Commit graph

58 commits

Author SHA1 Message Date
Vaxry
9264436f35
desktop: rewrite reserved area handling + improve tests (#12383) 2025-12-05 14:16:22 +00:00
Nikolai Nechaev
40d8fa8491
compositor: Configurable behavior when window to be focused conflicts with fullscreen (#12033)
Renames `misc:new_window_takes_over_fullscreen` into
`misc:on_focus_under_fullscreen` and implements the following behavior:

- By default, when a tiling window is being focused on a workspace where
  a fullscreen/maximized window exists, respect
  the `misc:on_focus_under_fullscreen` config variable.
2025-11-25 22:44:26 +00:00
Vaxry
81bf4eccba
input: Add fully configurable trackpad gestures (#11490)
Adds configurable trackpad gestures
2025-08-28 11:20:29 +02:00
Kamikadze
beee22a95e
refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Tom Englund
f5af40afce renderpass: use unique ptr instead of shared ptr
lets use unique ptrs instead of refcounting shared ptr when its not
needed, use rvalue reference to construct in vector directly.
2025-07-10 14:09:00 +02:00
Tom Englund
bb958a9e13 pass: overload TexPass constructor
overload it with a rvalue to allow us to move the data directly avoiding
an extra copy. because SRenderData is not trivially copyable.
2025-07-07 18:09:34 +02:00
Tom Englund
f4f090e4b2
renderer: reduce a lot of glcalls and cache various states (#10757)
* opengl: cache viewport state

according to nvidia docs calling glViewPort unnecessarily on the same
already set viewport is wasteful and can cause state changes when not
needed. cache it in a struct and only call it when the viewport is
actually changing.

* opengl: cache glenable/gldisable state

avoid making multiple glenable/gldisable calls on already set caps, can
cause state changes and incur driver overhead.

* opengl: cache glscissor box

only call glscissor if the box actually has changed, try to avoid state
changes.

* opengl: cache gluniform calls

cache the gluniform calls, the uniform values are cached in driver per
program only the drawcalls setting the uniform yet again with the same
value on same location is causing more overhead then caching it ourself
and just no oping on it if no changes.

* shader: rewrite handling of uniforms and state

this is way faster as we don't need to mess with maps (hashing, etc) and instead can just use an array

* opengl: stuff and 300 shaders

* opengl: typo

* opengl: get the uniform locations properly

now that the legacy shaders are gone get the uniformlocations for
SKIP_CM etc, so they can be properly set and used depending on if
cm_enabled is set to false or true, before it was falling back to a
legacy shader that didnt even have those uniforms.

* opengl: check epsilon on float and remove extra glcall

seems an extra unset glcall was added, remove it. and check the float
epsilon on the glfloat.

* opengl: remove instanced shader draw

remove the instanced boolean from the vertex shader, might be neglible
differences, needs more benchmark/work to see if its even worth it.

* texture: cache texture paramaters

parameters where occasionally set twice or more on same texture, short
version wrap it and cache it. and move gpu churn to cpu churn.

add a bind/unbind to texture aswell.

* texture: use fast std::array caching

cache the texparameter values in fast array lookups
and incase we dont want it cached, apply it anyways.

* shader: fix typo and hdr typo

actually use Matrix4x2fv in the 4x2fv cache function, and send the
proper float array for hdr.

* texture: make caching not linear lookup

make caching of texture params not linear.

* minor style changes

* opengl: revert drawarrays

revert the mostly code style reduce loc change of drawarrays, and focus
on the caching. its a if else case going wrong here breaking
blur/contrast amongst others drawing.

---------

Co-authored-by: Vaxry <vaxry@vaxry.net>
2025-06-25 12:42:32 +02:00
Kamikadze
69c2b2926e
internal: refactor to use empty() (#10599) 2025-05-31 19:49:50 +01:00
Kamikadze
9190443d95
refactor: use std::ranges whenever possible (#10584) 2025-05-30 14:25:59 +01:00
Tom Englund
5ceb0ec15d
core: drop the legacy renderer (#10408)
* core: drop the legacy renderer

the legacy renderer is broken and barely used, drop it.

* Nix: drop support for legacyRenderer

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-05-15 10:13:24 +01:00
davc0n
997fefbc11
render: refactor class member vars (#10292)
* render: refactor class member vars

* render: fix clang format
2025-05-05 23:44:49 +02:00
davc0n
ce4766772d
hyprerror: refactor class member vars (#10227) 2025-05-01 13:26:43 +02:00
davc0n
50e1bec85f
helpers: refactor class member vars (#10218) 2025-04-30 23:45:20 +02:00
davc0n
241a4935a2
compositor: refactor class member vars (#10141) 2025-04-22 15:23:29 +02:00
MightyPlaza
ffd6cf65e4
windowrules: allow incrementing window props (#9566) 2025-04-16 01:00:40 +02:00
Honkazel
7d1c78f4a3
core,hyprctl: clang, clang-tidy, typo fixes and dtors changes (#9233)
* declare dtor once + DMABBUF typo fix

* dup include + clang moment

* linux-dmabuf: last minute nit change
2025-01-30 11:07:06 +00:00
Vaxry
e951011503 renderer/internal: stop using box pointers
in favor of const refs
2025-01-26 15:05:34 +00:00
user111111111111111111111111111111111
2bad73354a
core: cleanup header includes (#9088)
Cleanup some unneeded includes to speed up compilation
2025-01-17 15:21:35 +00:00
Maximilian Seidler
5642ed331d
core: move parts of the animation system to hyprutils (#8868)
* core: change animation manager to use Hyprutils::Animation

* config: move animation config to hyprutils animation tree

* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template

* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks

* core: adapt animated variable usage (dereference the shared pointer)

