Hyprland/src/render/Renderer.cpp
Tom Englund 7c7a84ff60
internal: more profiling less calls and local copies (#8300)
* compositor: reduce amount of window box copies

mousemoveunified can call this very frequently, the cbox copying
actually shows up as an impact in such cases, move it down in the scope
and only do it when necessery.

* core: constify and reference frequent calls

profiling shows these as frequent called functions try to reduce the
amount of copies with references and const the variables.

* pointermgr: remove not used local copy, const ref

remove unneded local copies and const ref cursorsize.

* inputmgr: reduce amount of calls to vectortowindow

the amount of calls to g_pCompositor->vectorToWindowUnified fast ramps
up in cpu usage with enough windows existing and moving the mouse, move
the PWINDOWIDEAL up and reuse it if its already the same.

* protocol: compositor remove unused local copy

remove unused local copy of accumulateCurrentBufferDamage and const
previousBuffer.

* renderer: reduce scope of variables and refactor

move a few variables down in their scopes to reduce the amount of calls
and copies when not needed, also add one more for loop in
renderWorkspaceWindows and store the windows in a vector with
weakpointers that should be rendered, this adds a loop but reduces the
amount of repeated calls to shouldRenderWindow and also makes the rest
of the loops go over way smaller vector when many windows exist.
2024-10-30 23:20:32 +00:00

2903 lines
117 KiB
C++

#include "Renderer.hpp"
#include "../Compositor.hpp"
#include "../helpers/math/Math.hpp"
#include "../helpers/sync/SyncReleaser.hpp"
#include <algorithm>
#include <aquamarine/output/Output.hpp>
#include <cstring>
#include <filesystem>
#include "../config/ConfigValue.hpp"
#include "../managers/CursorManager.hpp"
#include "../managers/PointerManager.hpp"
#include "../desktop/Window.hpp"
#include "../desktop/LayerSurface.hpp"
#include "../protocols/SessionLock.hpp"
#include "../protocols/LayerShell.hpp"
#include "../protocols/XDGShell.hpp"
#include "../protocols/PresentationTime.hpp"
#include "../protocols/core/DataDevice.hpp"
#include "../protocols/core/Compositor.hpp"
#include "../protocols/DRMSyncobj.hpp"
#include "../protocols/LinuxDMABUF.hpp"
#include "../helpers/sync/SyncTimeline.hpp"
#include "debug/Log.hpp"
#include <hyprutils/utils/ScopeGuard.hpp>
using namespace Hyprutils::Utils;
extern "C" {
#include <xf86drm.h>
}
static int cursorTicker(void* data) {
g_pHyprRenderer->ensureCursorRenderingMode();
wl_event_source_timer_update(g_pHyprRenderer->m_pCursorTicker, 500);
return 0;
}
CHyprRenderer::CHyprRenderer() {
if (g_pCompositor->m_pAqBackend->hasSession()) {
for (auto const& dev : g_pCompositor->m_pAqBackend->session->sessionDevices) {
const auto DRMV = drmGetVersion(dev->fd);
if (!DRMV)
continue;
std::string name = std::string{DRMV->name, DRMV->name_len};
std::transform(name.begin(), name.end(), name.begin(), tolower);
if (name.contains("nvidia"))
m_bNvidia = true;
Debug::log(LOG, "DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel,
std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len});
drmFreeVersion(DRMV);
}
} else {
Debug::log(LOG, "Aq backend has no session, omitting full DRM node checks");
const auto DRMV = drmGetVersion(g_pCompositor->m_iDRMFD);
if (DRMV) {
std::string name = std::string{DRMV->name, DRMV->name_len};
std::transform(name.begin(), name.end(), name.begin(), tolower);
if (name.contains("nvidia"))
m_bNvidia = true;
Debug::log(LOG, "Primary DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel,
std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len});
} else {
Debug::log(LOG, "No primary DRM driver information found");
}
drmFreeVersion(DRMV);
}
if (m_bNvidia)
Debug::log(WARN, "NVIDIA detected, please remember to follow nvidia instructions on the wiki");
// cursor hiding stuff
static auto P = g_pHookSystem->hookDynamic("keyPress", [&](void* self, SCallbackInfo& info, std::any param) {
if (m_sCursorHiddenConditions.hiddenOnKeyboard)
return;
m_sCursorHiddenConditions.hiddenOnKeyboard = true;
ensureCursorRenderingMode();
});
static auto P2 = g_pHookSystem->hookDynamic("mouseMove", [&](void* self, SCallbackInfo& info, std::any param) {
if (!m_sCursorHiddenConditions.hiddenOnKeyboard && m_sCursorHiddenConditions.hiddenOnTouch == g_pInputManager->m_bLastInputTouch &&
!m_sCursorHiddenConditions.hiddenOnTimeout)
return;
m_sCursorHiddenConditions.hiddenOnKeyboard = false;
m_sCursorHiddenConditions.hiddenOnTimeout = false;
m_sCursorHiddenConditions.hiddenOnTouch = g_pInputManager->m_bLastInputTouch;
ensureCursorRenderingMode();
});
static auto P3 = g_pHookSystem->hookDynamic("focusedMon", [&](void* self, SCallbackInfo& info, std::any param) {
g_pEventLoopManager->doLater([this]() {
if (!g_pHyprError->active())
return;
for (auto& m : g_pCompositor->m_vMonitors) {
arrangeLayersForMonitor(m->ID);
}
});
});
m_pCursorTicker = wl_event_loop_add_timer(g_pCompositor->m_sWLEventLoop, cursorTicker, nullptr);
wl_event_source_timer_update(m_pCursorTicker, 500);
m_tRenderUnfocusedTimer = makeShared<CEventLoopTimer>(
std::nullopt,
[this](SP<CEventLoopTimer> self, void* data) {
static auto PFPS = CConfigValue<Hyprlang::INT>("misc:render_unfocused_fps");
if (m_vRenderUnfocused.empty())
return;
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
bool dirty = false;
for (auto& w : m_vRenderUnfocused) {
if (!w) {
dirty = true;
continue;
}
if (!w->m_pWLSurface || !w->m_pWLSurface->resource() || shouldRenderWindow(w.lock()))
continue;
w->m_pWLSurface->resource()->frame(&now);
auto FEEDBACK = makeShared<CQueuedPresentationData>(w->m_pWLSurface->resource());
FEEDBACK->attachMonitor(g_pCompositor->m_pLastMonitor.lock());
FEEDBACK->discarded();
PROTO::presentation->queueData(FEEDBACK);
}
if (dirty)
std::erase_if(m_vRenderUnfocused, [](const auto& e) { return !e || !e->m_sWindowData.renderUnfocused.valueOr(false); });
if (!m_vRenderUnfocused.empty())
m_tRenderUnfocusedTimer->updateTimeout(std::chrono::milliseconds(1000 / *PFPS));
},
nullptr);
g_pEventLoopManager->addTimer(m_tRenderUnfocusedTimer);
}
CHyprRenderer::~CHyprRenderer() {
if (m_pCursorTicker)
wl_event_source_remove(m_pCursorTicker);
}
static void renderSurface(SP<CWLSurfaceResource> surface, int x, int y, void* data) {
if (!surface->current.texture)
return;
const auto& TEXTURE = surface->current.texture;
// this is bad, probably has been logged elsewhere. Means the texture failed
// uploading to the GPU.
if (!TEXTURE->m_iTexID)
return;
// explicit sync: wait for the timeline, if any
if (surface->syncobj && surface->syncobj->current.acquireTimeline) {
if (!g_pHyprOpenGL->waitForTimelinePoint(surface->syncobj->current.acquireTimeline->timeline, surface->syncobj->current.acquirePoint)) {
Debug::log(ERR, "Renderer: failed to wait for explicit timeline");
return;
}
}
const auto RDATA = (SRenderData*)data;
const auto INTERACTIVERESIZEINPROGRESS = RDATA->pWindow && g_pInputManager->currentlyDraggedWindow && g_pInputManager->dragMode == MBIND_RESIZE;
TRACY_GPU_ZONE("RenderSurface");
double outputX = -RDATA->pMonitor->vecPosition.x, outputY = -RDATA->pMonitor->vecPosition.y;
auto PSURFACE = CWLSurface::fromResource(surface);
const float ALPHA = RDATA->alpha * RDATA->fadeAlpha * (PSURFACE ? PSURFACE->m_pAlphaModifier : 1.F);
CBox windowBox;
if (RDATA->surface && surface == RDATA->surface) {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
// however, if surface buffer w / h < box, we need to adjust them
const auto PWINDOW = PSURFACE ? PSURFACE->getWindow() : nullptr;
// center the surface if it's smaller than the viewport we assign it
if (PSURFACE && !PSURFACE->m_bFillIgnoreSmall && PSURFACE->small() /* guarantees PWINDOW */) {
const auto CORRECT = PSURFACE->correctSmallVec();
const auto SIZE = PSURFACE->getViewporterCorrectedSize();
if (!INTERACTIVERESIZEINPROGRESS) {
windowBox.translate(CORRECT);
windowBox.width = SIZE.x * (PWINDOW->m_vRealSize.value().x / PWINDOW->m_vReportedSize.x);
windowBox.height = SIZE.y * (PWINDOW->m_vRealSize.value().y / PWINDOW->m_vReportedSize.y);
} else {
windowBox.width = SIZE.x;
windowBox.height = SIZE.y;
}
}
} else { // here we clamp to 2, these might be some tiny specks
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max((float)surface->current.size.x, 2.F), std::max((float)surface->current.size.y, 2.F)};
if (RDATA->pWindow && RDATA->pWindow->m_vRealSize.isBeingAnimated() && RDATA->surface && RDATA->surface != surface && RDATA->squishOversized /* subsurface */) {
// adjust subsurfaces to the window
windowBox.width = (windowBox.width / RDATA->pWindow->m_vReportedSize.x) * RDATA->pWindow->m_vRealSize.value().x;
windowBox.height = (windowBox.height / RDATA->pWindow->m_vReportedSize.y) * RDATA->pWindow->m_vRealSize.value().y;
}
}
if (RDATA->squishOversized) {
if (x + windowBox.width > RDATA->w)
windowBox.width = RDATA->w - x;
if (y + windowBox.height > RDATA->h)
windowBox.height = RDATA->h - y;
}
if (windowBox.width <= 1 || windowBox.height <= 1) {
if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) {
Debug::log(TRACE, "presentFeedback for invisible surface");
surface->presentFeedback(RDATA->when, RDATA->pMonitor->self.lock());
}
return; // invisible
}
const auto PROJSIZEUNSCALED = windowBox.size();
windowBox.scale(RDATA->pMonitor->scale);
windowBox.round();
const bool MISALIGNEDFSV1 = std::floor(RDATA->pMonitor->scale) != RDATA->pMonitor->scale /* Fractional */ && surface->current.scale == 1 /* fs protocol */ &&
windowBox.size() != surface->current.bufferSize /* misaligned */ && DELTALESSTHAN(windowBox.width, surface->current.bufferSize.x, 3) &&
DELTALESSTHAN(windowBox.height, surface->current.bufferSize.y, 3) /* off by one-or-two */ &&
(!RDATA->pWindow || (!RDATA->pWindow->m_vRealSize.isBeingAnimated() && !INTERACTIVERESIZEINPROGRESS)) /* not window or not animated/resizing */;
g_pHyprRenderer->calculateUVForSurface(RDATA->pWindow, surface, RDATA->pMonitor->self.lock(), RDATA->surface == surface, windowBox.size(), PROJSIZEUNSCALED, MISALIGNEDFSV1);
// check for fractional scale surfaces misaligning the buffer size
// in those cases it's better to just force nearest neighbor
// as long as the window is not animated. During those it'd look weird.
// UV will fixup it as well
const auto NEARESTNEIGHBORSET = g_pHyprOpenGL->m_RenderData.useNearestNeighbor;
if (MISALIGNEDFSV1)
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true;
float rounding = RDATA->rounding;
rounding -= 1; // to fix a border issue
if (RDATA->dontRound)
rounding = 0;
const bool WINDOWOPAQUE = RDATA->pWindow && RDATA->pWindow->m_pWLSurface->resource() == surface ? RDATA->pWindow->opaque() : false;
const bool CANDISABLEBLEND = ALPHA >= 1.f && rounding == 0 && WINDOWOPAQUE;
if (CANDISABLEBLEND)
g_pHyprOpenGL->blend(false);
else
g_pHyprOpenGL->blend(true);
// FIXME: This is wrong and will bug the blur out as shit if the first surface
// is a subsurface that does NOT cover the entire frame. In such cases, we probably should fall back
// to what we do for misaligned surfaces (blur the entire thing and then render shit without blur)
if (RDATA->surfaceCounter == 0 && !RDATA->popup) {
if (RDATA->blur)
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, surface, rounding, RDATA->blockBlurOptimization, RDATA->fadeAlpha);
else
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA, rounding, false, true);
} else {
if (RDATA->blur && RDATA->popup)
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, surface, rounding, true, RDATA->fadeAlpha);
else
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA, rounding, false, true);
}
if (!g_pHyprRenderer->m_bBlockSurfaceFeedback)
surface->presentFeedback(RDATA->when, RDATA->pMonitor->self.lock());
g_pHyprOpenGL->blend(true);
// reset props
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = NEARESTNEIGHBORSET;
// up the counter so that we dont blur any surfaces above this one
RDATA->surfaceCounter++;
}
bool CHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor) {
if (!pWindow->visibleOnMonitor(pMonitor))
return false;
if (!pWindow->m_pWorkspace && !pWindow->m_bFadingOut)
return false;
if (!pWindow->m_pWorkspace && pWindow->m_bFadingOut)
return pWindow->workspaceID() == pMonitor->activeWorkspaceID();
if (pWindow->m_bPinned)
return true;
// if the window is being moved to a workspace that is not invisible, and the alpha is > 0.F, render it.
