Reworks the window rule syntax completely --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
431 lines
18 KiB
C++
431 lines
18 KiB
C++
#include "LayerSurface.hpp"
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#include "../Compositor.hpp"
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#include "../events/Events.hpp"
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#include "../protocols/LayerShell.hpp"
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#include "../protocols/core/Compositor.hpp"
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#include "../managers/SeatManager.hpp"
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#include "../managers/animation/AnimationManager.hpp"
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#include "../managers/animation/DesktopAnimationManager.hpp"
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#include "../render/Renderer.hpp"
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#include "../config/ConfigManager.hpp"
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#include "../helpers/Monitor.hpp"
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#include "../managers/input/InputManager.hpp"
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#include "../managers/HookSystemManager.hpp"
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#include "../managers/EventManager.hpp"
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PHLLS CLayerSurface::create(SP<CLayerShellResource> resource) {
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PHLLS pLS = SP<CLayerSurface>(new CLayerSurface(resource));
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auto pMonitor = resource->m_monitor.empty() ? g_pCompositor->m_lastMonitor.lock() : g_pCompositor->getMonitorFromName(resource->m_monitor);
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pLS->m_surface->assign(resource->m_surface.lock(), pLS);
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if (!pMonitor) {
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Debug::log(ERR, "New LS has no monitor??");
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return pLS;
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}
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if (pMonitor->m_mirrorOf)
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pMonitor = g_pCompositor->m_monitors.front();
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pLS->m_self = pLS;
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pLS->m_namespace = resource->m_layerNamespace;
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pLS->m_layer = resource->m_current.layer;
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pLS->m_popupHead = CPopup::create(pLS);
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pLS->m_monitor = pMonitor;
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pMonitor->m_layerSurfaceLayers[resource->m_current.layer].emplace_back(pLS);
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pLS->m_ruleApplicator = makeUnique<Desktop::Rule::CLayerRuleApplicator>(pLS);
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g_pAnimationManager->createAnimation(0.f, pLS->m_alpha, g_pConfigManager->getAnimationPropertyConfig("fadeLayersIn"), pLS, AVARDAMAGE_ENTIRE);
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g_pAnimationManager->createAnimation(Vector2D(0, 0), pLS->m_realPosition, g_pConfigManager->getAnimationPropertyConfig("layersIn"), pLS, AVARDAMAGE_ENTIRE);
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g_pAnimationManager->createAnimation(Vector2D(0, 0), pLS->m_realSize, g_pConfigManager->getAnimationPropertyConfig("layersIn"), pLS, AVARDAMAGE_ENTIRE);
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pLS->registerCallbacks();
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pLS->m_alpha->setValueAndWarp(0.f);
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Debug::log(LOG, "LayerSurface {:x} (namespace {} layer {}) created on monitor {}", rc<uintptr_t>(resource.get()), resource->m_layerNamespace, sc<int>(pLS->m_layer),
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pMonitor->m_name);
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return pLS;
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}
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void CLayerSurface::registerCallbacks() {
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m_alpha->setUpdateCallback([this](auto) {
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if (m_ruleApplicator->dimAround().valueOrDefault() && m_monitor)
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g_pHyprRenderer->damageMonitor(m_monitor.lock());
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});
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}
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CLayerSurface::CLayerSurface(SP<CLayerShellResource> resource_) : m_layerSurface(resource_) {
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m_listeners.commit = m_layerSurface->m_events.commit.listen([this] { onCommit(); });
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m_listeners.map = m_layerSurface->m_events.map.listen([this] { onMap(); });
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m_listeners.unmap = m_layerSurface->m_events.unmap.listen([this] { onUnmap(); });
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m_listeners.destroy = m_layerSurface->m_events.destroy.listen([this] { onDestroy(); });
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m_surface = CWLSurface::create();
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}
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CLayerSurface::~CLayerSurface() {
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if (!g_pHyprOpenGL)
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return;
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if (m_surface)
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m_surface->unassign();
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g_pHyprRenderer->makeEGLCurrent();
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std::erase_if(g_pHyprOpenGL->m_layerFramebuffers, [&](const auto& other) { return other.first.expired() || other.first.lock() == m_self.lock(); });
