:56 +02:00
Texture.cpp core: Move to hyprutils for Math 2024-06-19 16:20:15 +02:00
Texture.hpp core: Move to hyprutils for Math 2024-06-19 16:20:15 +02:00
Transformer.cpp transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00
Transformer.hpp transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00