Hyprland/src/managers/input/InputManager.hpp
vaxerski 1ac1ff457a touch: detach from pointer input
this detaches touch from pointer input. Touch should not affect where your cursor is, and it doesn't make much sense for it to move when we use touch
2025-08-20 13:01:31 +02:00

318 lines
11 KiB
C++

#pragma once
#include "../../defines.hpp"
#include <list>
#include <any>
#include "../../helpers/WLClasses.hpp"
#include "../../helpers/time/Timer.hpp"
#include "InputMethodRelay.hpp"
#include "../../helpers/signal/Signal.hpp"
#include "../../devices/IPointer.hpp"
#include "../../devices/ITouch.hpp"
#include "../../devices/IKeyboard.hpp"
#include "../../devices/Tablet.hpp"
#include "../SessionLockManager.hpp"
#include "../SeatManager.hpp"
class CPointerConstraint;
class CWindow;
class CIdleInhibitor;
class CVirtualKeyboardV1Resource;
class CVirtualPointerV1Resource;
class IKeyboard;
AQUAMARINE_FORWARD(IPointer);
AQUAMARINE_FORWARD(IKeyboard);
AQUAMARINE_FORWARD(ITouch);
AQUAMARINE_FORWARD(ISwitch);
AQUAMARINE_FORWARD(ITablet);
AQUAMARINE_FORWARD(ITabletTool);
AQUAMARINE_FORWARD(ITabletPad);
enum eClickBehaviorMode : uint8_t {
CLICKMODE_DEFAULT = 0,
CLICKMODE_KILL
};
enum eMouseBindMode : int8_t {
MBIND_INVALID = -1,
MBIND_MOVE = 0,
MBIND_RESIZE = 1,
MBIND_RESIZE_BLOCK_RATIO = 2,
MBIND_RESIZE_FORCE_RATIO = 3
};
enum eBorderIconDirection : uint8_t {
BORDERICON_NONE = 0,
BORDERICON_UP,
BORDERICON_DOWN,
BORDERICON_LEFT,
BORDERICON_RIGHT,
BORDERICON_UP_LEFT,
BORDERICON_DOWN_LEFT,
BORDERICON_UP_RIGHT,
BORDERICON_DOWN_RIGHT,
};
struct STouchData {
WP<SSessionLockSurface> touchFocusLockSurface;
PHLWINDOWREF touchFocusWindow;
PHLLSREF touchFocusLS;
WP<CWLSurfaceResource> touchFocusSurface;
Vector2D touchSurfaceOrigin;
};
// The third row is always 0 0 1 and is not expected by `libinput_device_config_calibration_set_matrix`
static const float MATRICES[8][6] = {{// normal
1, 0, 0, 0, 1, 0},
{// rotation 90°
0, -1, 1, 1, 0, 0},
{// rotation 180°
-1, 0, 1, 0, -1, 1},
{// rotation 270°
0, 1, 0, -1, 0, 1},
{// flipped
-1, 0, 1, 0, 1, 0},
{// flipped + rotation 90°
0, 1, 0, 1, 0, 0},
{// flipped + rotation 180°
1, 0, 0, 0, -1, 1},
{// flipped + rotation 270°
0, -1, 1, -1, 0, 1}};
class CKeybindManager;
class CInputManager {
public:
CInputManager();
~CInputManager();
void onMouseMoved(IPointer::SMotionEvent);
void onMouseWarp(IPointer::SMotionAbsoluteEvent);
void onMouseButton(IPointer::SButtonEvent);
void onMouseWheel(IPointer::SAxisEvent);
void onKeyboardKey(const IKeyboard::SKeyEvent&, SP<IKeyboard>);
void onKeyboardMod(SP<IKeyboard>);
void newKeyboard(SP<IKeyboard>);
void newKeyboard(SP<Aquamarine::IKeyboard>);
void newVirtualKeyboard(SP<CVirtualKeyboardV1Resource>);
void newMouse(SP<Aquamarine::IPointer>);
void newVirtualMouse(SP<CVirtualPointerV1Resource>);
void newTouchDevice(SP<Aquamarine::ITouch>);
void newSwitch(SP<Aquamarine::ISwitch>);
void newTabletPad(SP<Aquamarine::ITabletPad>);
void newTablet(SP<Aquamarine::ITablet>);
void destroyTouchDevice(SP<ITouch>);
void destroyKeyboard(SP<IKeyboard>);
void destroyPointer(SP<IPointer>);
void destroyTablet(SP<CTablet>);
void destroyTabletTool(SP<CTabletTool>);
void destroyTabletPad(SP<CTabletPad>);
void destroySwitch(SSwitchDevice*);
void unconstrainMouse();
bool isConstrained();
bool isLocked();
Vector2D getMouseCoordsInternal();
void refocus(std::optional<Vector2D> overridePos = std::nullopt);
bool refocusLastWindow(PHLMONITOR pMonitor);
void simulateMouseMovement();
void sendMotionEventsToFocused();
void setKeyboardLayout();
void setPointerConfigs();
void setTouchDeviceConfigs(SP<ITouch> dev = nullptr);
void setTabletConfigs();
void updateCapabilities();
void updateKeyboardsLeds(SP<IKeyboard>);
void setClickMode(eClickBehaviorMode);
eClickBehaviorMode getClickMode();
void processMouseRequest(const CSeatManager::SSetCursorEvent& event);
void onTouchDown(ITouch::SDownEvent);
void onTouchUp(ITouch::SUpEvent);
void onTouchMove(ITouch::SMotionEvent);
void onSwipeBegin(IPointer::SSwipeBeginEvent);
void onSwipeEnd(IPointer::SSwipeEndEvent);
void onSwipeUpdate(IPointer::SSwipeUpdateEvent);
void onTabletAxis(CTablet::SAxisEvent);
void onTabletProximity(CTablet::SProximityEvent);
void onTabletTip(CTablet::STipEvent);
void onTabletButton(CTablet::SButtonEvent);
STouchData m_touchData;
// for dragging floating windows
PHLWINDOWREF m_currentlyDraggedWindow;
eMouseBindMode m_dragMode = MBIND_INVALID;
bool m_wasDraggingWindow = false;
bool m_dragThresholdReached = false;
// for refocus to be forced
PHLWINDOWREF m_forcedFocus;
std::vector<SP<IKeyboard>> m_keyboards;
std::vector<SP<IPointer>> m_pointers;
std::vector<SP<ITouch>> m_touches;
std::vector<SP<CTablet>> m_tablets;
std::vector<SP<CTabletTool>> m_tabletTools;
std::vector<SP<CTabletPad>> m_tabletPads;
std::vector<WP<IHID>> m_hids; // general container for all HID devices connected to the input manager.