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for (auto const& mon : g_pCompositor->m_realMonitors) {
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for (auto& lsl : mon->m_layerSurfaceLayers) {
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std::erase_if(lsl, [this](auto& ls) { return ls.expired() || ls.get() == this; });
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}
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}
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}
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void CLayerSurface::onDestroy() {
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Debug::log(LOG, "LayerSurface {:x} destroyed", rc<uintptr_t>(m_layerSurface.get()));
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const auto PMONITOR = m_monitor.lock();
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if (!PMONITOR)
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Debug::log(WARN, "Layersurface destroyed on an invalid monitor (removed?)");
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if (!m_fadingOut) {
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if (m_mapped) {
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Debug::log(LOG, "Forcing an unmap of a LS that did a straight destroy!");
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onUnmap();
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} else {
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Debug::log(LOG, "Removing LayerSurface that wasn't mapped.");
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if (m_alpha)
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g_pDesktopAnimationManager->startAnimation(m_self.lock(), CDesktopAnimationManager::ANIMATION_TYPE_OUT);
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m_fadingOut = true;
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g_pCompositor->addToFadingOutSafe(m_self.lock());
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}
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}
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m_popupHead.reset();
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m_noProcess = true;
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// rearrange to fix the reserved areas
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if (PMONITOR) {
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g_pHyprRenderer->arrangeLayersForMonitor(PMONITOR->m_id);
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PMONITOR->m_scheduledRecalc = true;
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// and damage
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CBox geomFixed = {m_geometry.x + PMONITOR->m_position.x, m_geometry.y + PMONITOR->m_position.y, m_geometry.width, m_geometry.height};
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g_pHyprRenderer->damageBox(geomFixed);
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}
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m_readyToDelete = true;
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m_layerSurface.reset();
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if (m_surface)
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m_surface->unassign();
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m_listeners.unmap.reset();
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m_listeners.destroy.reset();
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m_listeners.map.reset();
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m_listeners.commit.reset();
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}
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void CLayerSurface::onMap() {
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Debug::log(LOG, "LayerSurface {:x} mapped", rc<uintptr_t>(m_layerSurface.get()));
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m_mapped = true;
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m_interactivity = m_layerSurface->m_current.interactivity;
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m_ruleApplicator->propertiesChanged(Desktop::Rule::RULE_PROP_ALL);
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m_layerSurface->m_surface->map();
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// this layer might be re-mapped.
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m_fadingOut = false;
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g_pCompositor->removeFromFadingOutSafe(m_self.lock());
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// fix if it changed its mon
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const auto PMONITOR = m_monitor.lock();
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if (!PMONITOR)
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return;
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PMONITOR->m_scheduledRecalc = true;
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g_pHyprRenderer->arrangeLayersForMonitor(PMONITOR->m_id);
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m_surface->resource()->enter(PMONITOR->m_self.lock());
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const bool ISEXCLUSIVE = m_layerSurface->m_current.interactivity == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE;
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if (ISEXCLUSIVE)
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g_pInputManager->m_exclusiveLSes.push_back(m_self);
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const bool GRABSFOCUS = ISEXCLUSIVE ||
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(m_layerSurface->m_current.interactivity != ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE &&
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// don't focus if constrained
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(g_pSeatManager->m_mouse.expired() || !g_pInputManager->isConstrained()));
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if (GRABSFOCUS) {
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// TODO: use the new superb really very cool grab
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if (g_pSeatManager->m_seatGrab && !g_pSeatManager->m_seatGrab->accepts(m_surface->resource()))
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g_pSeatManager->setGrab(nullptr);
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g_pInputManager->releaseAllMouseButtons();
