Commit graph

122 commits

Author SHA1 Message Date
UjinT34
0d45b277d6
internal: Solitary clients with single subsurface & verbose solitary/tearing/DS checks (#11228)
Adds more verbose checks for various conditional rendering mechanisms
2025-08-22 18:24:25 +01:00
Vaxry
3d4dc19412
renderer: improve zoom in anims (#11453)
Removes `animations:first_launch_animation` as it's useless now
2025-08-16 20:02:15 +01:00
Vaxry
855d103aef
renderer: add popup fade-in-out (#11313)
Adds xdg popup fade-in and fade-out
2025-08-03 13:44:50 +02:00
Vaxry
5bfe6dc703
config: disable hw on mgpu nvidia by default (#11018) 2025-07-16 11:02:20 +02:00
Maximilian Seidler
01971cb6c7
session-lock: don't render workspaces when locked (#10865)
Avoid rendering the workspace behind if we are locked
2025-07-14 13:13:54 +02:00
Vaxry
8f948827a6
Renderer: Implement new render scheduling (#10936)
Implements a new render scheduling method, where we triple buffer when necessary.

Enabled by default, improves FPS on underpowered devices.

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-07-08 12:41:10 +02:00
Vaxry
86b5e3bfbc
config: nuke explicit_sync settings
were not used anymore, explicit is on by default
2025-06-19 14:58:03 +02:00
Vaxry
57d20a1bf6
internal: clean up dead snapshot code 2025-06-15 11:51:27 +02:00
Vaxry
f58bb72d3a
renderer: render blur on fade out (#10356) 2025-05-10 19:31:26 +02:00
davc0n
997fefbc11
render: refactor class member vars (#10292)
* render: refactor class member vars

* render: fix clang format
2025-05-05 23:44:49 +02:00
Ikalco
2ee5118d7a
render: properly release rendered buffers (#9807)
* cleanup eglSync

* properly release buffers in renderer

* add renderingDoneCallback and use it in screencopy

* use static constructor for CEGLSync
2025-04-30 18:35:25 +02:00
Virt
4cf62c114e
layerrules: add abovelock to render above lockscreen (#9793) 2025-04-25 16:38:31 +02:00
Vaxry
877fb5b93a time: move to stl's clocks and move timer 2025-04-16 01:37:48 +01:00
Anthony Ruhier
5d2b008294
renderer: disable explicit if aquamarine output doesn't support it (#9396) (#9398)
The explicit settings ignore the aquamarine output.supportsExplicit
attribute, which creates glitches on drivers not supporting explicit
sync (example: freedreno).

If the output has been set as not supporting explicit, disable the
explicit settings.
2025-02-13 11:09:25 +00:00
Vaxry
e951011503 renderer/internal: stop using box pointers
in favor of const refs
2025-01-26 15:05:34 +00:00
Junxuan Liao
9199a9746d
input: pass touch events to lock screens (#9129)
* refactor: use weak pointers for session lock surfaces

* input: pass touch events to lock screens
2025-01-25 19:44:13 +01:00
Vaxry
0a1ae48a9f
core: move all shared_ptrs from the STL to hyprutils (#9143) 2025-01-23 21:55:41 +01:00
UjinT34
078e13f463
renderer: Auto enable wide color gamut in HDR mode (#9090) 2025-01-17 20:23:57 +00:00
user111111111111111111111111111111111
2bad73354a
core: cleanup header includes (#9088)
Cleanup some unneeded includes to speed up compilation
2025-01-17 15:21:35 +00:00
outfoxxed
a6b263713a
protocols: allow hyprland-toplevel-export to capture hidden windows (#9041) 2025-01-12 17:10:36 +00:00
UjinT34
a3a7499317
renderer: Do not set hdr metadata unless needed (#9014) 2025-01-12 17:02:41 +00:00
Ikalco
8d4c18d723
core: refactor/improve monitor mode selection (#8804) 2024-12-28 13:32:04 +00:00
Vaxry
e536b02248
Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
2024-12-22 17:12:09 +01:00
Vaxry
8bbeee1173
core: Add clang-tidy (#8664)
This adds a .clang-tidy file for us.

It's not a strict requirement to be compliant, but I tuned it to be alright.
2024-12-07 18:51:18 +01:00
Vaxry
d5689bb539 internal: cleanup CMonitor usage and fix a few ref hogs
ref #8221
2024-10-26 02:06:13 +01:00
Vaxry
f044e4c951
internal: Move CMonitor to SP (#8178)
* move monitors to sp

* XD
2024-10-19 23:03:29 +01:00
Vaxry
595eb89f6e renderer: Fix resize artifacts (stretching, bumps) (#7499) 2024-10-05 01:01:21 +01:00
Vaxry
c5fd577181
config: Add a window rule to render while unfocused (#7582) 2024-08-30 17:37:52 +02:00
Vaxry
604eb21a7e
renderer: better lockscreen dead behavior (#7574)
---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-08-29 23:30:12 +02:00
Tom Englund
4b4971c06f
internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow

GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.

