#pragma once #include "IHyprWindowDecoration.hpp" #include "../../devices/IPointer.hpp" #include #include "../Texture.hpp" #include #include "../../helpers/memory/Memory.hpp" class CTitleTex { public: CTitleTex(PHLWINDOW pWindow, const Vector2D& bufferSize, const float monitorScale); ~CTitleTex() = default; SP tex; std::string szContent; Vector2D texSize; PHLWINDOWREF pWindowOwner; }; void refreshGroupBarGradients(); class CHyprGroupBarDecoration : public IHyprWindowDecoration { public: CHyprGroupBarDecoration(PHLWINDOW); virtual ~CHyprGroupBarDecoration() = default; virtual SDecorationPositioningInfo getPositioningInfo(); virtual void onPositioningReply(const SDecorationPositioningReply& reply); virtual void draw(PHLMONITOR, float const& a); virtual eDecorationType getDecorationType(); virtual void updateWindow(PHLWINDOW); virtual void damageEntire(); virtual bool onInputOnDeco(const eInputType, const Vector2D&, std::any = {}); virtual eDecorationLayer getDecorationLayer(); virtual uint64_t getDecorationFlags(); virtual std::string getDisplayName(); private: SBoxExtents m_seExtents; CBox m_bAssignedBox = {0}; PHLWINDOWREF m_pWindow; std::vector m_dwGroupMembers; float m_fBarWidth; float m_fBarHeight; CTitleTex* textureFromTitle(const std::string&); void invalidateTextures(); CBox assignedBoxGlobal(); bool onBeginWindowDragOnDeco(const Vector2D&); bool onEndWindowDragOnDeco(const Vector2D&, PHLWINDOW); bool onMouseButtonOnDeco(const Vector2D&, const IPointer::SButtonEvent&); bool onScrollOnDeco(const Vector2D&, const IPointer::SAxisEvent); struct STitleTexs { // STitleTexs* overriden = nullptr; // TODO: make shit shared in-group to decrease VRAM usage. std::vector> titleTexs; } m_sTitleTexs; };