if (pWindow->m_iMonitorMovedFrom != -1 && pWindow->m_fMovingToWorkspaceAlpha.isBeingAnimated() && pWindow->m_fMovingToWorkspaceAlpha.value() > 0.F &&
!g_pCompositor->isWorkspaceVisible(pWindow->m_pWorkspace))
return true;
const auto PWINDOWWORKSPACE = pWindow->m_pWorkspace;
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_pMonitor == pMonitor) {
if (PWINDOWWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWINDOWWORKSPACE->m_fAlpha.isBeingAnimated() || PWINDOWWORKSPACE->m_bForceRendering)
return true;
// if hidden behind fullscreen
if (PWINDOWWORKSPACE->m_bHasFullscreenWindow && !pWindow->isFullscreen() && (!pWindow->m_bIsFloating || !pWindow->m_bCreatedOverFullscreen) &&
pWindow->m_fAlpha.value() == 0)
return false;
if (!PWINDOWWORKSPACE->m_vRenderOffset.isBeingAnimated() && !PWINDOWWORKSPACE->m_fAlpha.isBeingAnimated() && !g_pCompositor->isWorkspaceVisible(pWindow->m_pWorkspace))
return false;
}
if (pWindow->m_pMonitor == pMonitor)
return true;
if (!g_pCompositor->isWorkspaceVisible(pWindow->m_pWorkspace) && pWindow->m_pMonitor != pMonitor)
return false;
// if not, check if it maybe is active on a different monitor.
if (g_pCompositor->isWorkspaceVisible(pWindow->m_pWorkspace) && pWindow->m_bIsFloating /* tiled windows can't be multi-ws */)
return !pWindow->isFullscreen(); // Do not draw fullscreen windows on other monitors
if (pMonitor->activeSpecialWorkspace == pWindow->m_pWorkspace)
return true;
// if window is tiled and it's flying in, don't render on other mons (for slide)
if (!pWindow->m_bIsFloating && pWindow->m_vRealPosition.isBeingAnimated() && pWindow->m_bAnimatingIn && pWindow->m_pMonitor != pMonitor)
return false;
if (pWindow->m_vRealPosition.isBeingAnimated()) {
if (PWINDOWWORKSPACE && !PWINDOWWORKSPACE->m_bIsSpecialWorkspace && PWINDOWWORKSPACE->m_vRenderOffset.isBeingAnimated())
return false;
// render window if window and monitor intersect
// (when moving out of or through a monitor)
CBox windowBox = pWindow->getFullWindowBoundingBox();
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_vRenderOffset.isBeingAnimated())
windowBox.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
windowBox.translate(pWindow->m_vFloatingOffset);
const CBox monitorBox = {pMonitor->vecPosition, pMonitor->vecSize};
if (!windowBox.intersection(monitorBox).empty())
return true;
}
return false;
}
bool CHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow) {
if (!validMapped(pWindow))
return false;
const auto PWORKSPACE = pWindow->m_pWorkspace;
if (!pWindow->m_pWorkspace)
return false;
if (pWindow->m_bPinned || PWORKSPACE->m_bForceRendering)
return true;
if (g_pCompositor->isWorkspaceVisible(pWindow->m_pWorkspace))
return true;
for (auto const& m : g_pCompositor->m_vMonitors) {
if (PWORKSPACE && PWORKSPACE->m_pMonitor == m && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated()))
return true;
if (m->activeSpecialWorkspace && pWindow->onSpecialWorkspace())
return true;
}
return false;
}
void CHyprRenderer::renderWorkspaceWindowsFullscreen(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, timespec* time) {
PHLWINDOW pWorkspaceWindow = nullptr;
EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS);
// loop over the tiled windows that are fading out
for (auto const& w : g_pCompositor->m_vWindows) {
if (!shouldRenderWindow(w, pMonitor))
continue;
if (w->m_fAlpha.value() == 0.f)
continue;
if (w->isFullscreen() || w->m_bIsFloating)
continue;
if (pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
// and floating ones too
for (auto const& w : g_pCompositor->m_vWindows) {
if (!shouldRenderWindow(w, pMonitor))
continue;
if (w->m_fAlpha.value() == 0.f)
continue;
if (w->isFullscreen() || !w->m_bIsFloating)
continue;
if (w->m_pMonitor == pWorkspace->m_pMonitor && pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (pWorkspace->m_bIsSpecialWorkspace && w->m_pMonitor != pWorkspace->m_pMonitor)
continue; // special on another are rendered as a part of the base pass
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
// TODO: this pass sucks
for (auto const& w : g_pCompositor->m_vWindows) {
const auto PWORKSPACE = w->m_pWorkspace;
if (w->m_pWorkspace != pWorkspace || !w->isFullscreen()) {
if (!(PWORKSPACE && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated() || PWORKSPACE->m_bForceRendering)))
continue;
if (w->m_pMonitor != pMonitor)
continue;
}
if (!w->isFullscreen())
continue;
if (w->m_pMonitor == pWorkspace->m_pMonitor && pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (shouldRenderWindow(w, pMonitor))
renderWindow(w, pMonitor, time, pWorkspace->m_efFullscreenMode != FSMODE_FULLSCREEN, RENDER_PASS_ALL);
if (w->m_pWorkspace != pWorkspace)
continue;
pWorkspaceWindow = w;
}
if (!pWorkspaceWindow) {
// ?? happens sometimes...
pWorkspace->m_bHasFullscreenWindow = false;
return; // this will produce one blank frame. Oh well.
}
// then render windows over fullscreen.
for (auto const& w : g_pCompositor->m_vWindows) {
if (w->m_pWorkspace != pWorkspaceWindow->m_pWorkspace || (!w->m_bCreatedOverFullscreen && !w->m_bPinned) || (!w->m_bIsMapped && !w->m_bFadingOut) || w->isFullscreen())
continue;
if (w->m_pMonitor == pWorkspace->m_pMonitor && pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (pWorkspace->m_bIsSpecialWorkspace && w->m_pMonitor != pWorkspace->m_pMonitor)
continue; // special on another are rendered as a part of the base pass
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
}
void CHyprRenderer::renderWorkspaceWindows(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, timespec* time) {
PHLWINDOW lastWindow;
EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS);
std::vector<PHLWINDOWREF> windows;
windows.reserve(g_pCompositor->m_vWindows.size());
for (auto const& w : g_pCompositor->m_vWindows) {
if (w->isHidden() || (!w->m_bIsMapped && !w->m_bFadingOut))
continue;
if (!shouldRenderWindow(w, pMonitor))
continue;
windows.push_back(w);
}
// Non-floating main
for (auto& w : windows) {
if (w->m_bIsFloating)
continue; // floating are in the second pass
if (pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
// render active window after all others of this pass
if (w == g_pCompositor->m_pLastWindow) {
lastWindow = w.lock();
continue;
}
// render the bad boy
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_MAIN);
}
if (lastWindow)
renderWindow(lastWindow, pMonitor, time, true, RENDER_PASS_MAIN);
// Non-floating popup
for (auto& w : windows) {
if (!w)
continue;
if (w->m_bIsFloating)
continue; // floating are in the second pass
if (pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
// render the bad boy
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_POPUP);
w.reset();
}
// floating on top
for (auto& w : windows) {
if (!w)
continue;
if (!w->m_bIsFloating || w->m_bPinned)
continue;
if (pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (pWorkspace->m_bIsSpecialWorkspace && w->m_pMonitor != pWorkspace->m_pMonitor)
continue; // special on another are rendered as a part of the base pass
// render the bad boy
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_ALL);
}
}
void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, timespec* time, bool decorate, eRenderPassMode mode, bool ignorePosition, bool ignoreAllGeometry) {
if (pWindow->isHidden())
return;
if (pWindow->m_bFadingOut) {
if (pMonitor == pWindow->m_pMonitor) // TODO: fix this
g_pHyprOpenGL->renderSnapshot(pWindow);
return;
}
if (!pWindow->m_bIsMapped)
return;
TRACY_GPU_ZONE("RenderWindow");
const auto PWORKSPACE = pWindow->m_pWorkspace;
const auto REALPOS = pWindow->m_vRealPosition.value() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.value());
static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
SRenderData renderdata = {pMonitor, time};
CBox textureBox = {REALPOS.x, REALPOS.y, std::max(pWindow->m_vRealSize.value().x, 5.0), std::max(pWindow->m_vRealSize.value().y, 5.0)};
renderdata.x = textureBox.x;
renderdata.y = textureBox.y;
renderdata.w = textureBox.w;
renderdata.h = textureBox.h;
if (ignorePosition) {
renderdata.x = pMonitor->vecPosition.x;
renderdata.y = pMonitor->vecPosition.y;
}
if (ignoreAllGeometry)
decorate = false;
// whether to use m_fMovingToWorkspaceAlpha, only if fading out into an invisible ws
const bool USE_WORKSPACE_FADE_ALPHA = pWindow->m_iMonitorMovedFrom != -1 && !g_pCompositor->isWorkspaceVisible(pWindow->m_pWorkspace);
renderdata.surface = pWindow->m_pWLSurface->resource();
renderdata.dontRound = pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN) || pWindow->m_sWindowData.noRounding.valueOrDefault();
renderdata.fadeAlpha = pWindow->m_fAlpha.value() * (pWindow->m_bPinned || USE_WORKSPACE_FADE_ALPHA ? 1.f : PWORKSPACE->m_fAlpha.value()) *
(USE_WORKSPACE_FADE_ALPHA ? pWindow->m_fMovingToWorkspaceAlpha.value() : 1.F);
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.value();
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && !pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN);
renderdata.rounding = ignoreAllGeometry || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->scale;
renderdata.blur = !ignoreAllGeometry; // if it shouldn't, it will be ignored later
renderdata.pWindow = pWindow;
if (ignoreAllGeometry) {
renderdata.alpha = 1.f;
renderdata.fadeAlpha = 1.f;
}
// apply opaque
if (pWindow->m_sWindowData.opaque.valueOrDefault())
renderdata.alpha = 1.f;
g_pHyprOpenGL->m_pCurrentWindow = pWindow;
EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOW);
if (*PDIMAROUND && pWindow->m_sWindowData.dimAround.valueOrDefault() && !m_bRenderingSnapshot && mode != RENDER_PASS_POPUP) {
CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y};
g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMAROUND * renderdata.alpha * renderdata.fadeAlpha));
}
renderdata.x += pWindow->m_vFloatingOffset.x;
renderdata.y += pWindow->m_vFloatingOffset.y;
// if window is floating and we have a slide animation, clip it to its full bb
if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->isFullscreen() && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !pWindow->m_bPinned) {
CRegion rg =
pWindow->getFullWindowBoundingBox().translate(-pMonitor->vecPosition + PWORKSPACE->m_vRenderOffset.value() + pWindow->m_vFloatingOffset).scale(pMonitor->scale);
g_pHyprOpenGL->m_RenderData.clipBox = rg.getExtents();
}
// render window decorations first, if not fullscreen full
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {
const bool TRANSFORMERSPRESENT = !pWindow->m_vTransformers.empty();
if (TRANSFORMERSPRESENT) {
g_pHyprOpenGL->bindOffMain();
for (auto const& t : pWindow->m_vTransformers) {
t->preWindowRender(&renderdata);
}
}
if (renderdata.decorate) {
for (auto const& wd : pWindow->m_dWindowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_BOTTOM)
continue;
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha);
}
for (auto const& wd : pWindow->m_dWindowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_UNDER)
continue;
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha);
}
}
static auto PXWLUSENN = CConfigValue<Hyprlang::INT>("xwayland:use_nearest_neighbor");
if ((pWindow->m_bIsX11 && *PXWLUSENN) || pWindow->m_sWindowData.nearestNeighbor.valueOrDefault())
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true;
if (!pWindow->m_sWindowData.noBlur.valueOrDefault() && pWindow->m_pWLSurface->small() && !pWindow->m_pWLSurface->m_bFillIgnoreSmall && renderdata.blur && *PBLUR) {
CBox wb = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h};
wb.scale(pMonitor->scale).round();
g_pHyprOpenGL->renderRectWithBlur(&wb, CColor(0, 0, 0, 0), renderdata.dontRound ? 0 : renderdata.rounding - 1, renderdata.fadeAlpha,
g_pHyprOpenGL->shouldUseNewBlurOptimizations(nullptr, pWindow));
renderdata.blur = false;
}
renderdata.surfaceCounter = 0;
pWindow->m_pWLSurface->resource()->breadthfirst([](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) { renderSurface(s, offset.x, offset.y, data); },
&renderdata);
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
if (renderdata.decorate) {
for (auto const& wd : pWindow->m_dWindowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_OVER)
continue;
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha);
}
}
if (TRANSFORMERSPRESENT) {
CFramebuffer* last = g_pHyprOpenGL->m_RenderData.currentFB;
for (auto const& t : pWindow->m_vTransformers) {
last = t->transform(last);
}
g_pHyprOpenGL->bindBackOnMain();
g_pHyprOpenGL->renderOffToMain(last);
}
}
g_pHyprOpenGL->m_RenderData.clipBox = CBox();
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_POPUP) {
if (!pWindow->m_bIsX11) {
CBox geom = pWindow->m_pXDGSurface->current.geometry;
renderdata.x -= geom.x;
renderdata.y -= geom.y;
renderdata.dontRound = true; // don't round popups
renderdata.pMonitor = pMonitor;
renderdata.squishOversized = false; // don't squish popups
renderdata.popup = true;
static CConfigValue PBLURPOPUPS = CConfigValue<Hyprlang::INT>("decoration:blur:popups");
static CConfigValue PBLURIGNOREA = CConfigValue<Hyprlang::FLOAT>("decoration:blur:popups_ignorealpha");
renderdata.blur = *PBLURPOPUPS;
const auto DM = g_pHyprOpenGL->m_RenderData.discardMode;
const auto DA = g_pHyprOpenGL->m_RenderData.discardOpacity;
