Hyprland/src/desktop/Constraint.hpp
Vaxry d72ea5f2a7
input: Rewritten pointer constraints (#4889)
* rewritten constraints

* send pointer enter on activate if not pointer focus

* minor cleanup

* simulate movement on commit

* don't ignore oneshot prop

* various fixes

* dont send motion on confined

* update pos hint on region change
2024-03-02 21:04:55 +00:00

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1.1 KiB
C++

#pragma once
#include "../includes.hpp"
#include "../helpers/Region.hpp"
#include "../helpers/WLListener.hpp"
class CWLSurface;
class CConstraint {
public:
CConstraint(wlr_pointer_constraint_v1* constraint, CWLSurface* owner);
~CConstraint();
void onCommit();
void onDestroy();
void onSetRegion();
CRegion logicConstraintRegion();
bool isLocked();
Vector2D logicPositionHint();
void deactivate();
void activate();
bool active();
CWLSurface* owner();
private:
bool m_bActive = false;
CWLSurface* m_pOwner = nullptr;
wlr_pointer_constraint_v1* m_pConstraint;
CRegion m_rRegion;
bool m_bHintSet = false;
Vector2D m_vPositionHint = {-1, -1};
Vector2D m_vCursorPosOnActivate = {-1, -1};
// for oneshot constraints that have been activated once
bool m_bDead = false;
DYNLISTENER(destroyConstraint);
DYNLISTENER(setConstraintRegion);
void initSignals();
};