#include "CHyprDropShadowDecoration.hpp" #include "../../Compositor.hpp" CHyprDropShadowDecoration::CHyprDropShadowDecoration(CWindow* pWindow) : IHyprWindowDecoration(pWindow) { m_pWindow = pWindow; } CHyprDropShadowDecoration::~CHyprDropShadowDecoration() { updateWindow(m_pWindow); } SWindowDecorationExtents CHyprDropShadowDecoration::getWindowDecorationExtents() { static auto* const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue; if (*PSHADOWS != 1) return {{}, {}}; return m_seExtents; } eDecorationType CHyprDropShadowDecoration::getDecorationType() { return DECORATION_SHADOW; } void CHyprDropShadowDecoration::damageEntire() { static auto* const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue; if (*PSHADOWS != 1) return; // disabled wlr_box dm = {m_vLastWindowPos.x - m_seExtents.topLeft.x, m_vLastWindowPos.y - m_seExtents.topLeft.y, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x, m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y}; g_pHyprRenderer->damageBox(&dm); } void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) { const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); const auto WORKSPACEOFFSET = PWORKSPACE && !pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D(); if (pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET != m_vLastWindowPos || pWindow->m_vRealSize.vec() != m_vLastWindowSize) { m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET; m_vLastWindowSize = pWindow->m_vRealSize.vec(); damageEntire(); const auto BORDER = m_pWindow->getRealBorderSize(); // calculate extents of decos with the DECORATION_PART_OF_MAIN_WINDOW flag SWindowDecorationExtents maxExtents; for (auto& wd : m_pWindow->m_dWindowDecorations) { // conveniently, this will also skip us. if (!(wd->getDecorationFlags() & DECORATION_PART_OF_MAIN_WINDOW)) continue; const auto EXTENTS = wd->getWindowDecorationExtents(); if (maxExtents.topLeft.x < EXTENTS.topLeft.x) maxExtents.topLeft.x = EXTENTS.topLeft.x; if (maxExtents.topLeft.y < EXTENTS.topLeft.y) maxExtents.topLeft.y = EXTENTS.topLeft.y; if (maxExtents.bottomRight.x < EXTENTS.bottomRight.x) maxExtents.bottomRight.x = EXTENTS.bottomRight.x; if (maxExtents.bottomRight.y < EXTENTS.bottomRight.y) maxExtents.bottomRight.y = EXTENTS.bottomRight.y; } m_bLastWindowBox = {(int)(m_vLastWindowPos.x - maxExtents.topLeft.x - BORDER), (int)(m_vLastWindowPos.y - maxExtents.topLeft.y - BORDER), (int)(m_vLastWindowSize.x + maxExtents.topLeft.x + maxExtents.bottomRight.x + 2 * BORDER), (int)(m_vLastWindowSize.y + maxExtents.topLeft.y + maxExtents.bottomRight.y + 2 * BORDER)}; } } void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D& offset) { if (!g_pCompositor->windowValidMapped(m_pWindow)) return; if (m_pWindow->m_cRealShadowColor.col() == CColor(0, 0, 0, 0)) return; // don't draw invisible shadows if (!m_pWindow->m_sSpecialRenderData.decorate) return; if (!m_pWindow->m_sSpecialRenderData.shadow) return; if (m_pWindow->m_sAdditionalConfigData.forceNoShadow) return; static auto* const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue; static auto* const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue; static auto* const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue; static auto* const PSHADOWSCALE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_scale")->floatValue; static auto* const PSHADOWOFFSET = &g_pConfigManager->getConfigValuePtr("decoration:shadow_offset")->vecValue; if (*PSHADOWS != 1) return; // disabled const auto ROUNDING = m_pWindow->rounding() + m_pWindow->getRealBorderSize(); // draw the shadow wlr_box fullBox = {m_bLastWindowBox.x - *PSHADOWSIZE, m_bLastWindowBox.y - *PSHADOWSIZE, m_bLastWindowBox.width + 2.0 * *PSHADOWSIZE, m_bLastWindowBox.height + 2.0 * *PSHADOWSIZE}; fullBox.x -= pMonitor->vecPosition.x; fullBox.y -= pMonitor->vecPosition.y; const float SHADOWSCALE = std::clamp(*PSHADOWSCALE, 0.f, 1.f); // scale the box in relation to the center of the box const Vector2D NEWSIZE = Vector2D{fullBox.width, fullBox.height} * SHADOWSCALE; fullBox.width = NEWSIZE.x; fullBox.height = NEWSIZE.y; if (PSHADOWOFFSET->x < 0) { fullBox.x += PSHADOWOFFSET->x; } else if (PSHADOWOFFSET->x > 0) { fullBox.x = m_bLastWindowBox.x + m_bLastWindowBox.width - fullBox.width + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->x - pMonitor->vecPosition.x; } else { fullBox.x += ((m_bLastWindowBox.width + 2.0 * *PSHADOWSIZE) - NEWSIZE.x) / 2.0; } if (PSHADOWOFFSET->y < 0) { fullBox.y += PSHADOWOFFSET->y; } else if (PSHADOWOFFSET->y > 0) { fullBox.y = m_bLastWindowBox.y + m_bLastWindowBox.height - fullBox.height + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->y - pMonitor->vecPosition.y; } else { fullBox.y += ((m_bLastWindowBox.height + 2.0 * *PSHADOWSIZE) - NEWSIZE.y) / 2.0; } m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2}, {fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2, fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}}; fullBox.x += offset.x; fullBox.y += offset.y; if (fullBox.width < 1 || fullBox.height < 1) return; // don't draw invisible shadows g_pHyprOpenGL->scissor((wlr_box*)nullptr); // we'll take the liberty of using this as it should not be used rn CFramebuffer& alphaFB = g_pHyprOpenGL->m_RenderData.pCurrentMonData->mirrorFB; auto* LASTFB = g_pHyprOpenGL->m_RenderData.currentFB; if (*PSHADOWIGNOREWINDOW) { wlr_box windowBox = {m_bLastWindowBox.x - pMonitor->vecPosition.x, m_bLastWindowBox.y - pMonitor->vecPosition.y, m_bLastWindowBox.width, m_bLastWindowBox.height}; scaleBox(&windowBox, pMonitor->scale); if (windowBox.width < 1 || windowBox.height < 1) { return; // prevent assert failed } alphaFB.bind(); g_pHyprOpenGL->clear(CColor(0, 0, 0, 0)); g_pHyprOpenGL->renderRect(&windowBox, CColor(1.0, 1.0, 1.0, 1.0), ROUNDING * pMonitor->scale); LASTFB->bind(); } scaleBox(&fullBox, pMonitor->scale); g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a, &alphaFB); } eDecorationLayer CHyprDropShadowDecoration::getDecorationLayer() { return DECORATION_LAYER_BOTTOM; }