if (renderdata.blur) {
g_pHyprOpenGL->m_RenderData.discardMode |= DISCARD_ALPHA;
g_pHyprOpenGL->m_RenderData.discardOpacity = *PBLURIGNOREA;
}
if (pWindow->m_sWindowData.nearestNeighbor.valueOrDefault())
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true;
renderdata.surfaceCounter = 0;
pWindow->m_pPopupHead->breadthfirst(
[](CPopup* popup, void* data) {
if (!popup->m_pWLSurface || !popup->m_pWLSurface->resource())
return;
auto pos = popup->coordsRelativeToParent();
auto rd = (SRenderData*)data;
Vector2D oldPos = {rd->x, rd->y};
rd->x += pos.x;
rd->y += pos.y;
popup->m_pWLSurface->resource()->breadthfirst([](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) { renderSurface(s, offset.x, offset.y, data); },
data);
rd->x = oldPos.x;
rd->y = oldPos.y;
},
&renderdata);
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
g_pHyprOpenGL->m_RenderData.discardMode = DM;
g_pHyprOpenGL->m_RenderData.discardOpacity = DA;
}
if (decorate) {
for (auto const& wd : pWindow->m_dWindowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_OVERLAY)
continue;
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha);
}
}
}
EMIT_HOOK_EVENT("render", RENDER_POST_WINDOW);
g_pHyprOpenGL->m_pCurrentWindow.reset();
g_pHyprOpenGL->m_RenderData.clipBox = CBox();
}
void CHyprRenderer::renderLayer(PHLLS pLayer, PHLMONITOR pMonitor, timespec* time, bool popups) {
if (!pLayer)
return;
static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
if (*PDIMAROUND && pLayer->dimAround && !m_bRenderingSnapshot && !popups) {
CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y};
g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMAROUND * pLayer->alpha.value()));
}
if (pLayer->fadingOut) {
if (!popups)
g_pHyprOpenGL->renderSnapshot(pLayer);
return;
}
TRACY_GPU_ZONE("RenderLayer");
const auto REALPOS = pLayer->realPosition.value();
const auto REALSIZ = pLayer->realSize.value();
SRenderData renderdata = {pMonitor, time, REALPOS.x, REALPOS.y};
renderdata.fadeAlpha = pLayer->alpha.value();
renderdata.blur = pLayer->forceBlur;
renderdata.surface = pLayer->surface->resource();
renderdata.decorate = false;
renderdata.w = REALSIZ.x;
renderdata.h = REALSIZ.y;
renderdata.blockBlurOptimization = pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND;
g_pHyprOpenGL->m_RenderData.clipBox = CBox{0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y}.scale(pMonitor->scale);
g_pHyprOpenGL->m_pCurrentLayer = pLayer;
const auto DM = g_pHyprOpenGL->m_RenderData.discardMode;
const auto DA = g_pHyprOpenGL->m_RenderData.discardOpacity;
if (renderdata.blur && pLayer->ignoreAlpha) {
g_pHyprOpenGL->m_RenderData.discardMode |= DISCARD_ALPHA;
g_pHyprOpenGL->m_RenderData.discardOpacity = pLayer->ignoreAlphaValue;
}
if (!popups)
pLayer->surface->resource()->breadthfirst([](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) { renderSurface(s, offset.x, offset.y, data); }, &renderdata);
renderdata.squishOversized = false; // don't squish popups
renderdata.dontRound = true;
renderdata.popup = true;
renderdata.blur = pLayer->forceBlurPopups;
renderdata.surfaceCounter = 0;
if (popups) {
pLayer->popupHead->breadthfirst(
[](CPopup* popup, void* data) {
if (!popup->m_pWLSurface || !popup->m_pWLSurface->resource())
return;
Vector2D pos = popup->coordsRelativeToParent();
renderSurface(popup->m_pWLSurface->resource(), pos.x, pos.y, data);
},
&renderdata);
}
g_pHyprOpenGL->m_pCurrentLayer = nullptr;
g_pHyprOpenGL->m_RenderData.clipBox = {};
g_pHyprOpenGL->m_RenderData.discardMode = DM;
g_pHyprOpenGL->m_RenderData.discardOpacity = DA;
}
void CHyprRenderer::renderIMEPopup(CInputPopup* pPopup, PHLMONITOR pMonitor, timespec* time) {
const auto POS = pPopup->globalBox().pos();
SRenderData renderdata = {pMonitor, time, POS.x, POS.y};
const auto SURF = pPopup->getSurface();
renderdata.blur = false;
renderdata.surface = SURF;
renderdata.decorate = false;
renderdata.w = SURF->current.size.x;
renderdata.h = SURF->current.size.y;
SURF->breadthfirst([](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) { renderSurface(s, offset.x, offset.y, data); }, &renderdata);
}
void CHyprRenderer::renderSessionLockSurface(SSessionLockSurface* pSurface, PHLMONITOR pMonitor, timespec* time) {
SRenderData renderdata = {pMonitor, time, pMonitor->vecPosition.x, pMonitor->vecPosition.y};
renderdata.blur = false;
renderdata.surface = pSurface->surface->surface();
renderdata.decorate = false;
renderdata.w = pMonitor->vecSize.x;
renderdata.h = pMonitor->vecSize.y;
renderdata.surface->breadthfirst([](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) { renderSurface(s, offset.x, offset.y, data); }, &renderdata);
}
void CHyprRenderer::renderAllClientsForWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, timespec* time, const Vector2D& translate, const float& scale) {
static auto PDIMSPECIAL = CConfigValue<Hyprlang::FLOAT>("decoration:dim_special");
static auto PBLURSPECIAL = CConfigValue<Hyprlang::INT>("decoration:blur:special");
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
static auto PRENDERTEX = CConfigValue<Hyprlang::INT>("misc:disable_hyprland_logo");
static auto PBACKGROUNDCOLOR = CConfigValue<Hyprlang::INT>("misc:background_color");
SRenderModifData RENDERMODIFDATA;
if (translate != Vector2D{0, 0})
RENDERMODIFDATA.modifs.push_back({SRenderModifData::eRenderModifType::RMOD_TYPE_TRANSLATE, translate});
if (scale != 1.f)
RENDERMODIFDATA.modifs.push_back({SRenderModifData::eRenderModifType::RMOD_TYPE_SCALE, scale});
if (!pMonitor)
return;
if (g_pSessionLockManager->isSessionLocked() && !g_pSessionLockManager->isSessionLockPresent()) {
// locked with no exclusive, draw only red
renderSessionLockMissing(pMonitor);
return;
}
// todo: matrices are buggy atm for some reason, but probably would be preferable in the long run
// g_pHyprOpenGL->saveMatrix();
// g_pHyprOpenGL->setMatrixScaleTranslate(translate, scale);
g_pHyprOpenGL->m_RenderData.renderModif = RENDERMODIFDATA;
if (!pWorkspace) {
// allow rendering without a workspace. In this case, just render layers.
g_pHyprOpenGL->blend(false);
if (!canSkipBackBufferClear(pMonitor)) {
if (*PRENDERTEX /* inverted cfg flag */)
g_pHyprOpenGL->clear(CColor(*PBACKGROUNDCOLOR));
else
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
}
g_pHyprOpenGL->blend(true);
for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
renderLayer(ls.lock(), pMonitor, time);
}
g_pHyprOpenGL->m_RenderData.renderModif = {};
return;
}
// for storing damage when we optimize for occlusion
CRegion preOccludedDamage{g_pHyprOpenGL->m_RenderData.damage};
// Render layer surfaces below windows for monitor
// if we have a fullscreen, opaque window that convers the screen, we can skip this.
// TODO: check better with solitary after MR for tearing.
const auto PFULLWINDOW = pWorkspace ? g_pCompositor->getFullscreenWindowOnWorkspace(pWorkspace->m_iID) : nullptr;
if (!pWorkspace->m_bHasFullscreenWindow || pWorkspace->m_efFullscreenMode != FSMODE_FULLSCREEN || !PFULLWINDOW || PFULLWINDOW->m_vRealSize.isBeingAnimated() ||
!PFULLWINDOW->opaque() || pWorkspace->m_vRenderOffset.value() != Vector2D{} || g_pHyprOpenGL->preBlurQueued()) {
if (!g_pHyprOpenGL->m_RenderData.pCurrentMonData->blurFBShouldRender)
setOccludedForBackLayers(g_pHyprOpenGL->m_RenderData.damage, pWorkspace);
g_pHyprOpenGL->blend(false);
if (!canSkipBackBufferClear(pMonitor)) {
if (*PRENDERTEX /* inverted cfg flag */)
g_pHyprOpenGL->clear(CColor(*PBACKGROUNDCOLOR));
else
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
}
g_pHyprOpenGL->blend(true);
for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.lock(), pMonitor, time);
}
g_pHyprOpenGL->m_RenderData.damage = preOccludedDamage;
}
// pre window pass
g_pHyprOpenGL->preWindowPass();
setOccludedForMainWorkspace(g_pHyprOpenGL->m_RenderData.damage, pWorkspace);
if (pWorkspace->m_bHasFullscreenWindow)
renderWorkspaceWindowsFullscreen(pMonitor, pWorkspace, time);
else
renderWorkspaceWindows(pMonitor, pWorkspace, time);
g_pHyprOpenGL->m_RenderData.damage = preOccludedDamage;
// and then special
for (auto const& ws : g_pCompositor->m_vWorkspaces) {
if (ws->m_pMonitor == pMonitor && ws->m_fAlpha.value() > 0.f && ws->m_bIsSpecialWorkspace) {
const auto SPECIALANIMPROGRS = ws->m_vRenderOffset.isBeingAnimated() ? ws->m_vRenderOffset.getCurveValue() : ws->m_fAlpha.getCurveValue();
const bool ANIMOUT = !pMonitor->activeSpecialWorkspace;
if (*PDIMSPECIAL != 0.f) {
CBox monbox = {translate.x, translate.y, pMonitor->vecTransformedSize.x * scale, pMonitor->vecTransformedSize.y * scale};
g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMSPECIAL * (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS)));
}
if (*PBLURSPECIAL && *PBLUR) {
CBox monbox = {translate.x, translate.y, pMonitor->vecTransformedSize.x * scale, pMonitor->vecTransformedSize.y * scale};
g_pHyprOpenGL->renderRectWithBlur(&monbox, CColor(0, 0, 0, 0), 0, (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS));
}
break;
}
}
// special
for (auto const& ws : g_pCompositor->m_vWorkspaces) {
if (ws->m_fAlpha.value() > 0.f && ws->m_bIsSpecialWorkspace) {
if (ws->m_bHasFullscreenWindow)
renderWorkspaceWindowsFullscreen(pMonitor, ws, time);
else
renderWorkspaceWindows(pMonitor, ws, time);
}
}
// pinned always above
for (auto const& w : g_pCompositor->m_vWindows) {
if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut)
continue;
if (!w->m_bPinned || !w->m_bIsFloating)
continue;
if (!shouldRenderWindow(w, pMonitor))
continue;
// render the bad boy
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
EMIT_HOOK_EVENT("render", RENDER_POST_WINDOWS);
// Render surfaces above windows for monitor
for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
renderLayer(ls.lock(), pMonitor, time);
}
// Render IME popups
for (auto const& imep : g_pInputManager->m_sIMERelay.m_vIMEPopups) {
renderIMEPopup(imep.get(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& lsl : pMonitor->m_aLayerSurfaceLayers) {
for (auto const& ls : lsl) {
renderLayer(ls.lock(), pMonitor, time, true);
}
}
renderDragIcon(pMonitor, time);
//g_pHyprOpenGL->restoreMatrix();
g_pHyprOpenGL->m_RenderData.renderModif = {};
}
void CHyprRenderer::renderLockscreen(PHLMONITOR pMonitor, timespec* now, const CBox& geometry) {
TRACY_GPU_ZONE("RenderLockscreen");
if (g_pSessionLockManager->isSessionLocked()) {
Vector2D translate = {geometry.x, geometry.y};
const auto PSLS = g_pSessionLockManager->getSessionLockSurfaceForMonitor(pMonitor->ID);
if (!PSLS)
renderSessionLockMissing(pMonitor);
else {
renderSessionLockSurface(PSLS, pMonitor, now);
g_pSessionLockManager->onLockscreenRenderedOnMonitor(pMonitor->ID);
}
}
}
void CHyprRenderer::renderSessionLockMissing(PHLMONITOR pMonitor) {
const auto ALPHA = g_pSessionLockManager->getRedScreenAlphaForMonitor(pMonitor->ID);
CBox monbox = {{}, pMonitor->vecPixelSize};
const bool ANY_PRESENT = g_pSessionLockManager->anySessionLockSurfacesPresent();
if (ANY_PRESENT) {
// render image2, without instructions. Lock still "alive", unless texture dead
if (g_pHyprOpenGL->m_pLockDead2Texture)
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockDead2Texture, &monbox, ALPHA);
else
g_pHyprOpenGL->renderRect(&monbox, CColor(1.0, 0.2, 0.2, ALPHA));
} else {
// render image, with instructions. Lock is gone.
if (g_pHyprOpenGL->m_pLockDeadTexture) {
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockDeadTexture, &monbox, ALPHA);
// also render text for the tty number
if (g_pHyprOpenGL->m_pLockTtyTextTexture) {
CBox texbox = {{}, g_pHyprOpenGL->m_pLockTtyTextTexture->m_vSize};
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockTtyTextTexture, &texbox, 1.F);
}
} else
g_pHyprOpenGL->renderRect(&monbox, CColor(1.0, 0.2, 0.2, ALPHA));
}
if (ALPHA < 1.f) /* animate */
damageMonitor(pMonitor);
else
g_pSessionLockManager->onLockscreenRenderedOnMonitor(pMonitor->ID);
}
void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResource> pSurface, PHLMONITOR pMonitor, bool main, const Vector2D& projSize,
const Vector2D& projSizeUnscaled, bool fixMisalignedFSV1) {
if (!pWindow || !pWindow->m_bIsX11) {
Vector2D uvTL;
Vector2D uvBR = Vector2D(1, 1);
if (pSurface->current.viewport.hasSource) {
// we stretch it to dest. if no dest, to 1,1
Vector2D const& bufferSize = pSurface->current.bufferSize;
auto const& bufferSource = pSurface->current.viewport.source;
// calculate UV for the basic src_box. Assume dest == size. Scale to dest later
uvTL = Vector2D(bufferSource.x / bufferSize.x, bufferSource.y / bufferSize.y);
uvBR = Vector2D((bufferSource.x + bufferSource.width) / bufferSize.x, (bufferSource.y + bufferSource.height) / bufferSize.y);
if (uvBR.x < 0.01f || uvBR.y < 0.01f) {
uvTL = Vector2D();
uvBR = Vector2D(1, 1);
}
}
if (projSize != Vector2D{} && fixMisalignedFSV1) {
// instead of nearest_neighbor (we will repeat / skip)
// just cut off / expand surface
const Vector2D PIXELASUV = Vector2D{1, 1} / pSurface->current.bufferSize;
const Vector2D MISALIGNMENT = pSurface->current.bufferSize - projSize;
if (MISALIGNMENT != Vector2D{})
uvBR -= MISALIGNMENT * PIXELASUV;
}
// if the surface is smaller than our viewport, extend its edges.
