#include "XDGActivation.hpp" #include "../managers/TokenManager.hpp" #include "../Compositor.hpp" #include "../managers/SeatManager.hpp" #include "core/Compositor.hpp" #include CXDGActivationToken::CXDGActivationToken(SP resource_) : m_resource(resource_) { if UNLIKELY (!resource_->resource()) return; m_resource->setDestroy([this](CXdgActivationTokenV1* r) { PROTO::activation->destroyToken(this); }); m_resource->setOnDestroy([this](CXdgActivationTokenV1* r) { PROTO::activation->destroyToken(this); }); m_resource->setSetSerial([this](CXdgActivationTokenV1* r, uint32_t serial_, wl_resource* seat) { m_serial = serial_; }); m_resource->setSetAppId([this](CXdgActivationTokenV1* r, const char* appid) { m_appID = appid; }); m_resource->setCommit([this](CXdgActivationTokenV1* r) { // TODO: should we send a protocol error of already_used here // if it was used? the protocol spec doesn't say _when_ it should be sent... if UNLIKELY (m_committed) { LOGM(WARN, "possible protocol error, two commits from one token. Ignoring."); return; } if (!g_pSeatManager->serialValid(g_pSeatManager->seatResourceForClient(m_resource->client()), m_serial)) { LOGM(LOG, "serial not found, sending invalid token"); m_resource->sendDone("__invalid__"); return; } m_committed = true; // send done with a new token m_token = g_pTokenManager->registerNewToken({}, std::chrono::months{12}); LOGM(LOG, "assigned new xdg-activation token {}", m_token); m_resource->sendDone(m_token.c_str()); PROTO::activation->m_sentTokens.push_back({m_token, m_resource->client()}); auto count = std::ranges::count_if(PROTO::activation->m_sentTokens, [this](const auto& other) { return other.client == m_resource->client(); }); if UNLIKELY (count > 10) { // remove first token. Too many, dear app. for (auto i = PROTO::activation->m_sentTokens.begin(); i != PROTO::activation->m_sentTokens.end(); ++i) { if (i->client == m_resource->client()) { PROTO::activation->m_sentTokens.erase(i); break; } } } }); } CXDGActivationToken::~CXDGActivationToken() { if (m_committed) g_pTokenManager->removeToken(g_pTokenManager->getToken(m_token)); } bool CXDGActivationToken::good() { return m_resource->resource(); } CXDGActivationProtocol::CXDGActivationProtocol(const wl_interface* iface, const int& ver, const std::string& name) : IWaylandProtocol(iface, ver, name) { ; } void CXDGActivationProtocol::bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id) { const auto RESOURCE = m_managers.emplace_back(makeUnique(client, ver, id)).get(); RESOURCE->setOnDestroy([this](CXdgActivationV1* p) { this->onManagerResourceDestroy(p->resource()); }); RESOURCE->setDestroy([this](CXdgActivationV1* pMgr) { this->onManagerResourceDestroy(pMgr->resource()); }); RESOURCE->setGetActivationToken([this](CXdgActivationV1* pMgr, uint32_t id) { this->onGetToken(pMgr, id); }); RESOURCE->setActivate([this](CXdgActivationV1* pMgr, const char* token, wl_resource* surface) { auto TOKEN = std::ranges::find_if(m_sentTokens, [token](const auto& t) { return t.token == token; }); if UNLIKELY (TOKEN == m_sentTokens.end()) { LOGM(WARN, "activate event for non-existent token {}??", token); return; } // remove token. It's been now spent. m_sentTokens.erase(TOKEN); SP surf = CWLSurfaceResource::fromResource(surface); const auto PWINDOW = g_pCompositor->getWindowFromSurface(surf); if UNLIKELY (!PWINDOW) { LOGM(WARN, "activate event for non-window or gone surface with token {}, ignoring", token); return; } PWINDOW->activate(); }); } void CXDGActivationProtocol::onManagerResourceDestroy(wl_resource* res) { std::erase_if(m_managers, [&](const auto& other) { return other->resource() == res; }); } void CXDGActivationProtocol::destroyToken(CXDGActivationToken* token) { std::erase_if(m_tokens, [&](const auto& other) { return other.get() == token; }); } void CXDGActivationProtocol::onGetToken(CXdgActivationV1* pMgr, uint32_t id) { const auto CLIENT = pMgr->client(); const auto RESOURCE = m_tokens.emplace_back(makeUnique(makeShared(CLIENT, pMgr->version(), id))).get(); if UNLIKELY (!RESOURCE->good()) { pMgr->noMemory(); m_tokens.pop_back(); return; } }