moves std::shared_ptrs to a new implementation Advantages: - you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired. - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.) - weak_ptrs are still valid while the SP is being destroyed. - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection) - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though. - this is useful in destructors and callbacks. |
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|---|---|---|
| .. | ||
| IdleInhibitor.cpp | ||
| InputManager.cpp | ||
| InputManager.hpp | ||
| InputMethodPopup.cpp | ||
| InputMethodPopup.hpp | ||
| InputMethodRelay.cpp | ||
| InputMethodRelay.hpp | ||
| Swipe.cpp | ||
| Tablets.cpp | ||
| TextInput.cpp | ||
| TextInput.hpp | ||
| Touch.cpp | ||