// this will break if later on xdg geometry is hit, but we really try
// to let the apps know to NOT add CSD. Also if source is there.
// there is no way to fix this if that's the case
const auto MONITOR_WL_SCALE = std::ceil(pMonitor->scale);
const bool SCALE_UNAWARE = MONITOR_WL_SCALE != pSurface->current.scale && !pSurface->current.viewport.hasDestination;
const auto EXPECTED_SIZE =
((pSurface->current.viewport.hasDestination ? pSurface->current.viewport.destination : pSurface->current.bufferSize / pSurface->current.scale) * pMonitor->scale)
.round();
if (!SCALE_UNAWARE && (EXPECTED_SIZE.x < projSize.x || EXPECTED_SIZE.y < projSize.y)) {
// this will not work with shm AFAIK, idk why.
// NOTE: this math is wrong if we have a source... or geom updates later, but I don't think we can do much
const auto FIX = projSize / EXPECTED_SIZE;
uvBR = uvBR * FIX;
}
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR;
if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
if (!main || !pWindow)
return;
CBox geom = pWindow->m_pXDGSurface->current.geometry;
// ignore X and Y, adjust uv
if (geom.x != 0 || geom.y != 0 || geom.width > projSizeUnscaled.x || geom.height > projSizeUnscaled.y) {
const auto XPERC = (double)geom.x / (double)pSurface->current.size.x;
const auto YPERC = (double)geom.y / (double)pSurface->current.size.y;
const auto WPERC = (double)(geom.x + geom.width) / (double)pSurface->current.size.x;
const auto HPERC = (double)(geom.y + geom.height) / (double)pSurface->current.size.y;
const auto TOADDTL = Vector2D(XPERC * (uvBR.x - uvTL.x), YPERC * (uvBR.y - uvTL.y));
uvBR = uvBR - Vector2D((1.0 - WPERC) * (uvBR.x - uvTL.x), (1.0 - HPERC) * (uvBR.y - uvTL.y));
uvTL = uvTL + TOADDTL;
auto maxSize = projSizeUnscaled;
if (pWindow->m_pWLSurface->small() && !pWindow->m_pWLSurface->m_bFillIgnoreSmall)
maxSize = pWindow->m_pWLSurface->getViewporterCorrectedSize();
if (geom.width > maxSize.x)
uvBR.x = uvBR.x * (maxSize.x / geom.width);
if (geom.height > maxSize.y)
uvBR.y = uvBR.y * (maxSize.y / geom.height);
}
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR;
if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
} else {
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
}
void CHyprRenderer::renderMonitor(PHLMONITOR pMonitor) {
static std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point renderStartOverlay = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point endRenderOverlay = std::chrono::high_resolution_clock::now();
static auto PDEBUGOVERLAY = CConfigValue<Hyprlang::INT>("debug:overlay");
static auto PDAMAGETRACKINGMODE = CConfigValue<Hyprlang::INT>("debug:damage_tracking");
static auto PDAMAGEBLINK = CConfigValue<Hyprlang::INT>("debug:damage_blink");
static auto PDIRECTSCANOUT = CConfigValue<Hyprlang::INT>("render:direct_scanout");
static auto PVFR = CConfigValue<Hyprlang::INT>("misc:vfr");
static auto PZOOMFACTOR = CConfigValue<Hyprlang::FLOAT>("cursor:zoom_factor");
static auto PANIMENABLED = CConfigValue<Hyprlang::INT>("animations:enabled");
static auto PFIRSTLAUNCHANIM = CConfigValue<Hyprlang::INT>("animations:first_launch_animation");
static auto PTEARINGENABLED = CConfigValue<Hyprlang::INT>("general:allow_tearing");
static int damageBlinkCleanup = 0; // because double-buffered
if (!*PDAMAGEBLINK)
damageBlinkCleanup = 0;
static bool firstLaunch = true;
static bool firstLaunchAnimActive = *PFIRSTLAUNCHANIM;
float zoomInFactorFirstLaunch = 1.f;
if (firstLaunch) {
firstLaunch = false;
m_tRenderTimer.reset();
}
if (m_tRenderTimer.getSeconds() < 1.5f && firstLaunchAnimActive) { // TODO: make the animation system more damage-flexible so that this can be migrated to there
if (!*PANIMENABLED) {
zoomInFactorFirstLaunch = 1.f;
firstLaunchAnimActive = false;
} else {
zoomInFactorFirstLaunch = 2.f - g_pAnimationManager->getBezier("default")->getYForPoint(m_tRenderTimer.getSeconds() / 1.5);
damageMonitor(pMonitor);
}
} else {
firstLaunchAnimActive = false;
}
renderStart = std::chrono::high_resolution_clock::now();
if (*PDEBUGOVERLAY == 1)
g_pDebugOverlay->frameData(pMonitor);
if (pMonitor->framesToSkip > 0) {
pMonitor->framesToSkip -= 1;
if (!pMonitor->noFrameSchedule)
g_pCompositor->scheduleFrameForMonitor(pMonitor, Aquamarine::IOutput::AQ_SCHEDULE_RENDER_MONITOR);
else
Debug::log(LOG, "NoFrameSchedule hit for {}.", pMonitor->szName);
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(pMonitor->ID);
if (pMonitor->framesToSkip > 10)
pMonitor->framesToSkip = 0;
return;
}
// checks //
if (pMonitor->ID == m_pMostHzMonitor->ID ||
*PVFR == 1) { // unfortunately with VFR we don't have the guarantee mostHz is going to be updated all the time, so we have to ignore that
g_pCompositor->sanityCheckWorkspaces();
g_pConfigManager->dispatchExecOnce(); // We exec-once when at least one monitor starts refreshing, meaning stuff has init'd
if (g_pConfigManager->m_bWantsMonitorReload)
g_pConfigManager->performMonitorReload();
}
// //
if (pMonitor->scheduledRecalc) {
pMonitor->scheduledRecalc = false;
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(pMonitor->ID);
}
if (!pMonitor->output->needsFrame && pMonitor->forceFullFrames == 0)
return;
// tearing and DS first
bool shouldTear = false;
if (pMonitor->tearingState.nextRenderTorn) {
pMonitor->tearingState.nextRenderTorn = false;
if (!*PTEARINGENABLED) {
Debug::log(WARN, "Tearing commit requested but the master switch general:allow_tearing is off, ignoring");
return;
}
if (g_pHyprOpenGL->m_RenderData.mouseZoomFactor != 1.0) {
Debug::log(WARN, "Tearing commit requested but scale factor is not 1, ignoring");
return;
}
if (!pMonitor->tearingState.canTear) {
Debug::log(WARN, "Tearing commit requested but monitor doesn't support it, ignoring");
return;
}
if (!pMonitor->solitaryClient.expired())
shouldTear = true;
}
pMonitor->tearingState.activelyTearing = shouldTear;
if (*PDIRECTSCANOUT && !shouldTear) {
if (pMonitor->attemptDirectScanout()) {
return;
} else if (!pMonitor->lastScanout.expired()) {
Debug::log(LOG, "Left a direct scanout.");
pMonitor->lastScanout.reset();
// reset DRM format, make sure it's the one we want.
pMonitor->output->state->setFormat(pMonitor->prevDrmFormat);
pMonitor->drmFormat = pMonitor->prevDrmFormat;
}
}
EMIT_HOOK_EVENT("preRender", pMonitor);
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
// check the damage
bool hasChanged = pMonitor->output->needsFrame || pMonitor->damage.hasChanged();
if (!hasChanged && *PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE && pMonitor->forceFullFrames == 0 && damageBlinkCleanup == 0)
return;
if (*PDAMAGETRACKINGMODE == -1) {
Debug::log(CRIT, "Damage tracking mode -1 ????");
return;
}
EMIT_HOOK_EVENT("render", RENDER_PRE);
pMonitor->renderingActive = true;
// we need to cleanup fading out when rendering the appropriate context
g_pCompositor->cleanupFadingOut(pMonitor->ID);
// TODO: this is getting called with extents being 0,0,0,0 should it be?
// potentially can save on resources.
TRACY_GPU_ZONE("Render");
static bool zoomLock = false;
if (zoomLock && *PZOOMFACTOR == 1.f) {
g_pPointerManager->unlockSoftwareAll();
zoomLock = false;
} else if (!zoomLock && *PZOOMFACTOR != 1.f) {
g_pPointerManager->lockSoftwareAll();
zoomLock = true;
}
if (pMonitor == g_pCompositor->getMonitorFromCursor())
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = std::clamp(*PZOOMFACTOR, 1.f, INFINITY);
else
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f;
if (zoomInFactorFirstLaunch > 1.f) {
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = zoomInFactorFirstLaunch;
g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = false;
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
pMonitor->forceFullFrames = 10;
}
CRegion damage, finalDamage;
if (!beginRender(pMonitor, damage, RENDER_MODE_NORMAL)) {
Debug::log(ERR, "renderer: couldn't beginRender()!");
return;
}
// if we have no tracking or full tracking, invalidate the entire monitor
if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR || pMonitor->forceFullFrames > 0 || damageBlinkCleanup > 0) {
damage = {0, 0, (int)pMonitor->vecTransformedSize.x * 10, (int)pMonitor->vecTransformedSize.y * 10};
finalDamage = damage;
} else {
static auto PBLURENABLED = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
// if we use blur we need to expand the damage for proper blurring
// if framebuffer was not offloaded we're not doing introspection aka not blurring so this is redundant and dumb
if (*PBLURENABLED == 1 && g_pHyprOpenGL->m_bOffloadedFramebuffer) {
// TODO: can this be optimized?
static auto PBLURSIZE = CConfigValue<Hyprlang::INT>("decoration:blur:size");
static auto PBLURPASSES = CConfigValue<Hyprlang::INT>("decoration:blur:passes");
const auto BLURRADIUS =
*PBLURPASSES > 10 ? pow(2, 15) : std::clamp(*PBLURSIZE, (int64_t)1, (int64_t)40) * pow(2, *PBLURPASSES); // is this 2^pass? I don't know but it works... I think.
