* animation: Refactor AnimatedVariable This commit decomposes the AnimatedVariable class into a base class with the common attribute to all variable types and a templated derived type containing strongly typed info on the type being animated. Access to the typed version is perfomed using the visitor pattern. A utility is provided to build a visitor on the fly using lambdas. Adding a new type to be animated should just be a matter of adding the typed in the list defined by the ANIMABLE_TYPES macro The size of the commit is justified by the API change in the AnimatedVariable class. No more vec(), fl() or col() method but a unified value() method. * animation: Remove visitor pattern * animation: Fix coding style * animation: Fix coding style
55 lines
2.4 KiB
C++
55 lines
2.4 KiB
C++
#pragma once
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#include "../defines.hpp"
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#include <list>
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#include <unordered_map>
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#include "../helpers/AnimatedVariable.hpp"
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#include "../helpers/BezierCurve.hpp"
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#include "../Window.hpp"
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#include "../helpers/Timer.hpp"
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class CAnimationManager {
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public:
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CAnimationManager();
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void tick();
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bool shouldTickForNext();
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void onTicked();
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void scheduleTick();
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void addBezierWithName(std::string, const Vector2D&, const Vector2D&);
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void removeAllBeziers();
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void onWindowPostCreateClose(CWindow*, bool close = false);
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bool bezierExists(const std::string&);
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CBezierCurve* getBezier(const std::string&);
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std::string styleValidInConfigVar(const std::string&, const std::string&);
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std::unordered_map<std::string, CBezierCurve> getAllBeziers();
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std::vector<CBaseAnimatedVariable*> m_vAnimatedVariables;
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std::vector<CBaseAnimatedVariable*> m_vActiveAnimatedVariables;
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wl_event_source* m_pAnimationTick;
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float m_fLastTickTime; // in ms
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private:
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bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
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bool deltaSmallToFlip(const CColor& a, const CColor& b);
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bool deltaSmallToFlip(const float& a, const float& b);
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bool deltazero(const Vector2D& a, const Vector2D& b);
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bool deltazero(const CColor& a, const CColor& b);
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bool deltazero(const float& a, const float& b);
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std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
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bool m_bTickScheduled = false;
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// Anim stuff
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void animationPopin(CWindow*, bool close = false, float minPerc = 0.f);
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void animationSlide(CWindow*, std::string force = "", bool close = false);
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};
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inline std::unique_ptr<CAnimationManager> g_pAnimationManager;
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