Hyprland/src/managers/AnimationManager.hpp
GartoxFR b2c3440477
animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
2024-03-02 00:35:17 +00:00

55 lines
2.4 KiB
C++

#pragma once
#include "../defines.hpp"
#include <list>
#include <unordered_map>
#include "../helpers/AnimatedVariable.hpp"
#include "../helpers/BezierCurve.hpp"
#include "../Window.hpp"
#include "../helpers/Timer.hpp"
class CAnimationManager {
public:
CAnimationManager();
void tick();
bool shouldTickForNext();
void onTicked();
void scheduleTick();
void addBezierWithName(std::string, const Vector2D&, const Vector2D&);
void removeAllBeziers();
void onWindowPostCreateClose(CWindow*, bool close = false);
bool bezierExists(const std::string&);
CBezierCurve* getBezier(const std::string&);
std::string styleValidInConfigVar(const std::string&, const std::string&);
std::unordered_map<std::string, CBezierCurve> getAllBeziers();
std::vector<CBaseAnimatedVariable*> m_vAnimatedVariables;
std::vector<CBaseAnimatedVariable*> m_vActiveAnimatedVariables;
wl_event_source* m_pAnimationTick;
float m_fLastTickTime; // in ms
private:
bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
bool deltaSmallToFlip(const CColor& a, const CColor& b);
bool deltaSmallToFlip(const float& a, const float& b);
bool deltazero(const Vector2D& a, const Vector2D& b);
bool deltazero(const CColor& a, const CColor& b);
bool deltazero(const float& a, const float& b);
std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
bool m_bTickScheduled = false;
// Anim stuff
void animationPopin(CWindow*, bool close = false, float minPerc = 0.f);
void animationSlide(CWindow*, std::string force = "", bool close = false);
};
inline std::unique_ptr<CAnimationManager> g_pAnimationManager;