Renames `misc:new_window_takes_over_fullscreen` into
`misc:on_focus_under_fullscreen` and implements the following behavior:
- By default, when a tiling window is being focused on a workspace where
a fullscreen/maximized window exists, respect
the `misc:on_focus_under_fullscreen` config variable.
* opengl: cache viewport state
according to nvidia docs calling glViewPort unnecessarily on the same
already set viewport is wasteful and can cause state changes when not
needed. cache it in a struct and only call it when the viewport is
actually changing.
* opengl: cache glenable/gldisable state
avoid making multiple glenable/gldisable calls on already set caps, can
cause state changes and incur driver overhead.
* opengl: cache glscissor box
only call glscissor if the box actually has changed, try to avoid state
changes.
* opengl: cache gluniform calls
cache the gluniform calls, the uniform values are cached in driver per
program only the drawcalls setting the uniform yet again with the same
value on same location is causing more overhead then caching it ourself
and just no oping on it if no changes.
* shader: rewrite handling of uniforms and state
this is way faster as we don't need to mess with maps (hashing, etc) and instead can just use an array
* opengl: stuff and 300 shaders
* opengl: typo
* opengl: get the uniform locations properly
now that the legacy shaders are gone get the uniformlocations for
SKIP_CM etc, so they can be properly set and used depending on if
cm_enabled is set to false or true, before it was falling back to a
legacy shader that didnt even have those uniforms.
* opengl: check epsilon on float and remove extra glcall
seems an extra unset glcall was added, remove it. and check the float
epsilon on the glfloat.
* opengl: remove instanced shader draw
remove the instanced boolean from the vertex shader, might be neglible
differences, needs more benchmark/work to see if its even worth it.
* texture: cache texture paramaters
parameters where occasionally set twice or more on same texture, short
version wrap it and cache it. and move gpu churn to cpu churn.
add a bind/unbind to texture aswell.
* texture: use fast std::array caching
cache the texparameter values in fast array lookups
and incase we dont want it cached, apply it anyways.
* shader: fix typo and hdr typo
actually use Matrix4x2fv in the 4x2fv cache function, and send the
proper float array for hdr.
* texture: make caching not linear lookup
make caching of texture params not linear.
* minor style changes
* opengl: revert drawarrays
revert the mostly code style reduce loc change of drawarrays, and focus
on the caching. its a if else case going wrong here breaking
blur/contrast amongst others drawing.
---------
Co-authored-by: Vaxry <vaxry@vaxry.net>
* core: drop the legacy renderer
the legacy renderer is broken and barely used, drop it.
* Nix: drop support for legacyRenderer
---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
* core: change animation manager to use Hyprutils::Animation
* config: move animation config to hyprutils animation tree
* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template
* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks
* core: adapt animated variable usage (dereference the shared pointer)
* misc: bump CMakeLists to hyprutils 0.3.3
src/hyprerror/HyprError.cpp:64:33: error: no matching function for call to 'min'
const auto VISLINECOUNT = std::min(LINECOUNT, *LINELIMIT);
^~~~~~~~
/usr/include/c++/v1/__algorithm/min.h:40:1: note: candidate template ignored: deduced conflicting types for parameter '_Tp' ('int' vs. 'long long')
min(const _Tp& __a, const _Tp& __b)
^
/usr/include/c++/v1/__algorithm/min.h:51:1: note: candidate template ignored: could not match 'initializer_list<_Tp>' against 'int'
min(initializer_list<_Tp> __t, _Compare __comp)
^
/usr/include/c++/v1/__algorithm/min.h:60:1: note: candidate function template not viable: requires single argument '__t', but 2 arguments were provided
min(initializer_list<_Tp> __t)
^
/usr/include/c++/v1/__algorithm/min.h:31:1: note: candidate function template not viable: requires 3 arguments, but 2 were provided
min(const _Tp& __a, const _Tp& __b, _Compare __comp)
^
* Add error_limit to limit the number of config error messages shown in notification
* Add configerrors hyprctl command
* Formatting
* Formatting for not my code
* Use CVarList, add escapeJSONStrings
* Add indication there are more undisplayed errors
* Restore suppress_errors; move getErrors() to ConfigManager
* Formatting, wtf
* Format
* animation: Refactor AnimatedVariable
This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.
Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.
Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro
The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.
* animation: Remove visitor pattern
* animation: Fix coding style
* animation: Fix coding style
* Declarative plugin management
Allow declaring `plugin` entries in the hyprland configuration.
Plugins will be loaded if an entry is added and unloaded if that entry
is removed.
* Replace pointers with copying in updateconfigPlugins
* Include which plugin was declared twice in error