#pragma once #include "../defines.hpp" #include "../render/Texture.hpp" #include "../helpers/AnimatedVariable.hpp" #include class CHyprError { public: CHyprError(); ~CHyprError() = default; void queueCreate(std::string message, const CHyprColor& color); void draw(); void destroy(); bool active(); float height(); // logical private: void createQueued(); std::string m_queued = ""; CHyprColor m_queuedColor; bool m_queuedDestroy = false; bool m_isCreated = false; SP m_texture; PHLANIMVAR m_fadeOpacity; CBox m_damageBox = {0, 0, 0, 0}; float m_lastHeight = 0.F; bool m_monitorChanged = false; }; inline UP g_pHyprError; // This is a full-screen error. Treat it with respect, and there can only be one at a time.