// now, prep the damage, get the extended damage region
damage.expand(BLURRADIUS); // expand for proper blurring
finalDamage = damage;
damage.expand(BLURRADIUS); // expand for proper blurring
} else
finalDamage = damage;
}
// update damage in renderdata as we modified it
g_pHyprOpenGL->setDamage(damage, finalDamage);
if (pMonitor->forceFullFrames > 0) {
pMonitor->forceFullFrames -= 1;
if (pMonitor->forceFullFrames > 10)
pMonitor->forceFullFrames = 0;
}
EMIT_HOOK_EVENT("render", RENDER_BEGIN);
bool renderCursor = true;
if (!finalDamage.empty()) {
if (pMonitor->solitaryClient.expired()) {
if (pMonitor->isMirror()) {
g_pHyprOpenGL->blend(false);
g_pHyprOpenGL->renderMirrored();
g_pHyprOpenGL->blend(true);
EMIT_HOOK_EVENT("render", RENDER_POST_MIRROR);
renderCursor = false;
} else {
CBox renderBox = {0, 0, (int)pMonitor->vecPixelSize.x, (int)pMonitor->vecPixelSize.y};
renderWorkspace(pMonitor, pMonitor->activeWorkspace, &now, renderBox);
renderLockscreen(pMonitor, &now, renderBox);
if (pMonitor == g_pCompositor->m_pLastMonitor) {
g_pHyprNotificationOverlay->draw(pMonitor);
g_pHyprError->draw();
}
// for drawing the debug overlay
if (pMonitor == g_pCompositor->m_vMonitors.front() && *PDEBUGOVERLAY == 1) {
renderStartOverlay = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->draw();
endRenderOverlay = std::chrono::high_resolution_clock::now();
}
if (*PDAMAGEBLINK && damageBlinkCleanup == 0) {
CBox monrect = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y};
g_pHyprOpenGL->renderRect(&monrect, CColor(1.0, 0.0, 1.0, 100.0 / 255.0), 0);
damageBlinkCleanup = 1;
} else if (*PDAMAGEBLINK) {
damageBlinkCleanup++;
if (damageBlinkCleanup > 3)
damageBlinkCleanup = 0;
}
}
} else
g_pHyprRenderer->renderWindow(pMonitor->solitaryClient.lock(), pMonitor, &now, false, RENDER_PASS_MAIN /* solitary = no popups */);
} else if (!pMonitor->isMirror()) {
sendFrameEventsToWorkspace(pMonitor, pMonitor->activeWorkspace, &now);
if (pMonitor->activeSpecialWorkspace)
sendFrameEventsToWorkspace(pMonitor, pMonitor->activeSpecialWorkspace, &now);
}
renderCursor = renderCursor && shouldRenderCursor();
if (renderCursor) {
TRACY_GPU_ZONE("RenderCursor");
g_pPointerManager->renderSoftwareCursorsFor(pMonitor->self.lock(), &now, g_pHyprOpenGL->m_RenderData.damage);
}
EMIT_HOOK_EVENT("render", RENDER_LAST_MOMENT);
endRender();
TRACY_GPU_COLLECT;
if (!pMonitor->mirrors.empty()) {
CRegion frameDamage{finalDamage};
const auto TRANSFORM = invertTransform(pMonitor->transform);
frameDamage.transform(wlTransformToHyprutils(TRANSFORM), pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y);
if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR)
frameDamage.add(0, 0, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y);
if (*PDAMAGEBLINK)
frameDamage.add(damage);
g_pHyprRenderer->damageMirrorsWith(pMonitor, frameDamage);
pMonitor->output->state->addDamage(frameDamage);
}
pMonitor->renderingActive = false;
EMIT_HOOK_EVENT("render", RENDER_POST);
pMonitor->output->state->setPresentationMode(shouldTear ? Aquamarine::eOutputPresentationMode::AQ_OUTPUT_PRESENTATION_IMMEDIATE :
Aquamarine::eOutputPresentationMode::AQ_OUTPUT_PRESENTATION_VSYNC);
commitPendingAndDoExplicitSync(pMonitor);
if (shouldTear)
pMonitor->tearingState.busy = true;
if (*PDAMAGEBLINK || *PVFR == 0 || pMonitor->pendingFrame)
g_pCompositor->scheduleFrameForMonitor(pMonitor, Aquamarine::IOutput::AQ_SCHEDULE_RENDER_MONITOR);
pMonitor->pendingFrame = false;
const float durationUs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000.f;
g_pDebugOverlay->renderData(pMonitor, durationUs);
if (*PDEBUGOVERLAY == 1) {
if (pMonitor == g_pCompositor->m_vMonitors.front()) {
const float noOverlayUs = durationUs - std::chrono::duration_cast<std::chrono::nanoseconds>(endRenderOverlay - renderStartOverlay).count() / 1000.f;
g_pDebugOverlay->renderDataNoOverlay(pMonitor, noOverlayUs);
} else {
g_pDebugOverlay->renderDataNoOverlay(pMonitor, durationUs);
}
}
}
bool CHyprRenderer::commitPendingAndDoExplicitSync(PHLMONITOR pMonitor) {
// apply timelines for explicit sync
// save inFD otherwise reset will reset it
auto inFD = pMonitor->output->state->state().explicitInFence;
pMonitor->output->state->resetExplicitFences();
if (inFD >= 0)
pMonitor->output->state->setExplicitInFence(inFD);
if (pMonitor->ctmUpdated) {
pMonitor->ctmUpdated = false;
pMonitor->output->state->setCTM(pMonitor->ctm);
}
bool ok = pMonitor->state.commit();
if (!ok) {
if (inFD >= 0) {
Debug::log(TRACE, "Monitor state commit failed, retrying without a fence");
pMonitor->output->state->resetExplicitFences();
ok = pMonitor->state.commit();
}
if (!ok) {
Debug::log(TRACE, "Monitor state commit failed");
// rollback the buffer to avoid writing to the front buffer that is being
// displayed
pMonitor->output->swapchain->rollback();
pMonitor->damage.damageEntire();
}
}
auto explicitOptions = getExplicitSyncSettings();
if (!explicitOptions.explicitEnabled)
return ok;
if (inFD >= 0)
close(inFD);
if (pMonitor->output->state->state().explicitOutFence >= 0) {
Debug::log(TRACE, "Aquamarine returned an explicit out fence at {}", pMonitor->output->state->state().explicitOutFence);
close(pMonitor->output->state->state().explicitOutFence);
} else
Debug::log(TRACE, "Aquamarine did not return an explicit out fence");
Debug::log(TRACE, "Explicit: {} presented", explicitPresented.size());
auto sync = g_pHyprOpenGL->createEGLSync(-1);
if (!sync)
Debug::log(TRACE, "Explicit: can't add sync, EGLSync failed");
else {
for (auto const& e : explicitPresented) {
if (!e->current.buffer || !e->current.buffer->releaser)
continue;
e->current.buffer->releaser->addReleaseSync(sync);
}
}
explicitPresented.clear();
pMonitor->output->state->resetExplicitFences();
return ok;
}
void CHyprRenderer::renderWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, timespec* now, const CBox& geometry) {
Vector2D translate = {geometry.x, geometry.y};
float scale = (float)geometry.width / pMonitor->vecPixelSize.x;
TRACY_GPU_ZONE("RenderWorkspace");
if (!DELTALESSTHAN((double)geometry.width / (double)geometry.height, pMonitor->vecPixelSize.x / pMonitor->vecPixelSize.y, 0.01)) {
Debug::log(ERR, "Ignoring geometry in renderWorkspace: aspect ratio mismatch");
scale = 1.f;
translate = Vector2D{};
}
g_pHyprOpenGL->m_RenderData.pWorkspace = pWorkspace;
renderAllClientsForWorkspace(pMonitor, pWorkspace, now, translate, scale);
g_pHyprOpenGL->m_RenderData.pWorkspace = nullptr;
}
void CHyprRenderer::sendFrameEventsToWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, timespec* now) {
for (auto const& w : g_pCompositor->m_vWindows) {
if (w->isHidden() || !w->m_bIsMapped || w->m_bFadingOut || !w->m_pWLSurface->resource())
continue;
if (!shouldRenderWindow(w, pMonitor))
continue;
w->m_pWLSurface->resource()->breadthfirst([now](SP<CWLSurfaceResource> r, const Vector2D& offset, void* d) { r->frame(now); }, nullptr);
}
for (auto const& lsl : pMonitor->m_aLayerSurfaceLayers) {
for (auto const& ls : lsl) {
if (ls->fadingOut || !ls->surface->resource())
continue;
ls->surface->resource()->breadthfirst([now](SP<CWLSurfaceResource> r, const Vector2D& offset, void* d) { r->frame(now); }, nullptr);
}
}
}
void CHyprRenderer::setSurfaceScanoutMode(SP<CWLSurfaceResource> surface, PHLMONITOR monitor) {
if (!PROTO::linuxDma)
return;
PROTO::linuxDma->updateScanoutTranche(surface, monitor);
}
// taken from Sway.
// this is just too much of a spaghetti for me to understand
static void applyExclusive(CBox& usableArea, uint32_t anchor, int32_t exclusive, uint32_t exclusiveEdge, int32_t marginTop, int32_t marginRight, int32_t marginBottom,
int32_t marginLeft) {
if (exclusive <= 0) {
return;
}
struct {
uint32_t singular_anchor;
uint32_t anchor_triplet;
double* positive_axis;
double* negative_axis;
int margin;
} edges[] = {
// Top
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.positive_axis = &usableArea.y,
.negative_axis = &usableArea.height,
.margin = marginTop,
},
// Bottom
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = NULL,
.negative_axis = &usableArea.height,
.margin = marginBottom,
},
// Left
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = &usableArea.x,
.negative_axis = &usableArea.width,
.margin = marginLeft,
},
// Right
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = NULL,
.negative_axis = &usableArea.width,
.margin = marginRight,
},
};
for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
if ((exclusiveEdge == edges[i].singular_anchor || anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) && exclusive + edges[i].margin > 0) {
if (edges[i].positive_axis) {
*edges[i].positive_axis += exclusive + edges[i].margin;
}
if (edges[i].negative_axis) {
*edges[i].negative_axis -= exclusive + edges[i].margin;
}
break;
}
}
}
void CHyprRenderer::arrangeLayerArray(PHLMONITOR pMonitor, const std::vector<PHLLSREF>& layerSurfaces, bool exclusiveZone, CBox* usableArea) {
CBox full_area = {pMonitor->vecPosition.x, pMonitor->vecPosition.y, pMonitor->vecSize.x, pMonitor->vecSize.y};
for (auto const& ls : layerSurfaces) {
if (!ls || ls->fadingOut || ls->readyToDelete || !ls->layerSurface || ls->noProcess)
continue;
const auto PLAYER = ls->layerSurface;
const auto PSTATE = &PLAYER->current;
if (exclusiveZone != (PSTATE->exclusive > 0))
continue;
CBox bounds;
if (PSTATE->exclusive == -1)
bounds = full_area;
else
bounds = *usableArea;
const Vector2D OLDSIZE = {ls->geometry.width, ls->geometry.height};
CBox box = {{}, PSTATE->desiredSize};
// Horizontal axis
const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
if (box.width == 0)
box.x = bounds.x;
else if ((PSTATE->anchor & both_horiz) == both_horiz)
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT))
box.x = bounds.x;
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT))
box.x = bounds.x + (bounds.width - box.width);
else
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
// Vertical axis
const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
if (box.height == 0)
box.y = bounds.y;
else if ((PSTATE->anchor & both_vert) == both_vert)
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP))
box.y = bounds.y;
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM))
box.y = bounds.y + (bounds.height - box.height);
else
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
// Margin
if (box.width == 0) {
box.x += PSTATE->margin.left;
box.width = bounds.width - (PSTATE->margin.left + PSTATE->margin.right);
} else if ((PSTATE->anchor & both_horiz) == both_horiz)
; // don't apply margins
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT))
box.x += PSTATE->margin.left;
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT))
box.x -= PSTATE->margin.right;
if (box.height == 0) {
box.y += PSTATE->margin.top;
box.height = bounds.height - (PSTATE->margin.top + PSTATE->margin.bottom);
} else if ((PSTATE->anchor & both_vert) == both_vert)
; // don't apply margins
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP))
box.y += PSTATE->margin.top;
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM))
box.y -= PSTATE->margin.bottom;
if (box.width <= 0 || box.height <= 0) {
Debug::log(ERR, "LayerSurface {:x} has a negative/zero w/h???", (uintptr_t)ls.get());
continue;
}
box.round(); // fix rounding errors
ls->geometry = box;
applyExclusive(*usableArea, PSTATE->anchor, PSTATE->exclusive, PSTATE->exclusiveEdge, PSTATE->margin.top, PSTATE->margin.right, PSTATE->margin.bottom, PSTATE->margin.left);
if (Vector2D{box.width, box.height} != OLDSIZE)
ls->layerSurface->configure(box.size());
ls->realPosition = box.pos();
ls->realSize = box.size();
}
}
void CHyprRenderer::arrangeLayersForMonitor(const MONITORID& monitor) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(monitor);
static auto BAR_POSITION = CConfigValue<Hyprlang::INT>("debug:error_position");
if (!PMONITOR)
return;
// Reset the reserved
PMONITOR->vecReservedBottomRight = Vector2D();
PMONITOR->vecReservedTopLeft = Vector2D();
CBox usableArea = {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
if (g_pHyprError->active() && g_pCompositor->m_pLastMonitor == PMONITOR->self) {
const auto HEIGHT = g_pHyprError->height();
if (*BAR_POSITION == 0) {
PMONITOR->vecReservedTopLeft.y = HEIGHT;
usableArea.y += HEIGHT;
usableArea.h -= HEIGHT;
} else {
PMONITOR->vecReservedBottomRight.y = HEIGHT;
usableArea.h -= HEIGHT;
}
}
for (auto& la : PMONITOR->m_aLayerSurfaceLayers) {
std::stable_sort(la.begin(), la.end(), [](const PHLLSREF& a, const PHLLSREF& b) { return a->order > b->order; });
}
for (auto const& la : PMONITOR->m_aLayerSurfaceLayers)
arrangeLayerArray(PMONITOR, la, true, &usableArea);
for (auto const& la : PMONITOR->m_aLayerSurfaceLayers)
arrangeLayerArray(PMONITOR, la, false, &usableArea);
PMONITOR->vecReservedTopLeft = Vector2D(usableArea.x, usableArea.y) - PMONITOR->vecPosition;
PMONITOR->vecReservedBottomRight = PMONITOR->vecSize - Vector2D(usableArea.width, usableArea.height) - PMONITOR->vecReservedTopLeft;
auto ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(PMONITOR->szName);
if (ADDITIONALRESERVED == g_pConfigManager->m_mAdditionalReservedAreas.end()) {
ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(""); // glob wildcard
}
if (ADDITIONALRESERVED != g_pConfigManager->m_mAdditionalReservedAreas.end()) {
PMONITOR->vecReservedTopLeft = PMONITOR->vecReservedTopLeft + Vector2D(ADDITIONALRESERVED->second.left, ADDITIONALRESERVED->second.top);
PMONITOR->vecReservedBottomRight = PMONITOR->vecReservedBottomRight + Vector2D(ADDITIONALRESERVED->second.right, ADDITIONALRESERVED->second.bottom);
}
// damage the monitor if can
damageMonitor(PMONITOR);
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(monitor);
}
void CHyprRenderer::damageSurface(SP<CWLSurfaceResource> pSurface, double x, double y, double scale) {
if (!pSurface)
return; // wut?