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g_pCompositor->focusSurface(m_surface->resource());
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const auto LOCAL = g_pInputManager->getMouseCoordsInternal() - Vector2D(m_geometry.x + PMONITOR->m_position.x, m_geometry.y + PMONITOR->m_position.y);
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g_pSeatManager->setPointerFocus(m_surface->resource(), LOCAL);
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g_pInputManager->m_emptyFocusCursorSet = false;
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}
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m_position = Vector2D(m_geometry.x, m_geometry.y);
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CBox geomFixed = {m_geometry.x + PMONITOR->m_position.x, m_geometry.y + PMONITOR->m_position.y, m_geometry.width, m_geometry.height};
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g_pHyprRenderer->damageBox(geomFixed);
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g_pDesktopAnimationManager->startAnimation(m_self.lock(), CDesktopAnimationManager::ANIMATION_TYPE_IN);
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m_readyToDelete = false;
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m_fadingOut = false;
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g_pEventManager->postEvent(SHyprIPCEvent{.event = "openlayer", .data = m_namespace});
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EMIT_HOOK_EVENT("openLayer", m_self.lock());
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g_pCompositor->setPreferredScaleForSurface(m_surface->resource(), PMONITOR->m_scale);
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g_pCompositor->setPreferredTransformForSurface(m_surface->resource(), PMONITOR->m_transform);
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}
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void CLayerSurface::onUnmap() {
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Debug::log(LOG, "LayerSurface {:x} unmapped", rc<uintptr_t>(m_layerSurface.get()));
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g_pEventManager->postEvent(SHyprIPCEvent{.event = "closelayer", .data = m_layerSurface->m_layerNamespace});
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EMIT_HOOK_EVENT("closeLayer", m_self.lock());
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std::erase_if(g_pInputManager->m_exclusiveLSes, [this](const auto& other) { return !other || other == m_self; });
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if (!m_monitor || g_pCompositor->m_unsafeState) {
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Debug::log(WARN, "Layersurface unmapping on invalid monitor (removed?) ignoring.");
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g_pCompositor->addToFadingOutSafe(m_self.lock());
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m_mapped = false;
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if (m_layerSurface && m_layerSurface->m_surface)
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m_layerSurface->m_surface->unmap();
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g_pDesktopAnimationManager->startAnimation(m_self.lock(), CDesktopAnimationManager::ANIMATION_TYPE_OUT);
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return;
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}
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// end any pending animations so that snapshot has right dimensions
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m_realPosition->warp();
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m_realSize->warp();
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// make a snapshot and start fade
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g_pHyprRenderer->makeSnapshot(m_self.lock());
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g_pDesktopAnimationManager->startAnimation(m_self.lock(), CDesktopAnimationManager::ANIMATION_TYPE_OUT);
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m_fadingOut = true;
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m_mapped = false;
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if (m_layerSurface && m_layerSurface->m_surface)
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m_layerSurface->m_surface->unmap();
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g_pCompositor->addToFadingOutSafe(m_self.lock());
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const auto PMONITOR = m_monitor.lock();
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const bool WASLASTFOCUS = g_pSeatManager->m_state.keyboardFocus == m_surface->resource() || g_pSeatManager->m_state.pointerFocus == m_surface->resource();
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if (!PMONITOR)
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return;
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// refocus if needed
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// vvvvvvvvvvvvv if there is a last focus and the last focus is not keyboard focusable, fallback to window
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if (WASLASTFOCUS || (g_pCompositor->m_lastFocus && g_pCompositor->m_lastFocus->m_hlSurface && !g_pCompositor->m_lastFocus->m_hlSurface->keyboardFocusable())) {
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if (!g_pInputManager->refocusLastWindow(PMONITOR))
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g_pInputManager->refocus();
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} else if (g_pCompositor->m_lastFocus && g_pCompositor->m_lastFocus != m_surface->resource())
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g_pSeatManager->setKeyboardFocus(g_pCompositor->m_lastFocus.lock());
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CBox geomFixed = {m_geometry.x + PMONITOR->m_position.x, m_geometry.y + PMONITOR->m_position.y, m_geometry.width, m_geometry.height};
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g_pHyprRenderer->damageBox(geomFixed);
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geomFixed = {m_geometry.x + sc<int>(PMONITOR->m_position.x), m_geometry.y + sc<int>(PMONITOR->m_position.y), sc<int>(m_layerSurface->m_surface->m_current.size.x),