* misc: bump CMakeLists to hyprutils 0.3.3
2025-01-07 17:55:14 +00:00
Vaxry
e536b02248
Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
2024-12-22 17:12:09 +01:00
Vaxry
320144ae72
core: move colorspace handling to oklab (#8635)
* Meson: add hyprgraphics

* Nix: add hyprgraphics

* CI/setup_base: get hyprgraphics-git

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-12-03 18:58:24 +00:00
Vaxry
f044e4c951
internal: Move CMonitor to SP (#8178)
* move monitors to sp

* XD
2024-10-19 23:03:29 +01:00
JManch
3d28879c26
hyprerror: fix height calc with bottom bar (#8043) 2024-10-09 10:24:35 +01:00
Vaxry
91299f7039
hyprerror: make hyprerror reserve space (#8040) 2024-10-08 21:20:25 +01:00
Vaxry
1fa4b7d79b hyprerror: minor stylistic changes 2024-08-02 18:42:10 +02:00
Vaxry
6967a31450
wayland/core: move to new impl (#6268)
* wayland/core/dmabuf: move to new impl

it's the final countdown
2024-06-08 10:07:59 +02:00
giskard
93fea89043
renderer: render fonts with pango, add global font_family config option (#6138) 2024-05-22 10:09:36 +02:00
Tuur Vanhoutte
0cb8fbe18e
error: Add option to change position of HyprError bar (#3241) (#6111) 2024-05-17 19:06:51 +01:00
Vaxry
ed411f53bd cursor: move to a hyprland impl
This moves wlr_cursor to a completely new impl mostly under
CPointerManager

Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
2024-05-09 13:37:39 +01:00
Vaxry
4ad739ec63 HookSystem: improve callback safety 2024-04-20 20:16:42 +01:00
Jan Beich
c377caee7a
hyprerror: align 32-bit types after 4c796683c0 (#5375)
src/hyprerror/HyprError.cpp:64:33: error: no matching function for call to 'min'
    const auto   VISLINECOUNT = std::min(LINECOUNT, *LINELIMIT);
                                ^~~~~~~~
/usr/include/c++/v1/__algorithm/min.h:40:1: note: candidate template ignored: deduced conflicting types for parameter '_Tp' ('int' vs. 'long long')
min(const _Tp& __a, const _Tp& __b)
^
/usr/include/c++/v1/__algorithm/min.h:51:1: note: candidate template ignored: could not match 'initializer_list<_Tp>' against 'int'
min(initializer_list<_Tp> __t, _Compare __comp)
^
/usr/include/c++/v1/__algorithm/min.h:60:1: note: candidate function template not viable: requires single argument '__t', but 2 arguments were provided
min(initializer_list<_Tp> __t)
^
/usr/include/c++/v1/__algorithm/min.h:31:1: note: candidate function template not viable: requires 3 arguments, but 2 were provided
min(const _Tp& __a, const _Tp& __b, _Compare __comp)
^
2024-04-01 21:18:18 +01:00
Vaxry
2930c5cb6f animvar: fixup update callbacks and cleanup 2024-03-29 00:23:23 +00:00
zakk4223
4c796683c0
config: Config error limit/hyprctl (#5165)
* Add error_limit to limit the number of config error messages shown in notification

* Add configerrors hyprctl command

* Formatting

* Formatting for not my code

* Use CVarList, add escapeJSONStrings

* Add indication there are more undisplayed errors

* Restore suppress_errors; move getErrors() to ConfigManager

* Formatting, wtf

* Format
2024-03-21 01:55:13 +00:00
GartoxFR
b2c3440477
animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
2024-03-02 00:35:17 +00:00
Vaxry
55b4f84fea
Internal: Hyprland box implementation (#3755)
* box impl

* remove unused operators

* missed applyfromwlr
2023-11-04 17:03:05 +00:00
Vaxry
a61eb7694d hooksystem: add callbackinfo struct and cancellable events 2023-10-21 14:52:43 +01:00
outfoxxed
3a631e40db
Declarative plugin management (#2180)
* Declarative plugin management

Allow declaring `plugin` entries in the hyprland configuration.

Plugins will be loaded if an entry is added and unloaded if that entry
is removed.

* Replace pointers with copying in updateconfigPlugins

* Include which plugin was declared twice in error
2023-05-01 15:10:53 +01:00
vaxerski
7beb9fd606 Draw HyprError on the last monitor 2023-02-28 19:18:13 +00:00
vaxerski
708bb014e9 use sans for fonts instead of noto sans 2023-02-21 19:07:30 +00:00
vaxerski
c074f260a1 use proper fade anims for hyprerror 2023-01-23 12:04:48 +00:00
vaxerski
ef90a7ad13 fix rounding exceeding max in single-line errors 2023-01-22 16:48:45 +01:00
vaxerski
eb7927d278 fix color typo in hyprerror 2023-01-22 16:45:00 +01:00
vaxerski
5814d9b2a0 make hyprerror follow fadein anim 2023-01-20 20:48:07 +01:00
vaxerski
18330dec4e scale hyprerror 2023-01-20 20:21:50 +01:00
vaxerski
cee7bc6e74 small hyprerror revamp 2023-01-20 19:32:41 +01:00
vaxerski
d345804cd5 fix font color in hyprerror 2023-01-20 19:19:07 +01:00
vaxerski
96198dae55 Normalize color storage
Colors are now normalized to 0 - 1 values instead of 0 - 255

causes calculations to be simpler and generally cleans up the codebase.
2023-01-05 19:25:45 +01:00
Vaxry
98a4fa2b0d
Added clang format (#1239)
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
vaxerski
e3a3837164 fix up formatting 2022-11-07 20:31:56 +00:00
Felix Dick
bf3f519eb7 Remove trailing whitespace. 2022-09-25 20:07:48 +02:00