if (g_pCompositor->m_bUnsafeState)
return;
const auto WLSURF = CWLSurface::fromResource(pSurface);
CRegion damageBox = WLSURF ? WLSURF->computeDamage() : CRegion{};
if (!WLSURF) {
Debug::log(ERR, "BUG THIS: No CWLSurface for surface in damageSurface!!!");
return;
}
if (scale != 1.0)
damageBox.scale(scale);
// schedule frame events
g_pCompositor->scheduleFrameForMonitor(g_pCompositor->getMonitorFromVector(Vector2D(x, y)), Aquamarine::IOutput::AQ_SCHEDULE_DAMAGE);
if (damageBox.empty())
return;
damageBox.translate({x, y});
CRegion damageBoxForEach;
for (auto const& m : g_pCompositor->m_vMonitors) {
if (!m->output)
continue;
damageBoxForEach.set(damageBox);
damageBoxForEach.translate({-m->vecPosition.x, -m->vecPosition.y}).scale(m->scale);
m->addDamage(&damageBoxForEach);
}
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Surface (extents): xy: {}, {} wh: {}, {}", damageBox.pixman()->extents.x1, damageBox.pixman()->extents.y1,
damageBox.pixman()->extents.x2 - damageBox.pixman()->extents.x1, damageBox.pixman()->extents.y2 - damageBox.pixman()->extents.y1);
}
void CHyprRenderer::damageWindow(PHLWINDOW pWindow, bool forceFull) {
if (g_pCompositor->m_bUnsafeState)
return;
CBox windowBox = pWindow->getFullWindowBoundingBox();
const auto PWINDOWWORKSPACE = pWindow->m_pWorkspace;
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_vRenderOffset.isBeingAnimated() && !pWindow->m_bPinned)
windowBox.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
windowBox.translate(pWindow->m_vFloatingOffset);
for (auto const& m : g_pCompositor->m_vMonitors) {
if (forceFull || g_pHyprRenderer->shouldRenderWindow(pWindow, m)) { // only damage if window is rendered on monitor
CBox fixedDamageBox = {windowBox.x - m->vecPosition.x, windowBox.y - m->vecPosition.y, windowBox.width, windowBox.height};
fixedDamageBox.scale(m->scale);
m->addDamage(&fixedDamageBox);
}
}
for (auto const& wd : pWindow->m_dWindowDecorations)
wd->damageEntire();
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Window ({}): xy: {}, {} wh: {}, {}", pWindow->m_szTitle, windowBox.x, windowBox.y, windowBox.width, windowBox.height);
}
void CHyprRenderer::damageMonitor(PHLMONITOR pMonitor) {
if (g_pCompositor->m_bUnsafeState || pMonitor->isMirror())
return;
CBox damageBox = {0, 0, INT16_MAX, INT16_MAX};
pMonitor->addDamage(&damageBox);
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Monitor {}", pMonitor->szName);
}
void CHyprRenderer::damageBox(CBox* pBox, bool skipFrameSchedule) {
if (g_pCompositor->m_bUnsafeState)
return;
for (auto const& m : g_pCompositor->m_vMonitors) {
if (m->isMirror())
continue; // don't damage mirrors traditionally
if (!skipFrameSchedule) {
CBox damageBox = {pBox->x - m->vecPosition.x, pBox->y - m->vecPosition.y, pBox->width, pBox->height};
damageBox.scale(m->scale);
m->addDamage(&damageBox);
}
}
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Box: xy: {}, {} wh: {}, {}", pBox->x, pBox->y, pBox->width, pBox->height);
}
void CHyprRenderer::damageBox(const int& x, const int& y, const int& w, const int& h) {
CBox box = {x, y, w, h};
damageBox(&box);
}
void CHyprRenderer::damageRegion(const CRegion& rg) {
for (auto const& RECT : rg.getRects()) {
damageBox(RECT.x1, RECT.y1, RECT.x2 - RECT.x1, RECT.y2 - RECT.y1);
}
}
void CHyprRenderer::damageMirrorsWith(PHLMONITOR pMonitor, const CRegion& pRegion) {
for (auto const& mirror : pMonitor->mirrors) {
// transform the damage here, so it won't get clipped by the monitor damage ring
auto monitor = mirror;
auto mirrored = pMonitor;
CRegion transformed{pRegion};
// we want to transform to the same box as in CHyprOpenGLImpl::renderMirrored
double scale = std::min(monitor->vecTransformedSize.x / mirrored->vecTransformedSize.x, monitor->vecTransformedSize.y / mirrored->vecTransformedSize.y);
CBox monbox = {0, 0, mirrored->vecTransformedSize.x * scale, mirrored->vecTransformedSize.y * scale};
monbox.x = (monitor->vecTransformedSize.x - monbox.w) / 2;
monbox.y = (monitor->vecTransformedSize.y - monbox.h) / 2;
transformed.scale(scale);
transformed.transform(wlTransformToHyprutils(mirrored->transform), mirrored->vecPixelSize.x * scale, mirrored->vecPixelSize.y * scale);
transformed.translate(Vector2D(monbox.x, monbox.y));
mirror->addDamage(&transformed);
g_pCompositor->scheduleFrameForMonitor(mirror.lock(), Aquamarine::IOutput::AQ_SCHEDULE_DAMAGE);
}
}
void CHyprRenderer::renderDragIcon(PHLMONITOR pMonitor, timespec* time) {
PROTO::data->renderDND(pMonitor, time);
}
DAMAGETRACKINGMODES CHyprRenderer::damageTrackingModeFromStr(const std::string& mode) {
if (mode == "full")
return DAMAGE_TRACKING_FULL;
if (mode == "monitor")
return DAMAGE_TRACKING_MONITOR;
if (mode == "none")
return DAMAGE_TRACKING_NONE;
return DAMAGE_TRACKING_INVALID;
}
bool CHyprRenderer::applyMonitorRule(PHLMONITOR pMonitor, SMonitorRule* pMonitorRule, bool force) {
static auto PDISABLESCALECHECKS = CConfigValue<Hyprlang::INT>("debug:disable_scale_checks");
Debug::log(LOG, "Applying monitor rule for {}", pMonitor->szName);
pMonitor->activeMonitorRule = *pMonitorRule;
if (pMonitor->forceSize.has_value())
pMonitor->activeMonitorRule.resolution = pMonitor->forceSize.value();
const auto RULE = &pMonitor->activeMonitorRule;
// if it's disabled, disable and ignore
if (RULE->disabled) {
if (pMonitor->m_bEnabled)
pMonitor->onDisconnect();
pMonitor->events.modeChanged.emit();
return true;
}
// don't touch VR headsets
if (pMonitor->output->nonDesktop)
return true;
if (!pMonitor->m_bEnabled) {
pMonitor->onConnect(true); // enable it.
Debug::log(LOG, "Monitor {} is disabled but is requested to be enabled", pMonitor->szName);
force = true;
}
// Check if the rule isn't already applied
// TODO: clean this up lol
if (!force && DELTALESSTHAN(pMonitor->vecPixelSize.x, RULE->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecPixelSize.y, RULE->resolution.y, 1) &&
DELTALESSTHAN(pMonitor->refreshRate, RULE->refreshRate, 1) && pMonitor->setScale == RULE->scale &&
((DELTALESSTHAN(pMonitor->vecPosition.x, RULE->offset.x, 1) && DELTALESSTHAN(pMonitor->vecPosition.y, RULE->offset.y, 1)) ||
RULE->offset == Vector2D(-INT32_MAX, -INT32_MAX)) &&
pMonitor->transform == RULE->transform && RULE->enable10bit == pMonitor->enabled10bit &&
!memcmp(&pMonitor->customDrmMode, &RULE->drmMode, sizeof(pMonitor->customDrmMode))) {
Debug::log(LOG, "Not applying a new rule to {} because it's already applied!", pMonitor->szName);
pMonitor->setMirror(RULE->mirrorOf);
return true;
}
const auto WAS10B = pMonitor->enabled10bit;
const auto OLDRES = pMonitor->vecPixelSize;
// Needed in case we are switching from a custom modeline to a standard mode
pMonitor->customDrmMode = {};
pMonitor->currentMode = nullptr;
pMonitor->output->state->setFormat(DRM_FORMAT_XRGB8888);
pMonitor->prevDrmFormat = pMonitor->drmFormat;
pMonitor->drmFormat = DRM_FORMAT_XRGB8888;
pMonitor->output->state->resetExplicitFences();
bool autoScale = false;
if (RULE->scale > 0.1) {
pMonitor->scale = RULE->scale;
} else {
autoScale = true;
const auto DEFAULTSCALE = pMonitor->getDefaultScale();
pMonitor->scale = DEFAULTSCALE;
}
pMonitor->setScale = pMonitor->scale;
pMonitor->transform = RULE->transform;
const auto WLRREFRESHRATE = pMonitor->output->getBackend()->type() == Aquamarine::eBackendType::AQ_BACKEND_DRM ? RULE->refreshRate * 1000 : 0;
// loop over modes and choose an appropriate one.
if (RULE->resolution != Vector2D() && RULE->resolution != Vector2D(-1, -1) && RULE->resolution != Vector2D(-1, -2)) {
if (!pMonitor->output->modes.empty() && RULE->drmMode.type != DRM_MODE_TYPE_USERDEF) {
bool found = false;
for (auto const& mode : pMonitor->output->modes) {
// if delta of refresh rate, w and h chosen and mode is < 1 we accept it
if (DELTALESSTHAN(mode->pixelSize.x, RULE->resolution.x, 1) && DELTALESSTHAN(mode->pixelSize.y, RULE->resolution.y, 1) &&
DELTALESSTHAN(mode->refreshRate / 1000.f, RULE->refreshRate, 1)) {
pMonitor->output->state->setMode(mode);
if (!pMonitor->state.test()) {
Debug::log(LOG, "Monitor {}: REJECTED available mode: {}x{}@{:2f}!", pMonitor->output->name, mode->pixelSize.x, mode->pixelSize.y,
mode->refreshRate / 1000.f);
continue;
}
Debug::log(LOG, "Monitor {}: requested {:X0}@{:2f}, found available mode: {}x{}@{}mHz, applying.", pMonitor->output->name, RULE->resolution,
(float)RULE->refreshRate, mode->pixelSize.x, mode->pixelSize.y, mode->refreshRate);
found = true;
pMonitor->refreshRate = mode->refreshRate / 1000.f;
pMonitor->vecSize = mode->pixelSize;
pMonitor->currentMode = mode;
break;
}
}
if (!found) {
pMonitor->output->state->setCustomMode(makeShared<Aquamarine::SOutputMode>(Aquamarine::SOutputMode{.pixelSize = RULE->resolution, .refreshRate = WLRREFRESHRATE}));
pMonitor->vecSize = RULE->resolution;
pMonitor->refreshRate = RULE->refreshRate;
if (!pMonitor->state.test()) {
Debug::log(ERR, "Custom resolution FAILED, falling back to preferred");
const auto PREFERREDMODE = pMonitor->output->preferredMode();
if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor {} has NO PREFERRED MODE, and an INVALID one was requested: {:X0}@{:2f}", pMonitor->ID, RULE->resolution,
(float)RULE->refreshRate);
return true;
}
// Preferred is valid
pMonitor->output->state->setMode(PREFERREDMODE);
Debug::log(ERR, "Monitor {} got an invalid requested mode: {:X0}@{:2f}, using the preferred one instead: {}x{}@{:2f}", pMonitor->output->name, RULE->resolution,
(float)RULE->refreshRate, PREFERREDMODE->pixelSize.x, PREFERREDMODE->pixelSize.y, PREFERREDMODE->refreshRate / 1000.f);
pMonitor->refreshRate = PREFERREDMODE->refreshRate / 1000.f;
pMonitor->vecSize = PREFERREDMODE->pixelSize;
pMonitor->currentMode = PREFERREDMODE;
} else {
Debug::log(LOG, "Set a custom mode {:X0}@{:2f} (mode not found in monitor modes)", RULE->resolution, (float)RULE->refreshRate);
}
}
} else {
// custom resolution
bool fail = false;
if (RULE->drmMode.type == DRM_MODE_TYPE_USERDEF) {
if (pMonitor->output->getBackend()->type() != Aquamarine::eBackendType::AQ_BACKEND_DRM) {
Debug::log(ERR, "Tried to set custom modeline on non-DRM output");
fail = true;
} else
pMonitor->output->state->setCustomMode(makeShared<Aquamarine::SOutputMode>(
Aquamarine::SOutputMode{.pixelSize = {RULE->drmMode.hdisplay, RULE->drmMode.vdisplay}, .refreshRate = RULE->drmMode.vrefresh, .modeInfo = RULE->drmMode}));
} else
pMonitor->output->state->setCustomMode(makeShared<Aquamarine::SOutputMode>(Aquamarine::SOutputMode{.pixelSize = RULE->resolution, .refreshRate = WLRREFRESHRATE}));
pMonitor->vecSize = RULE->resolution;
pMonitor->refreshRate = RULE->refreshRate;
if (fail || !pMonitor->state.test()) {
Debug::log(ERR, "Custom resolution FAILED, falling back to preferred");
const auto PREFERREDMODE = pMonitor->output->preferredMode();
if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor {} has NO PREFERRED MODE, and an INVALID one was requested: {:X0}@{:2f}", pMonitor->output->name, RULE->resolution,
(float)RULE->refreshRate);
return true;
}
// Preferred is valid
pMonitor->output->state->setMode(PREFERREDMODE);
Debug::log(ERR, "Monitor {} got an invalid requested mode: {:X0}@{:2f}, using the preferred one instead: {}x{}@{:2f}", pMonitor->output->name, RULE->resolution,
