Hyprland/src/render/pass
2025-01-02 18:14:45 +01:00
..
BorderPassElement.cpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
BorderPassElement.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
ClearPassElement.cpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
ClearPassElement.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
FramebufferElement.cpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
FramebufferElement.hpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
Pass.cpp pass: allow removing all pass elements of a given type 2025-01-02 18:14:45 +01:00
Pass.hpp pass: allow removing all pass elements of a given type 2025-01-02 18:14:45 +01:00
PassElement.cpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
PassElement.hpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
PreBlurElement.cpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
PreBlurElement.hpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
RectPassElement.cpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
RectPassElement.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
RendererHintsPassElement.cpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
RendererHintsPassElement.hpp pass: mark crucial elements as undiscardable 2025-01-01 22:55:21 +01:00
ShadowPassElement.cpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
ShadowPassElement.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
SurfacePassElement.cpp protocols: fix alpha-modifier noncompliance (#8929) 2025-01-02 11:53:57 +00:00
SurfacePassElement.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
TexPassElement.cpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
TexPassElement.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
TextureMatteElement.cpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
TextureMatteElement.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00