#include "Pass.hpp" #include "../OpenGL.hpp" #include #include #include "../../config/ConfigValue.hpp" #include "../../desktop/WLSurface.hpp" #include "../../managers/SeatManager.hpp" #include "../../managers/eventLoop/EventLoopManager.hpp" #include "../../render/Renderer.hpp" #include "../../Compositor.hpp" #include "../../protocols/core/Compositor.hpp" bool CRenderPass::empty() const { return false; } bool CRenderPass::single() const { return m_passElements.size() == 1; } void CRenderPass::add(SP el) { m_passElements.emplace_back(makeShared(CRegion{}, el)); } void CRenderPass::simplify() { static auto PDEBUGPASS = CConfigValue("debug:pass"); // TODO: use precompute blur for instances where there is nothing in between // if there is live blur, we need to NOT occlude any area where it will be influenced const auto WILLBLUR = std::ranges::any_of(m_passElements, [](const auto& el) { return el->element->needsLiveBlur(); }); CRegion newDamage = m_damage.copy().intersect(CBox{{}, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize}); for (auto& el : m_passElements | std::views::reverse) { if (newDamage.empty() && !el->element->undiscardable()) { el->discard = true; continue; } el->elementDamage = newDamage; auto bb1 = el->element->boundingBox(); if (!bb1 || newDamage.empty()) continue; auto bb = bb1->scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale); // drop if empty if (CRegion copy = newDamage.copy(); copy.intersect(bb).empty()) { el->discard = true; continue; } auto opaque = el->element->opaqueRegion(); if (!opaque.empty()) { opaque.scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale); // if this intersects the liveBlur region, allow live blur to operate correctly. // do not occlude a border near it. if (WILLBLUR) { CRegion liveBlurRegion; for (auto& el2 : m_passElements) { // if we reach self, no problem, we can break. // if the blur is above us, we don't care, it will work fine. if (el2 == el) break; if (!el2->element->needsLiveBlur()) continue; const auto BB = el2->element->boundingBox(); RASSERT(BB, "No bounding box for an element with live blur is illegal"); liveBlurRegion.add(*BB); } // expand the region: this area needs to be proper to blur it right. liveBlurRegion.scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale).expand(oneBlurRadius() * 2.F); if (auto infringement = opaque.copy().intersect(liveBlurRegion); !infringement.empty()) { // eh, this is not the correct solution, but it will do... // TODO: is this *easily* fixable? opaque.subtract(infringement); } } newDamage.subtract(opaque); if (*PDEBUGPASS) m_occludedRegions.emplace_back(opaque); } } if (*PDEBUGPASS) { for (auto& el2 : m_passElements) { if (!el2->element->needsLiveBlur()) continue; const auto BB = el2->element->boundingBox(); RASSERT(BB, "No bounding box for an element with live blur is illegal"); m_totalLiveBlurRegion.add(BB->copy().scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale)); } } } void CRenderPass::clear() { m_passElements.clear(); } CRegion CRenderPass::render(const CRegion& damage_) { static auto PDEBUGPASS = CConfigValue("debug:pass"); const auto WILLBLUR = std::ranges::any_of(m_passElements, [](const auto& el) { return el->element->needsLiveBlur(); }); m_damage = *PDEBUGPASS ? CRegion{CBox{{}, {INT32_MAX, INT32_MAX}}} : damage_.copy(); if (*PDEBUGPASS) { m_occludedRegions.clear(); m_totalLiveBlurRegion = CRegion{}; } if (m_damage.empty()) { g_pHyprOpenGL->m_renderData.damage = m_damage; g_pHyprOpenGL->m_renderData.finalDamage = m_damage; return m_damage; } if (!*PDEBUGPASS && m_debugData.present) m_debugData = {false}; else if (*PDEBUGPASS && !m_debugData.present) { m_debugData.present = true; m_debugData.keyboardFocusText = g_pHyprOpenGL->renderText("keyboard", Colors::WHITE, 12); m_debugData.pointerFocusText = g_pHyprOpenGL->renderText("pointer", Colors::WHITE, 12); m_debugData.lastWindowText = g_pHyprOpenGL->renderText("lastWindow", Colors::WHITE, 12); } if (WILLBLUR && !*PDEBUGPASS) { // combine blur regions into one that will be expanded CRegion blurRegion; for (auto& el : m_passElements) { if (!el->element->needsLiveBlur()) continue; const auto BB = el->element->boundingBox(); RASSERT(BB, "No bounding box for an element with live blur is illegal"); blurRegion.add(*BB); } blurRegion.scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale); blurRegion.intersect(m_damage).expand(oneBlurRadius()); g_pHyprOpenGL->m_renderData.finalDamage = blurRegion.copy().add(m_damage); // FIXME: why does this break on * 1.F ? // used to work when we expand all the damage... I think? Well, before pass. // moving a window over blur shows the edges being wonk. blurRegion.expand(oneBlurRadius() * 1.5F); m_damage = blurRegion.copy().add(m_damage); } else g_pHyprOpenGL->m_renderData.finalDamage = m_damage; if (std::ranges::any_of(m_passElements, [](const auto& el) { return el->element->disableSimplification(); })) { for (auto& el : m_passElements) { el->elementDamage = m_damage; } } else simplify(); g_pHyprOpenGL->m_renderData.pCurrentMonData->blurFBShouldRender = std::ranges::any_of(m_passElements, [](const auto& el) { return el->element->needsPrecomputeBlur(); }); if (m_passElements.empty()) return {}; for (auto& el : m_passElements) { if (el->discard) { el->element->discard(); continue; } g_pHyprOpenGL->m_renderData.damage = el->elementDamage; el->element->draw(el->elementDamage); } if (*PDEBUGPASS) { renderDebugData(); g_pEventLoopManager->doLater([] { for (auto& m : g_pCompositor->m_monitors) { g_pHyprRenderer->damageMonitor(m); } }); } g_pHyprOpenGL->m_renderData.damage = m_damage; return m_damage; } void CRenderPass::renderDebugData() { CBox box = {{}, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize}; for (const auto& rg : m_occludedRegions) { g_pHyprOpenGL->renderRectWithDamage(box, Colors::RED.modifyA(0.1F), rg); } g_pHyprOpenGL->renderRectWithDamage(box, Colors::GREEN.modifyA(0.1F), m_totalLiveBlurRegion); std::unordered_map offsets; // render focus stuff auto renderHLSurface = [&offsets](SP texture, SP surface, const CHyprColor& color) { if (!surface || !texture) return; auto hlSurface = CWLSurface::fromResource(surface); if (!hlSurface) return; auto bb = hlSurface->getSurfaceBoxGlobal(); if (!bb.has_value()) return; CBox box = bb->copy().translate(-g_pHyprOpenGL->m_renderData.pMonitor->m_position).scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale); if (box.intersection(CBox{{}, g_pHyprOpenGL->m_renderData.pMonitor->m_size}).empty()) return; g_pHyprOpenGL->renderRectWithDamage(box, color, CRegion{0, 0, INT32_MAX, INT32_MAX}); if (offsets.contains(surface.get())) box.translate(Vector2D{0.F, offsets[surface.get()]}); else offsets[surface.get()] = 0; box = {box.pos(), texture->m_size}; g_pHyprOpenGL->renderRectWithDamage(box, CHyprColor{0.F, 0.F, 0.F, 0.2F}, CRegion{0, 0, INT32_MAX, INT32_MAX}, std::min(5.0, box.size().y)); g_pHyprOpenGL->renderTexture(texture, box, 1.F); offsets[surface.get()] += texture->m_size.y; }; renderHLSurface(m_debugData.keyboardFocusText, g_pSeatManager->m_state.keyboardFocus.lock(), Colors::PURPLE.modifyA(0.1F)); renderHLSurface(m_debugData.pointerFocusText, g_pSeatManager->m_state.pointerFocus.lock(), Colors::ORANGE.modifyA(0.1F)); if (g_pCompositor->m_lastWindow) renderHLSurface(m_debugData.lastWindowText, g_pCompositor->m_lastWindow->m_wlSurface->resource(), Colors::LIGHT_BLUE.modifyA(0.1F)); if (g_pSeatManager->m_state.pointerFocus) { if (g_pSeatManager->m_state.pointerFocus->m_current.input.intersect(CBox{{}, g_pSeatManager->m_state.pointerFocus->m_current.size}).getExtents().size() != g_pSeatManager->m_state.pointerFocus->m_current.size) { auto hlSurface = CWLSurface::fromResource(g_pSeatManager->m_state.pointerFocus.lock()); if (hlSurface) { auto BOX = hlSurface->getSurfaceBoxGlobal(); if (BOX) { auto region = g_pSeatManager->m_state.pointerFocus->m_current.input.copy() .scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale) .translate(BOX->pos() - g_pHyprOpenGL->m_renderData.pMonitor->m_position); g_pHyprOpenGL->renderRectWithDamage(box, CHyprColor{0.8F, 0.8F, 0.2F, 0.4F}, region); } } } } const auto DISCARDED_ELEMENTS = std::ranges::count_if(m_passElements, [](const auto& e) { return e->discard; }); auto tex = g_pHyprOpenGL->renderText(std::format("occlusion layers: {}\npass elements: {} ({} discarded)\nviewport: {:X0}", m_occludedRegions.size(), m_passElements.size(), DISCARDED_ELEMENTS, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize), Colors::WHITE, 12); if (tex) { box = CBox{{0.F, g_pHyprOpenGL->m_renderData.pMonitor->m_size.y - tex->m_size.y}, tex->m_size}.scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale); g_pHyprOpenGL->renderTexture(tex, box, 1.F); } std::string passStructure; auto yn = [](const bool val) -> const char* { return val ? "yes" : "no"; }; auto tick = [](const bool val) -> const char* { return val ? "✔" : "✖"; }; for (const auto& el : m_passElements | std::views::reverse) { passStructure += std::format("{} {} (bb: {} op: {}, pb: {}, lb: {})\n", tick(!el->discard), el->element->passName(), yn(el->element->boundingBox().has_value()), yn(!el->element->opaqueRegion().empty()), yn(el->element->needsPrecomputeBlur()), yn(el->element->needsLiveBlur())); } if (!passStructure.empty()) passStructure.pop_back(); tex = g_pHyprOpenGL->renderText(passStructure, Colors::WHITE, 12); if (tex) { box = CBox{{g_pHyprOpenGL->m_renderData.pMonitor->m_size.x - tex->m_size.x, g_pHyprOpenGL->m_renderData.pMonitor->m_size.y - tex->m_size.y}, tex->m_size}.scale( g_pHyprOpenGL->m_renderData.pMonitor->m_scale); g_pHyprOpenGL->renderTexture(tex, box, 1.F); } } float CRenderPass::oneBlurRadius() { // TODO: is this exact range correct? static auto PBLURSIZE = CConfigValue("decoration:blur:size"); static auto PBLURPASSES = CConfigValue("decoration:blur:passes"); return *PBLURPASSES > 10 ? pow(2, 15) : std::clamp(*PBLURSIZE, (int64_t)1, (int64_t)40) * pow(2, *PBLURPASSES); // is this 2^pass? I don't know but it works... I think. } void CRenderPass::removeAllOfType(const std::string& type) { std::erase_if(m_passElements, [&type](const auto& e) { return e->element->passName() == type; }); }