(float)RULE->refreshRate, PREFERREDMODE->pixelSize.x, PREFERREDMODE->pixelSize.y, PREFERREDMODE->refreshRate / 1000.f);
pMonitor->refreshRate = PREFERREDMODE->refreshRate / 1000.f;
pMonitor->vecSize = PREFERREDMODE->pixelSize;
pMonitor->customDrmMode = {};
} else
Debug::log(LOG, "Set a custom mode {:X0}@{:2f} (mode not found in monitor modes)", RULE->resolution, (float)RULE->refreshRate);
}
} else if (RULE->resolution != Vector2D()) {
if (!pMonitor->output->modes.empty()) {
float currentWidth = 0;
float currentHeight = 0;
float currentRefresh = 0;
bool success = false;
//(-1,-1) indicates a preference to refreshrate over resolution, (-1,-2) preference to resolution
if (RULE->resolution == Vector2D(-1, -1)) {
for (auto const& mode : pMonitor->output->modes) {
if ((mode->pixelSize.x >= currentWidth && mode->pixelSize.y >= currentHeight && mode->refreshRate >= (currentRefresh - 1000.f)) ||
mode->refreshRate > (currentRefresh + 3000.f)) {
pMonitor->output->state->setMode(mode);
if (pMonitor->state.test()) {
currentWidth = mode->pixelSize.x;
currentHeight = mode->pixelSize.y;
currentRefresh = mode->refreshRate;
success = true;
}
}
}
} else {
for (auto const& mode : pMonitor->output->modes) {
if ((mode->pixelSize.x >= currentWidth && mode->pixelSize.y >= currentHeight && mode->refreshRate >= (currentRefresh - 1000.f)) ||
(mode->pixelSize.x > currentWidth && mode->pixelSize.y > currentHeight)) {
pMonitor->output->state->setMode(mode);
if (pMonitor->state.test()) {
currentWidth = mode->pixelSize.x;
currentHeight = mode->pixelSize.y;
currentRefresh = mode->refreshRate;
success = true;
}
}
}
}
if (!success) {
if (pMonitor->output->state->state().mode)
Debug::log(LOG, "Monitor {}: REJECTED mode: {:X0}@{:2f}! Falling back to preferred: {}x{}@{:2f}", pMonitor->output->name, RULE->resolution,
(float)RULE->refreshRate, pMonitor->output->state->state().mode->pixelSize.x, pMonitor->output->state->state().mode->pixelSize.y,
pMonitor->output->state->state().mode->refreshRate / 1000.f);
const auto PREFERREDMODE = pMonitor->output->preferredMode();
if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor {} has NO PREFERRED MODE, and an INVALID one was requested: {:X0}@{:2f}", pMonitor->ID, RULE->resolution, (float)RULE->refreshRate);
return true;
}
// Preferred is valid
pMonitor->output->state->setMode(PREFERREDMODE);
Debug::log(ERR, "Monitor {} got an invalid requested mode: {:X0}@{:2f}, using the preferred one instead: {}x{}@{:2f}", pMonitor->output->name, RULE->resolution,
(float)RULE->refreshRate, PREFERREDMODE->pixelSize.x, PREFERREDMODE->pixelSize.y, PREFERREDMODE->refreshRate / 1000.f);
pMonitor->refreshRate = PREFERREDMODE->refreshRate / 1000.f;
pMonitor->vecSize = PREFERREDMODE->pixelSize;
pMonitor->currentMode = PREFERREDMODE;
} else {
Debug::log(LOG, "Monitor {}: Applying highest mode {}x{}@{:2f}.", pMonitor->output->name, (int)currentWidth, (int)currentHeight, (int)currentRefresh / 1000.f);
pMonitor->refreshRate = currentRefresh / 1000.f;
pMonitor->vecSize = Vector2D(currentWidth, currentHeight);
}
}
} else {
const auto PREFERREDMODE = pMonitor->output->preferredMode();
if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor {} has NO PREFERRED MODE", pMonitor->output->name);
if (!pMonitor->output->modes.empty()) {
for (auto const& mode : pMonitor->output->modes) {
pMonitor->output->state->setMode(mode);
if (!pMonitor->state.test()) {
Debug::log(LOG, "Monitor {}: REJECTED available mode: {}x{}@{:2f}!", pMonitor->output->name, mode->pixelSize.x, mode->pixelSize.y,
mode->refreshRate / 1000.f);
continue;
}
Debug::log(LOG, "Monitor {}: requested {:X0}@{:2f}, found available mode: {}x{}@{}mHz, applying.", pMonitor->output->name, RULE->resolution,
(float)RULE->refreshRate, mode->pixelSize.x, mode->pixelSize.y, mode->refreshRate);
pMonitor->refreshRate = mode->refreshRate / 1000.f;
pMonitor->vecSize = mode->pixelSize;
pMonitor->currentMode = mode;
break;
}
}
} else {
// Preferred is valid
pMonitor->output->state->setMode(PREFERREDMODE);
pMonitor->vecSize = PREFERREDMODE->pixelSize;
pMonitor->refreshRate = PREFERREDMODE->refreshRate / 1000.f;
pMonitor->currentMode = PREFERREDMODE;
Debug::log(LOG, "Setting preferred mode for {}", pMonitor->output->name);
}
}
pMonitor->vrrActive = pMonitor->output->state->state().adaptiveSync // disabled here, will be tested in CConfigManager::ensureVRR()
|| pMonitor->createdByUser; // wayland backend doesn't allow for disabling adaptive_sync
pMonitor->vecPixelSize = pMonitor->vecSize;
// clang-format off
static const std::array<std::vector<std::pair<std::string, uint32_t>>, 2> formats{
std::vector<std::pair<std::string, uint32_t>>{ /* 10-bit */
{"DRM_FORMAT_XRGB2101010", DRM_FORMAT_XRGB2101010}, {"DRM_FORMAT_XBGR2101010", DRM_FORMAT_XBGR2101010}, {"DRM_FORMAT_XRGB8888", DRM_FORMAT_XRGB8888}, {"DRM_FORMAT_XBGR8888", DRM_FORMAT_XBGR8888}, {"DRM_FORMAT_INVALID", DRM_FORMAT_INVALID}
},
std::vector<std::pair<std::string, uint32_t>>{ /* 8-bit */
{"DRM_FORMAT_XRGB8888", DRM_FORMAT_XRGB8888}, {"DRM_FORMAT_XBGR8888", DRM_FORMAT_XBGR8888}, {"DRM_FORMAT_INVALID", DRM_FORMAT_INVALID}
}
};
// clang-format on
bool set10bit = false;
for (auto const& fmt : formats[(int)!RULE->enable10bit]) {
pMonitor->output->state->setFormat(fmt.second);
pMonitor->prevDrmFormat = pMonitor->drmFormat;
pMonitor->drmFormat = fmt.second;
if (!pMonitor->state.test()) {
Debug::log(ERR, "output {} failed basic test on format {}", pMonitor->szName, fmt.first);
} else {
Debug::log(LOG, "output {} succeeded basic test on format {}", pMonitor->szName, fmt.first);
if (RULE->enable10bit && fmt.first.contains("101010"))
set10bit = true;
break;
}
}
pMonitor->enabled10bit = set10bit;
Vector2D logicalSize = pMonitor->vecPixelSize / pMonitor->scale;
if (!*PDISABLESCALECHECKS && (logicalSize.x != std::round(logicalSize.x) || logicalSize.y != std::round(logicalSize.y))) {
// invalid scale, will produce fractional pixels.
// find the nearest valid.
float searchScale = std::round(pMonitor->scale * 120.0);
bool found = false;
double scaleZero = searchScale / 120.0;
Vector2D logicalZero = pMonitor->vecPixelSize / scaleZero;
if (logicalZero == logicalZero.round())
pMonitor->scale = scaleZero;
else {
for (size_t i = 1; i < 90; ++i) {
double scaleUp = (searchScale + i) / 120.0;
double scaleDown = (searchScale - i) / 120.0;
Vector2D logicalUp = pMonitor->vecPixelSize / scaleUp;
Vector2D logicalDown = pMonitor->vecPixelSize / scaleDown;
if (logicalUp == logicalUp.round()) {
found = true;
searchScale = scaleUp;
break;
}
if (logicalDown == logicalDown.round()) {
found = true;
searchScale = scaleDown;
break;
}
}
if (!found) {
if (autoScale)
pMonitor->scale = std::round(scaleZero);
else {
Debug::log(ERR, "Invalid scale passed to monitor, {} failed to find a clean divisor", pMonitor->scale);
g_pConfigManager->addParseError("Invalid scale passed to monitor " + pMonitor->szName + ", failed to find a clean divisor");
pMonitor->scale = pMonitor->getDefaultScale();
}
} else {
if (!autoScale) {
Debug::log(ERR, "Invalid scale passed to monitor, {} found suggestion {}", pMonitor->scale, searchScale);
g_pConfigManager->addParseError(
std::format("Invalid scale passed to monitor {}, failed to find a clean divisor. Suggested nearest scale: {:5f}", pMonitor->szName, searchScale));
pMonitor->scale = pMonitor->getDefaultScale();
} else
pMonitor->scale = searchScale;
}
}
}
pMonitor->output->scheduleFrame();
if (!pMonitor->state.commit())
Debug::log(ERR, "Couldn't commit output named {}", pMonitor->output->name);
Vector2D xfmd = pMonitor->transform % 2 == 1 ? Vector2D{pMonitor->vecPixelSize.y, pMonitor->vecPixelSize.x} : pMonitor->vecPixelSize;
pMonitor->vecSize = (xfmd / pMonitor->scale).round();
pMonitor->vecTransformedSize = xfmd;
if (pMonitor->createdByUser) {
CBox transformedBox = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y};
transformedBox.transform(wlTransformToHyprutils(invertTransform(pMonitor->transform)), pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y);
pMonitor->vecPixelSize = Vector2D(transformedBox.width, transformedBox.height);
}
pMonitor->updateMatrix();
if (WAS10B != pMonitor->enabled10bit || OLDRES != pMonitor->vecPixelSize)
g_pHyprOpenGL->destroyMonitorResources(pMonitor);
g_pCompositor->arrangeMonitors();
pMonitor->damage.setSize(pMonitor->vecTransformedSize);
// Set scale for all surfaces on this monitor, needed for some clients
// but not on unsafe state to avoid crashes
if (!g_pCompositor->m_bUnsafeState) {
for (auto const& w : g_pCompositor->m_vWindows) {
w->updateSurfaceScaleTransformDetails();
}
}
// updato us
arrangeLayersForMonitor(pMonitor->ID);
// reload to fix mirrors
g_pConfigManager->m_bWantsMonitorReload = true;
Debug::log(LOG, "Monitor {} data dump: res {:X}@{:.2f}Hz, scale {:.2f}, transform {}, pos {:X}, 10b {}", pMonitor->szName, pMonitor->vecPixelSize, pMonitor->refreshRate,
pMonitor->scale, (int)pMonitor->transform, pMonitor->vecPosition, (int)pMonitor->enabled10bit);
EMIT_HOOK_EVENT("monitorLayoutChanged", nullptr);
pMonitor->events.modeChanged.emit();
return true;
}
void CHyprRenderer::setCursorSurface(SP<CWLSurface> surf, int hotspotX, int hotspotY, bool force) {
m_bCursorHasSurface = surf;
m_sLastCursorData.name = "";
m_sLastCursorData.surf = surf;
m_sLastCursorData.hotspotX = hotspotX;
m_sLastCursorData.hotspotY = hotspotY;
if (m_bCursorHidden && !force)
return;
g_pCursorManager->setCursorSurface(surf, {hotspotX, hotspotY});
}
void CHyprRenderer::setCursorFromName(const std::string& name, bool force) {
m_bCursorHasSurface = true;
if (name == m_sLastCursorData.name && !force)
return;
m_sLastCursorData.name = name;
m_sLastCursorData.surf.reset();
if (m_bCursorHidden && !force)
return;
g_pCursorManager->setCursorFromName(name);
}
void CHyprRenderer::ensureCursorRenderingMode() {
static auto PCURSORTIMEOUT = CConfigValue<Hyprlang::FLOAT>("cursor:inactive_timeout");
static auto PHIDEONTOUCH = CConfigValue<Hyprlang::INT>("cursor:hide_on_touch");
static auto PHIDEONKEY = CConfigValue<Hyprlang::INT>("cursor:hide_on_key_press");
if (*PCURSORTIMEOUT <= 0)
m_sCursorHiddenConditions.hiddenOnTimeout = false;
if (*PHIDEONTOUCH == 0)
m_sCursorHiddenConditions.hiddenOnTouch = false;
if (*PHIDEONKEY == 0)
m_sCursorHiddenConditions.hiddenOnKeyboard = false;
if (*PCURSORTIMEOUT > 0)
m_sCursorHiddenConditions.hiddenOnTimeout = *PCURSORTIMEOUT < g_pInputManager->m_tmrLastCursorMovement.getSeconds();
const bool HIDE = m_sCursorHiddenConditions.hiddenOnTimeout || m_sCursorHiddenConditions.hiddenOnTouch || m_sCursorHiddenConditions.hiddenOnKeyboard;
if (HIDE == m_bCursorHidden)
return;
if (HIDE) {
Debug::log(LOG, "Hiding the cursor (hl-mandated)");
for (auto const& m : g_pCompositor->m_vMonitors) {
if (!g_pPointerManager->softwareLockedFor(m))
continue;
g_pHyprRenderer->damageMonitor(m); // TODO: maybe just damage the cursor area?
}
setCursorHidden(true);
} else {
Debug::log(LOG, "Showing the cursor (hl-mandated)");
for (auto const& m : g_pCompositor->m_vMonitors) {
if (!g_pPointerManager->softwareLockedFor(m))
continue;
g_pHyprRenderer->damageMonitor(m); // TODO: maybe just damage the cursor area?
