#include "ShadowPassElement.hpp" #include "../OpenGL.hpp" #include "../decorations/CHyprDropShadowDecoration.hpp" CShadowPassElement::CShadowPassElement(const CShadowPassElement::SShadowData& data_) : data(data_) { ; } void CShadowPassElement::draw(const CRegion& damage) { data.deco->render(g_pHyprOpenGL->m_RenderData.pMonitor.lock(), data.a); } bool CShadowPassElement::needsLiveBlur() { return false; } bool CShadowPassElement::needsPrecomputeBlur() { return false; }