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sc<int>(m_layerSurface->m_surface->m_current.size.y)};
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g_pHyprRenderer->damageBox(geomFixed);
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g_pInputManager->simulateMouseMovement();
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g_pHyprRenderer->arrangeLayersForMonitor(PMONITOR->m_id);
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}
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void CLayerSurface::onCommit() {
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if (!m_layerSurface)
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return;
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if (!m_mapped) {
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// we're re-mapping if this is the case
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if (m_layerSurface->m_surface && !m_layerSurface->m_surface->m_current.texture) {
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m_fadingOut = false;
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m_geometry = {};
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g_pHyprRenderer->arrangeLayersForMonitor(monitorID());
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}
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return;
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}
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const auto PMONITOR = m_monitor.lock();
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if (!PMONITOR)
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return;
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if (m_layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND || m_layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM)
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g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR); // so that blur is recalc'd
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CBox geomFixed = {m_geometry.x, m_geometry.y, m_geometry.width, m_geometry.height};
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g_pHyprRenderer->damageBox(geomFixed);
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if (m_layerSurface->m_current.committed != 0) {
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if (m_layerSurface->m_current.committed & CLayerShellResource::eCommittedState::STATE_LAYER && m_layerSurface->m_current.layer != m_layer) {
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for (auto it = PMONITOR->m_layerSurfaceLayers[m_layer].begin(); it != PMONITOR->m_layerSurfaceLayers[m_layer].end(); it++) {
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if (*it == m_self) {
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PMONITOR->m_layerSurfaceLayers[m_layerSurface->m_current.layer].emplace_back(*it);
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PMONITOR->m_layerSurfaceLayers[m_layer].erase(it);
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break;
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}
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}
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// update alpha when window is in fullscreen
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auto PWORKSPACE = PMONITOR->m_activeSpecialWorkspace ? PMONITOR->m_activeSpecialWorkspace : PMONITOR->m_activeWorkspace;
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if (PWORKSPACE && PWORKSPACE->m_fullscreenMode == FSMODE_FULLSCREEN) {
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// warp if switching render layer so we don't see glitches and have clean fade
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if ((m_layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND || m_layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) &&
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(m_layerSurface->m_current.layer == ZWLR_LAYER_SHELL_V1_LAYER_TOP || m_layerSurface->m_current.layer == ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY))
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m_alpha->setValueAndWarp(0.f);
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// from overlay to top
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if (m_layer == ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY && m_layerSurface->m_current.layer == ZWLR_LAYER_SHELL_V1_LAYER_TOP)
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*m_alpha = 0.f;
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// to overlay
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if (m_layerSurface->m_current.layer == ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY)
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*m_alpha = 1.f;
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}
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m_layer = m_layerSurface->m_current.layer;
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if (m_layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND || m_layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM)
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g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR); // so that blur is recalc'd
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}
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g_pHyprRenderer->arrangeLayersForMonitor(PMONITOR->m_id);
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PMONITOR->m_scheduledRecalc = true;
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} else {
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m_position = Vector2D(m_geometry.x, m_geometry.y);
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// update geom if it changed
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if (m_layerSurface->m_surface->m_current.scale == 1 && PMONITOR->m_scale != 1.f && m_layerSurface->m_surface->m_current.viewport.hasDestination) {
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// fractional scaling. Dirty hack.
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m_geometry = {m_geometry.pos(), m_layerSurface->m_surface->m_current.viewport.destination};
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} else {
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// this is because some apps like e.g. rofi-lbonn can't fucking use the protocol correctly.