}
setCursorHidden(false);
}
}
void CHyprRenderer::setCursorHidden(bool hide) {
if (hide == m_bCursorHidden)
return;
m_bCursorHidden = hide;
if (hide) {
g_pPointerManager->resetCursorImage();
return;
}
if (m_sLastCursorData.surf.has_value())
setCursorSurface(m_sLastCursorData.surf.value(), m_sLastCursorData.hotspotX, m_sLastCursorData.hotspotY, true);
else if (!m_sLastCursorData.name.empty())
setCursorFromName(m_sLastCursorData.name, true);
else
setCursorFromName("left_ptr", true);
}
bool CHyprRenderer::shouldRenderCursor() {
return !m_bCursorHidden && m_bCursorHasSurface;
}
std::tuple<float, float, float> CHyprRenderer::getRenderTimes(PHLMONITOR pMonitor) {
const auto POVERLAY = &g_pDebugOverlay->m_mMonitorOverlays[pMonitor];
float avgRenderTime = 0;
float maxRenderTime = 0;
float minRenderTime = 9999;
for (auto const& rt : POVERLAY->m_dLastRenderTimes) {
if (rt > maxRenderTime)
maxRenderTime = rt;
if (rt < minRenderTime)
minRenderTime = rt;
avgRenderTime += rt;
}
avgRenderTime /= POVERLAY->m_dLastRenderTimes.size() == 0 ? 1 : POVERLAY->m_dLastRenderTimes.size();
return std::make_tuple<>(avgRenderTime, maxRenderTime, minRenderTime);
}
static int handleCrashLoop(void* data) {
g_pHyprNotificationOverlay->addNotification("Hyprland will crash in " + std::to_string(10 - (int)(g_pHyprRenderer->m_fCrashingDistort * 2.f)) + "s.", CColor(0), 5000,
ICON_INFO);
g_pHyprRenderer->m_fCrashingDistort += 0.5f;
if (g_pHyprRenderer->m_fCrashingDistort >= 5.5f)
raise(SIGABRT);
wl_event_source_timer_update(g_pHyprRenderer->m_pCrashingLoop, 1000);
return 1;
}
void CHyprRenderer::initiateManualCrash() {
g_pHyprNotificationOverlay->addNotification("Manual crash initiated. Farewell...", CColor(0), 5000, ICON_INFO);
m_pCrashingLoop = wl_event_loop_add_timer(g_pCompositor->m_sWLEventLoop, handleCrashLoop, nullptr);
wl_event_source_timer_update(m_pCrashingLoop, 1000);
m_bCrashingInProgress = true;
m_fCrashingDistort = 0.5;
g_pHyprOpenGL->m_tGlobalTimer.reset();
static auto PDT = (Hyprlang::INT* const*)(g_pConfigManager->getConfigValuePtr("debug:damage_tracking"));
**PDT = 0;
}
void CHyprRenderer::setOccludedForMainWorkspace(CRegion& region, PHLWORKSPACE pWorkspace) {
CRegion rg;
const auto PMONITOR = pWorkspace->m_pMonitor.lock();
if (!PMONITOR->activeSpecialWorkspace)
return;
for (auto const& w : g_pCompositor->m_vWindows) {
if (!w->m_bIsMapped || w->isHidden() || w->m_pWorkspace != PMONITOR->activeSpecialWorkspace)
continue;
if (!w->opaque())
continue;
const auto ROUNDING = w->rounding() * PMONITOR->scale;
const Vector2D POS = w->m_vRealPosition.value() + Vector2D{ROUNDING, ROUNDING} - PMONITOR->vecPosition + (w->m_bPinned ? Vector2D{} : pWorkspace->m_vRenderOffset.value());
const Vector2D SIZE = w->m_vRealSize.value() - Vector2D{ROUNDING * 2, ROUNDING * 2};
CBox box = {POS.x, POS.y, SIZE.x, SIZE.y};
box.scale(PMONITOR->scale);
rg.add(box);
}
region.subtract(rg);
}
void CHyprRenderer::setOccludedForBackLayers(CRegion& region, PHLWORKSPACE pWorkspace) {
CRegion rg;
const auto PMONITOR = pWorkspace->m_pMonitor.lock();
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
static auto PBLURSIZE = CConfigValue<Hyprlang::INT>("decoration:blur:size");
static auto PBLURPASSES = CConfigValue<Hyprlang::INT>("decoration:blur:passes");
const auto BLURRADIUS = *PBLUR ? (*PBLURPASSES > 10 ? pow(2, 15) : std::clamp(*PBLURSIZE, (int64_t)1, (int64_t)40) * pow(2, *PBLURPASSES)) : 0;
for (auto const& w : g_pCompositor->m_vWindows) {
if (!w->m_bIsMapped || w->isHidden() || w->m_pWorkspace != pWorkspace)
continue;
if (!w->opaque())
continue;
const auto ROUNDING = w->rounding() * PMONITOR->scale;
const Vector2D POS = w->m_vRealPosition.value() + Vector2D{ROUNDING, ROUNDING} - PMONITOR->vecPosition + (w->m_bPinned ? Vector2D{} : pWorkspace->m_vRenderOffset.value());
const Vector2D SIZE = w->m_vRealSize.value() - Vector2D{ROUNDING * 2, ROUNDING * 2};
CBox box = {POS.x, POS.y, SIZE.x, SIZE.y};
box.scale(PMONITOR->scale).expand(-BLURRADIUS);
g_pHyprOpenGL->m_RenderData.renderModif.applyToBox(box);
rg.add(box);
}
region.subtract(rg);
}
bool CHyprRenderer::canSkipBackBufferClear(PHLMONITOR pMonitor) {
for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
if (!ls->layerSurface)
continue;
if (ls->alpha.value() < 1.f)
continue;
if (ls->geometry.x != pMonitor->vecPosition.x || ls->geometry.y != pMonitor->vecPosition.y || ls->geometry.width != pMonitor->vecSize.x ||
ls->geometry.height != pMonitor->vecSize.y)
continue;
// TODO: cache maybe?
CRegion opaque = ls->layerSurface->surface->current.opaque;
CBox lsbox = {{}, ls->layerSurface->surface->current.size};
opaque.invert(lsbox);
if (!opaque.empty())
continue;
return true;
}
return false;
}
void CHyprRenderer::recheckSolitaryForMonitor(PHLMONITOR pMonitor) {
pMonitor->solitaryClient.reset(); // reset it, if we find one it will be set.
if (g_pHyprNotificationOverlay->hasAny() || g_pSessionLockManager->isSessionLocked())
return;
const auto PWORKSPACE = pMonitor->activeWorkspace;
if (!PWORKSPACE || !PWORKSPACE->m_bHasFullscreenWindow || PROTO::data->dndActive() || pMonitor->activeSpecialWorkspace || PWORKSPACE->m_fAlpha.value() != 1.f ||
PWORKSPACE->m_vRenderOffset.value() != Vector2D{})
return;
const auto PCANDIDATE = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
if (!PCANDIDATE)
return; // ????
if (!PCANDIDATE->opaque())
return;
if (PCANDIDATE->m_vRealSize.value() != pMonitor->vecSize || PCANDIDATE->m_vRealPosition.value() != pMonitor->vecPosition || PCANDIDATE->m_vRealPosition.isBeingAnimated() ||
PCANDIDATE->m_vRealSize.isBeingAnimated())
return;
if (!pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY].empty())
return;
for (auto const& topls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
if (topls->alpha.value() != 0.f)
return;
}
for (auto const& w : g_pCompositor->m_vWindows) {
if (w == PCANDIDATE || (!w->m_bIsMapped && !w->m_bFadingOut) || w->isHidden())
continue;
if (w->m_pWorkspace == PCANDIDATE->m_pWorkspace && w->m_bIsFloating && w->m_bCreatedOverFullscreen && w->visibleOnMonitor(pMonitor))
return;
}
if (pMonitor->activeSpecialWorkspace)
return;
// check if it did not open any subsurfaces or shit
int surfaceCount = 0;
if (PCANDIDATE->m_bIsX11) {
surfaceCount = 1;
} else {
surfaceCount = PCANDIDATE->popupsCount() + PCANDIDATE->surfacesCount();
}
if (surfaceCount > 1)
return;
// found one!
pMonitor->solitaryClient = PCANDIDATE;
}
SP<CRenderbuffer> CHyprRenderer::getOrCreateRenderbuffer(SP<Aquamarine::IBuffer> buffer, uint32_t fmt) {
auto it = std::find_if(m_vRenderbuffers.begin(), m_vRenderbuffers.end(), [&](const auto& other) { return other->m_pHLBuffer == buffer; });
if (it != m_vRenderbuffers.end())
return *it;
auto buf = makeShared<CRenderbuffer>(buffer, fmt);
if (!buf->good())
return nullptr;
m_vRenderbuffers.emplace_back(buf);
return buf;
}
void CHyprRenderer::makeEGLCurrent() {
if (!g_pCompositor || !g_pHyprOpenGL)
return;
if (eglGetCurrentContext() != g_pHyprOpenGL->m_pEglContext)
eglMakeCurrent(g_pHyprOpenGL->m_pEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, g_pHyprOpenGL->m_pEglContext);
}
void CHyprRenderer::unsetEGL() {
if (!g_pHyprOpenGL)
return;
eglMakeCurrent(g_pHyprOpenGL->m_pEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
bool CHyprRenderer::beginRender(PHLMONITOR pMonitor, CRegion& damage, eRenderMode mode, SP<IHLBuffer> buffer, CFramebuffer* fb, bool simple) {
makeEGLCurrent();
m_eRenderMode = mode;
g_pHyprOpenGL->m_RenderData.pMonitor = pMonitor; // has to be set cuz allocs
if (mode == RENDER_MODE_FULL_FAKE) {
RASSERT(fb, "Cannot render FULL_FAKE without a provided fb!");
fb->bind();
if (simple)
g_pHyprOpenGL->beginSimple(pMonitor, damage, nullptr, fb);
else
g_pHyprOpenGL->begin(pMonitor, damage, fb);
return true;
}
/* This is a constant expression, as we always use double-buffering in our swapchain
TODO: Rewrite the CDamageRing to take advantage of that maybe? It's made to support longer swapchains atm because we used to do wlroots */
static constexpr const int HL_BUFFER_AGE = 2;
if (!buffer) {
m_pCurrentBuffer = pMonitor->output->swapchain->next(nullptr);
if (!m_pCurrentBuffer) {
Debug::log(ERR, "Failed to acquire swapchain buffer for {}", pMonitor->szName);
return false;
}
} else
m_pCurrentBuffer = buffer;
try {
m_pCurrentRenderbuffer = getOrCreateRenderbuffer(m_pCurrentBuffer, pMonitor->output->state->state().drmFormat);
} catch (std::exception& e) {
Debug::log(ERR, "getOrCreateRenderbuffer failed for {}", pMonitor->szName);
return false;
}
if (!m_pCurrentRenderbuffer) {
Debug::log(ERR, "failed to start a render pass for output {}, no RBO could be obtained", pMonitor->szName);
return false;
}
if (mode == RENDER_MODE_NORMAL) {
damage = pMonitor->damage.getBufferDamage(HL_BUFFER_AGE);
pMonitor->damage.rotate();
}
m_pCurrentRenderbuffer->bind();
if (simple)
g_pHyprOpenGL->beginSimple(pMonitor, damage, m_pCurrentRenderbuffer);
else
g_pHyprOpenGL->begin(pMonitor, damage);
return true;
}
void CHyprRenderer::endRender() {
const auto PMONITOR = g_pHyprOpenGL->m_RenderData.pMonitor;
static auto PNVIDIAANTIFLICKER = CConfigValue<Hyprlang::INT>("opengl:nvidia_anti_flicker");
PMONITOR->commitSeq++;
auto cleanup = CScopeGuard([this]() {
if (m_pCurrentRenderbuffer)
m_pCurrentRenderbuffer->unbind();
m_pCurrentRenderbuffer = nullptr;
m_pCurrentBuffer = nullptr;
});
if (m_eRenderMode != RENDER_MODE_TO_BUFFER_READ_ONLY)
g_pHyprOpenGL->end();
else {
g_pHyprOpenGL->m_RenderData.pMonitor.reset();
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f;
g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = true;
}
if (m_eRenderMode == RENDER_MODE_FULL_FAKE)
return;
if (m_eRenderMode == RENDER_MODE_NORMAL) {
PMONITOR->output->state->setBuffer(m_pCurrentBuffer);
auto explicitOptions = getExplicitSyncSettings();
if (PMONITOR->inTimeline && explicitOptions.explicitEnabled && explicitOptions.explicitKMSEnabled) {
auto sync = g_pHyprOpenGL->createEGLSync(-1);
if (!sync) {
Debug::log(ERR, "renderer: couldn't create an EGLSync for out in endRender");
return;
}
bool ok = PMONITOR->inTimeline->importFromSyncFileFD(PMONITOR->commitSeq, sync->fd());
if (!ok) {
Debug::log(ERR, "renderer: couldn't import from sync file fd in endRender");
return;
}
auto fd = PMONITOR->inTimeline->exportAsSyncFileFD(PMONITOR->commitSeq);
if (fd <= 0) {
Debug::log(ERR, "renderer: couldn't export from sync timeline in endRender");
return;
}
PMONITOR->output->state->setExplicitInFence(fd);
} else {
if (isNvidia() && *PNVIDIAANTIFLICKER)
glFinish();
else
glFlush();
}
}
}
void CHyprRenderer::onRenderbufferDestroy(CRenderbuffer* rb) {
std::erase_if(m_vRenderbuffers, [&](const auto& rbo) { return rbo.get() == rb; });
}
SP<CRenderbuffer> CHyprRenderer::getCurrentRBO() {
return m_pCurrentRenderbuffer;
}
bool CHyprRenderer::isNvidia() {
return m_bNvidia;
}
SExplicitSyncSettings CHyprRenderer::getExplicitSyncSettings() {
static auto PENABLEEXPLICIT = CConfigValue<Hyprlang::INT>("render:explicit_sync");
static auto PENABLEEXPLICITKMS = CConfigValue<Hyprlang::INT>("render:explicit_sync_kms");
SExplicitSyncSettings settings;
settings.explicitEnabled = *PENABLEEXPLICIT;
settings.explicitKMSEnabled = *PENABLEEXPLICITKMS;
if (*PENABLEEXPLICIT == 2 /* auto */)
settings.explicitEnabled = true;
if (*PENABLEEXPLICITKMS == 2 /* auto */) {
if (!m_bNvidia)
settings.explicitKMSEnabled = true;
else {
// check nvidia version. Explicit KMS is supported in >=560
// in the case of an error, driverMajor will stay 0 and explicit KMS will be disabled
static int driverMajor = 0;
static bool once = true;
if (once) {
once = false;
Debug::log(LOG, "Renderer: checking for explicit KMS support for nvidia");
if (std::filesystem::exists("/sys/module/nvidia_drm/version")) {
Debug::log(LOG, "Renderer: Nvidia version file exists");
std::ifstream ifs("/sys/module/nvidia_drm/version");
if (ifs.good()) {
try {
std::string driverInfo((std::istreambuf_iterator<char>(ifs)), (std::istreambuf_iterator<char>()));
Debug::log(LOG, "Renderer: Read nvidia version {}", driverInfo);
CVarList ver(driverInfo, 0, '.', true);
driverMajor = std::stoi(ver[0]);
Debug::log(LOG, "Renderer: Parsed nvidia major version: {}", driverMajor);
} catch (std::exception& e) { settings.explicitKMSEnabled = false; }
ifs.close();
}
}
}
settings.explicitKMSEnabled = driverMajor >= 560;
}
}
return settings;
}
void CHyprRenderer::addWindowToRenderUnfocused(PHLWINDOW window) {
static auto PFPS = CConfigValue<Hyprlang::INT>("misc:render_unfocused_fps");
if (std::find(m_vRenderUnfocused.begin(), m_vRenderUnfocused.end(), window) != m_vRenderUnfocused.end())
return;
m_vRenderUnfocused.emplace_back(window);
if (!m_tRenderUnfocusedTimer->armed())
m_tRenderUnfocusedTimer->updateTimeout(std::chrono::milliseconds(1000 / *PFPS));
}