// Switches
std::list<SSwitchDevice> m_switches;
// Exclusive layer surfaces
std::vector<PHLLSREF> m_exclusiveLSes;
// constraints
std::vector<WP<CPointerConstraint>> m_constraints;
//
void newIdleInhibitor(std::any);
void recheckIdleInhibitorStatus();
bool isWindowInhibiting(const PHLWINDOW& pWindow, bool onlyHl = true);
SSwipeGesture m_activeSwipe;
CTimer m_lastCursorMovement;
CInputMethodRelay m_relay;
// for shared mods
const std::vector<uint32_t>& getKeysFromAllKBs();
uint32_t getModsFromAllKBs();
// for virtual keyboards: whether we should respect them as normal ones
bool shouldIgnoreVirtualKeyboard(SP<IKeyboard>);
// for special cursors that we choose
void setCursorImageUntilUnset(std::string);
void unsetCursorImage();
std::string getNameForNewDevice(std::string);
void releaseAllMouseButtons();
// for some bugs in follow mouse 0
bool m_lastFocusOnLS = false;
// for hard input e.g. clicks
bool m_hardInput = false;
// for hiding cursor on touch
bool m_lastInputTouch = false;
// for tracking mouse refocus
PHLWINDOWREF m_lastMouseFocus;
//
bool m_emptyFocusCursorSet = false;
private:
// Listeners
struct {
CHyprSignalListener setCursorShape;
CHyprSignalListener newIdleInhibitor;
CHyprSignalListener newVirtualKeyboard;
CHyprSignalListener newVirtualMouse;
CHyprSignalListener setCursor;
} m_listeners;
bool m_cursorImageOverridden = false;
eBorderIconDirection m_borderIconDirection = BORDERICON_NONE;
// for click behavior override
eClickBehaviorMode m_clickBehavior = CLICKMODE_DEFAULT;
Vector2D m_lastCursorPosFloored = Vector2D();
void setupKeyboard(SP<IKeyboard> keeb);
void setupMouse(SP<IPointer> mauz);
void processMouseDownNormal(const IPointer::SButtonEvent& e);
void processMouseDownKill(const IPointer::SButtonEvent& e);
bool cursorImageUnlocked();
void disableAllKeyboards(bool virt = false);
uint32_t m_capabilities = 0;
void mouseMoveUnified(uint32_t, bool refocus = false, bool mouse = false, std::optional<Vector2D> overridePos = std::nullopt);
void recheckMouseWarpOnMouseInput();
SP<CTabletTool> ensureTabletToolPresent(SP<Aquamarine::ITabletTool>);
void applyConfigToKeyboard(SP<IKeyboard>);
// this will be set after a refocus()
WP<CWLSurfaceResource> m_foundSurfaceToFocus;
PHLLSREF m_foundLSToFocus;
PHLWINDOWREF m_foundWindowToFocus;
// used for warping back after non-mouse input
Vector2D m_lastMousePos = {};
double m_mousePosDelta = 0;
bool m_lastInputMouse = true;
// for holding focus on buttons held
bool m_focusHeldByButtons = false;
bool m_refocusHeldByButtons = false;
// for releasing mouse buttons
std::list<uint32_t> m_currentlyHeldButtons;
// idle inhibitors
struct SIdleInhibitor {
SP<CIdleInhibitor> inhibitor;
bool nonDesktop = false;
CHyprSignalListener surfaceDestroyListener;
};
std::vector<UP<SIdleInhibitor>> m_idleInhibitors;
// swipe
void beginWorkspaceSwipe();
void updateWorkspaceSwipe(double);
void endWorkspaceSwipe();
void setBorderCursorIcon(eBorderIconDirection);
void setCursorIconOnBorder(PHLWINDOW w);
// temporary. Obeys setUntilUnset.
void setCursorImageOverride(const std::string& name);
// cursor surface
struct {
bool hidden = false; // null surface = hidden
SP<CWLSurface> wlSurface;
Vector2D vHotspot;
std::string name; // if not empty, means set by name.
bool inUse = false;
} m_cursorSurfaceInfo;
void restoreCursorIconToApp(); // no-op if restored
// discrete scrolling emulation using v120 data
struct {
bool lastEventSign = false;
bool lastEventAxis = false;
uint32_t lastEventTime = 0;
uint32_t accumulatedScroll = 0;
} m_scrollWheelState;
bool shareKeyFromAllKBs(uint32_t key, bool pressed);
uint32_t shareModsFromAllKBs(uint32_t depressed);
std::vector<uint32_t> m_pressed;
uint32_t m_lastMods = 0;
friend class CKeybindManager;
friend class CWLSurface;
};
inline UP<CInputManager> g_pInputManager;