50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#pragma once
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#include "../../defines.hpp"
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#include "../../helpers/Region.hpp"
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enum eDecorationType {
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DECORATION_NONE = -1,
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DECORATION_GROUPBAR,
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DECORATION_SHADOW,
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DECORATION_CUSTOM
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};
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struct SWindowDecorationExtents {
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Vector2D topLeft;
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Vector2D bottomRight;
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};
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class CWindow;
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class CMonitor;
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class IHyprWindowDecoration {
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public:
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IHyprWindowDecoration(CWindow*);
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virtual ~IHyprWindowDecoration() = 0;
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virtual SWindowDecorationExtents getWindowDecorationExtents() = 0;
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virtual void draw(CMonitor*, float a, const Vector2D& offset = Vector2D()) = 0;
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virtual eDecorationType getDecorationType() = 0;
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virtual void updateWindow(CWindow*) = 0;
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virtual void damageEntire() = 0;
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virtual SWindowDecorationExtents getWindowDecorationReservedArea();
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virtual CRegion getWindowDecorationRegion();
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virtual bool allowsInput();
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virtual void onBeginWindowDragOnDeco(const Vector2D&); // called when the user calls the "movewindow" mouse dispatcher on the deco
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virtual bool onEndWindowDragOnDeco(CWindow* pDraggedWindow, const Vector2D&); // returns true if the window should be placed by the layout
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virtual void onMouseButtonOnDeco(const Vector2D&, wlr_pointer_button_event*);
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private:
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CWindow* m_pWindow = nullptr;
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};
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