* opengl: avoid gluint rollover

-1 rolls over to unsigned int max, use 0xFF instead.

* core: big uint64_t to int type conversion

there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32
2024-08-08 21:01:50 +02:00
Vaxry
640d161851
renderer: Explicit sync fixes (#7151)
Enables explicit sync by default for most platforms

`misc:no_direct_scanout` -> `render:direct_scanout`
2024-08-06 15:52:19 +02:00
Ikalco
ec672b1ab9
protocols: move screencopy and toplevel export to hyprwayland-scanner (#7065)
* move screencopy and toplevel export to hyprwayland-scanner

* oops
2024-07-27 16:02:02 +01:00
Vaxry
016da234d0
Core: Move to aquamarine (#6608)
Moves Hyprland from wlroots to aquamarine for the backend.

---------

Signed-off-by: Vaxry <vaxry@vaxry.net>
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
Co-authored-by: vaxerski <vaxerski@users.noreply.github.com>
Co-authored-by: UjinT34 <41110182+UjinT34@users.noreply.github.com>
Co-authored-by: Tom Englund <tomenglund26@gmail.com>
Co-authored-by: Ikalco <73481042+ikalco@users.noreply.github.com>
Co-authored-by: diniamo <diniamo53@gmail.com>
2024-07-21 13:09:54 +02:00
Vaxry
fb15b7aa2a core: Move to hyprutils for Math
Moves CRegion, CBox and Vector2D over to hyprutils.

Requires hyprutils>=0.1.4
2024-06-19 16:20:15 +02:00
UjinT34
a9d53a2252
vrr: add option to fix mouse breaking vrr (#6483)
* option to fix mouse breaking vrr

* skip damage on mouse move

* remove this-> & cleanup

* add cursor:min_refresh_rate to avoid cursor freezing

* run clang-format

---------

Co-authored-by: UjinT34 <ujin@uvpn.ru>
2024-06-14 13:45:32 +02:00
Tom Englund
e6d10539af
core: fix a few small memory leaks on exit (#6470)
* renderer: add destructor and destroy event source

add destructor and destroy the event source.
one less leak on exit of compositor reported by asan.

* compositor: cleanup eventloop on exit

destruct hyprctl to release the event sources, and properly cleanup the
event loop on exit of compositor. less leaks on exit reported by asan

* threadmgr: destroy event source on destruction

destroy the event source on destruction.

* eventloopmgr: reset eventloopmgr on exit aswell

reset the eventloopmanager on exit of compositor and free the leaking
last idle frame on monitor destroy.
2024-06-13 12:08:02 +02:00
Vaxry
6967a31450
wayland/core: move to new impl (#6268)
* wayland/core/dmabuf: move to new impl

it's the final countdown
2024-06-08 10:07:59 +02:00
Vaxry
635a02d83f layer-shell: move to new impl
Also bumps the hw-s dep
2024-05-09 22:02:18 +01:00
Vaxry
ed411f53bd cursor: move to a hyprland impl
This moves wlr_cursor to a completely new impl mostly under
CPointerManager

Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
2024-05-09 13:37:39 +01:00
Vaxry
8a2269272b output-management: move to new impl 2024-05-03 18:08:04 +01:00
Vaxry
5edc32930d layerSurface: refactor/move to a memory-safe impl
Makes all the pointers smart to avoid memory issues
Refactors layerSurface code to live inside desktop/layersurface
2024-04-30 02:41:27 +01:00
Vaxry
bca7804bb6
internal: Window storage rework - part 1 (#5762)
* Window storage rework - part 1

* format

* remove useless include

* fix pch

* format

* fix crash in dwindle

* fix vram leak

* prefer .expired() for bool checks
2024-04-27 12:43:12 +01:00
Vaxry
a2366f78f0 renderer: send frame events to apps on empty damage renders
fixes #5711
2024-04-23 16:08:54 +01:00
Vaxry
b52a49b4c4
tearing-control: hyprland impl (#5655)
* tearing: hl impl

* format
2024-04-19 22:16:35 +01:00
Vaxry
ef23ef60c5
Workspace/core: Refactor workspace storage (#5380)
* refactor workspaces to use ptrs

* clang-format
2024-04-02 20:32:39 +01:00
thejch
16a9c16d9f
renderer/animations: Fix various inaccurate damage tracking issues and offsets (#5297) 2024-03-31 02:14:26 +01:00
Vaxry
0869f65b0b input: add misc:hide_cursor_on_key_press
fixes #3045
2024-03-28 02:07:06 +00:00
Vaxry
ae17e900e7 layer-shell: render popups above everything 2024-03-25 16:20:30 +00:00
Brett Alcox
03e99f93ae
renderer: forward decl for b_pch=false (#5250) 2024-03-24 20:38:10 +00:00
Vaxry
5cc4bf699c IME: Refactor and fixup popups 2024-03-24 16:08:25 +00:00