#include "Math.hpp" #include #include Hyprutils::Math::eTransform wlTransformToHyprutils(wl_output_transform t) { switch (t) { case WL_OUTPUT_TRANSFORM_NORMAL: return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_NORMAL; case WL_OUTPUT_TRANSFORM_180: return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_180; case WL_OUTPUT_TRANSFORM_90: return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_90; case WL_OUTPUT_TRANSFORM_270: return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_270; case WL_OUTPUT_TRANSFORM_FLIPPED: return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_FLIPPED; case WL_OUTPUT_TRANSFORM_FLIPPED_180: return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_FLIPPED_180; case WL_OUTPUT_TRANSFORM_FLIPPED_270: return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_FLIPPED_270; case WL_OUTPUT_TRANSFORM_FLIPPED_90: return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_FLIPPED_90; default: break; } return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_NORMAL; } void matrixIdentity(float mat[9]) { static const float identity[9] = { 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; memcpy(mat, identity, sizeof(identity)); } void matrixMultiply(float mat[9], const float a[9], const float b[9]) { float product[9]; product[0] = a[0] * b[0] + a[1] * b[3] + a[2] * b[6]; product[1] = a[0] * b[1] + a[1] * b[4] + a[2] * b[7]; product[2] = a[0] * b[2] + a[1] * b[5] + a[2] * b[8]; product[3] = a[3] * b[0] + a[4] * b[3] + a[5] * b[6]; product[4] = a[3] * b[1] + a[4] * b[4] + a[5] * b[7]; product[5] = a[3] * b[2] + a[4] * b[5] + a[5] * b[8]; product[6] = a[6] * b[0] + a[7] * b[3] + a[8] * b[6]; product[7] = a[6] * b[1] + a[7] * b[4] + a[8] * b[7]; product[8] = a[6] * b[2] + a[7] * b[5] + a[8] * b[8]; memcpy(mat, product, sizeof(product)); } void matrixTranspose(float mat[9], const float a[9]) { float transposition[9] = { a[0], a[3], a[6], a[1], a[4], a[7], a[2], a[5], a[8], }; memcpy(mat, transposition, sizeof(transposition)); } void matrixTranslate(float mat[9], float x, float y) { float translate[9] = { 1.0f, 0.0f, x, 0.0f, 1.0f, y, 0.0f, 0.0f, 1.0f, }; matrixMultiply(mat, mat, translate); } void matrixScale(float mat[9], float x, float y) { float scale[9] = { x, 0.0f, 0.0f, 0.0f, y, 0.0f, 0.0f, 0.0f, 1.0f, }; matrixMultiply(mat, mat, scale); } void matrixRotate(float mat[9], float rad) { float rotate[9] = { cos(rad), -sin(rad), 0.0f, sin(rad), cos(rad), 0.0f, 0.0f, 0.0f, 1.0f, }; matrixMultiply(mat, mat, rotate); } const std::unordered_map>& getTransforms() { static std::unordered_map> transforms = { {HYPRUTILS_TRANSFORM_NORMAL, {1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}}, {HYPRUTILS_TRANSFORM_90, {0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}}, {HYPRUTILS_TRANSFORM_180, {-1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}}, {HYPRUTILS_TRANSFORM_270, {0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}}, {HYPRUTILS_TRANSFORM_FLIPPED, {-1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}}, {HYPRUTILS_TRANSFORM_FLIPPED_90, {0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}}, {HYPRUTILS_TRANSFORM_FLIPPED_180, {1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}}, {HYPRUTILS_TRANSFORM_FLIPPED_270, {0.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}}, }; return transforms; } void matrixTransform(float mat[9], eTransform transform) { matrixMultiply(mat, mat, getTransforms().at(transform).data()); } void matrixProjection(float mat[9], int width, int height, eTransform transform) { memset(mat, 0, sizeof(*mat) * 9); const float* t = getTransforms().at(transform).data(); float x = 2.0f / width; float y = 2.0f / height; // Rotation + reflection mat[0] = x * t[0]; mat[1] = x * t[1]; mat[3] = y * -t[3]; mat[4] = y * -t[4]; // Translation mat[2] = -copysign(1.0f, mat[0] + mat[1]); mat[5] = -copysign(1.0f, mat[3] + mat[4]); // Identity mat[8] = 1.0f; } void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]) { double x = box.x; double y = box.y; double width = box.width; double height = box.height; matrixIdentity(mat); matrixTranslate(mat, x, y); if (rotation != 0) { matrixTranslate(mat, width / 2, height / 2); matrixRotate(mat, rotation); matrixTranslate(mat, -width / 2, -height / 2); } matrixScale(mat, width, height); if (transform != HYPRUTILS_TRANSFORM_NORMAL) { matrixTranslate(mat, 0.5, 0.5); matrixTransform(mat, transform); matrixTranslate(mat, -0.5, -0.5); } matrixMultiply(mat, projection, mat); } wl_output_transform invertTransform(wl_output_transform tr) { if ((tr & WL_OUTPUT_TRANSFORM_90) && !(tr & WL_OUTPUT_TRANSFORM_FLIPPED)) tr = (wl_output_transform)(tr ^ (int)WL_OUTPUT_TRANSFORM_180); return tr; }