#include "RectPassElement.hpp" #include "../OpenGL.hpp" CRectPassElement::CRectPassElement(const CRectPassElement::SRectData& data_) : data(data_) { ; } void CRectPassElement::draw(const CRegion& damage) { if (data.box.w <= 0 || data.box.h <= 0) return; if (data.color.a == 1.F || !data.blur) g_pHyprOpenGL->renderRectWithDamage(data.box, data.color, damage, data.round, data.roundingPower); else g_pHyprOpenGL->renderRectWithBlur(data.box, data.color, data.round, data.roundingPower, data.blurA, data.xray); } bool CRectPassElement::needsLiveBlur() { return data.color.a < 1.F && !data.xray && data.blur; } bool CRectPassElement::needsPrecomputeBlur() { return data.color.a < 1.F && data.xray && data.blur; } std::optional CRectPassElement::boundingBox() { return data.box.copy().scale(1.F / g_pHyprOpenGL->m_RenderData.pMonitor->scale).round(); } CRegion CRectPassElement::opaqueRegion() { return data.color.a >= 1.F ? boundingBox()->expand(-data.round) : CRegion{}; }