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m_geometry = {m_geometry.pos(), m_layerSurface->m_surface->m_current.size};
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}
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}
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if (m_realPosition->goal() != m_geometry.pos()) {
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if (m_realPosition->isBeingAnimated())
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*m_realPosition = m_geometry.pos();
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else
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m_realPosition->setValueAndWarp(m_geometry.pos());
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}
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if (m_realSize->goal() != m_geometry.size()) {
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if (m_realSize->isBeingAnimated())
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*m_realSize = m_geometry.size();
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else
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m_realSize->setValueAndWarp(m_geometry.size());
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}
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if (m_mapped && (m_layerSurface->m_current.committed & CLayerShellResource::eCommittedState::STATE_INTERACTIVITY)) {
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bool WASLASTFOCUS = false;
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m_layerSurface->m_surface->breadthfirst(
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[&WASLASTFOCUS](SP<CWLSurfaceResource> surf, const Vector2D& offset, void* data) { WASLASTFOCUS = WASLASTFOCUS || g_pSeatManager->m_state.keyboardFocus == surf; },
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nullptr);
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if (!WASLASTFOCUS && m_popupHead) {
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m_popupHead->breadthfirst(
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[&WASLASTFOCUS](WP<CPopup> popup, void* data) {
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WASLASTFOCUS = WASLASTFOCUS || (popup->m_wlSurface && g_pSeatManager->m_state.keyboardFocus == popup->m_wlSurface->resource());
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},
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nullptr);
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}
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const bool WASEXCLUSIVE = m_interactivity == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE;
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const bool ISEXCLUSIVE = m_layerSurface->m_current.interactivity == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE;
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if (!WASEXCLUSIVE && ISEXCLUSIVE)
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g_pInputManager->m_exclusiveLSes.push_back(m_self);
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else if (WASEXCLUSIVE && !ISEXCLUSIVE)
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std::erase_if(g_pInputManager->m_exclusiveLSes, [this](const auto& other) { return !other.lock() || other.lock() == m_self.lock(); });
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// if the surface was focused and interactive but now isn't, refocus
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if (WASLASTFOCUS && m_layerSurface->m_current.interactivity == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE) {
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// moveMouseUnified won't focus non interactive layers but it won't unfocus them either,
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// so unfocus the surface here.
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g_pCompositor->focusSurface(nullptr);
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g_pInputManager->refocusLastWindow(m_monitor.lock());
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} else if (WASLASTFOCUS && WASEXCLUSIVE && m_layerSurface->m_current.interactivity == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_ON_DEMAND) {
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g_pInputManager->simulateMouseMovement();
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} else if (!WASEXCLUSIVE && ISEXCLUSIVE) {
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// if now exclusive and not previously
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g_pSeatManager->setGrab(nullptr);
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g_pInputManager->releaseAllMouseButtons();
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g_pCompositor->focusSurface(m_surface->resource());
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const auto LOCAL = g_pInputManager->getMouseCoordsInternal() - Vector2D(m_geometry.x + PMONITOR->m_position.x, m_geometry.y + PMONITOR->m_position.y);
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g_pSeatManager->setPointerFocus(m_surface->resource(), LOCAL);
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g_pInputManager->m_emptyFocusCursorSet = false;
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}
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}
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m_interactivity = m_layerSurface->m_current.interactivity;
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g_pHyprRenderer->damageSurface(m_surface->resource(), m_position.x, m_position.y);
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g_pCompositor->setPreferredScaleForSurface(m_surface->resource(), PMONITOR->m_scale);
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|
g_pCompositor->setPreferredTransformForSurface(m_surface->resource(), PMONITOR->m_transform);
|
|
}
|
|
|
|
bool CLayerSurface::isFadedOut() {
|
|
if (!m_fadingOut)
|
|
return false;
|
|
|
|
return !m_realPosition->isBeingAnimated() && !m_realSize->isBeingAnimated() && !m_alpha->isBeingAnimated();
|
|
}
|
|
|
|
int CLayerSurface::popupsCount() {
|
|
if (!m_layerSurface || !m_mapped || m_fadingOut)
|
|
return 0;
|
|
|
|
int no = -1; // we have one dummy
|
|
m_popupHead->breadthfirst([](WP<CPopup> p, void* data) { *sc<int*>(data) += 1; }, &no);
|
|
return no;
|
|
}
|
|
|
|
MONITORID CLayerSurface::monitorID() {
|
|
return m_monitor ? m_monitor->m_id : MONITOR_INVALID;
|
|
}
|
|
|
|
pid_t CLayerSurface::getPID() {
|
|
pid_t PID = -1;
|
|
|
|
if (!m_layerSurface || !m_layerSurface->m_surface || !m_layerSurface->m_surface->getResource() || !m_layerSurface->m_surface->getResource()->resource() ||
|
|
!m_layerSurface->m_surface->getResource()->resource()->client)
|
|
return -1;
|
|
|
|
wl_client_get_credentials(m_layerSurface->m_surface->getResource()->resource()->client, &PID, nullptr, nullptr);
|
|
|
|
return PID;
|
|
}
|