Commit graph

215 commits

Author SHA1 Message Date
REVO9
afd1e71761
renderer: fix inconsistent border thickness for roundingPower < 2 (#11752) 2025-09-19 00:34:54 +02:00
ItsOhen
16c18dde24
windows: fix no decorate not disabling borders (#11673) 2025-09-13 16:37:02 +02:00
Martin
7580a9aaaa
renderer: Add rounding power setting to groupbar and gradient roundness. (#11420) 2025-08-16 14:14:14 +01:00
Kamikadze
beee22a95e
refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Vaxry
a907ecd4ff
opengl: improve render fn arg clarity (#11286) 2025-07-31 16:23:09 +02:00
Tom Englund
f5af40afce renderpass: use unique ptr instead of shared ptr
lets use unique ptrs instead of refcounting shared ptr when its not
needed, use rvalue reference to construct in vector directly.
2025-07-10 14:09:00 +02:00
Tom Englund
bb958a9e13 pass: overload TexPass constructor
overload it with a rvalue to allow us to move the data directly avoiding
an extra copy. because SRenderData is not trivially copyable.
2025-07-07 18:09:34 +02:00
Tom Englund
f4f090e4b2
renderer: reduce a lot of glcalls and cache various states (#10757)
* opengl: cache viewport state

according to nvidia docs calling glViewPort unnecessarily on the same
already set viewport is wasteful and can cause state changes when not
needed. cache it in a struct and only call it when the viewport is
actually changing.

* opengl: cache glenable/gldisable state

avoid making multiple glenable/gldisable calls on already set caps, can
cause state changes and incur driver overhead.

* opengl: cache glscissor box

only call glscissor if the box actually has changed, try to avoid state
changes.

* opengl: cache gluniform calls

cache the gluniform calls, the uniform values are cached in driver per
program only the drawcalls setting the uniform yet again with the same
value on same location is causing more overhead then caching it ourself
and just no oping on it if no changes.

* shader: rewrite handling of uniforms and state

this is way faster as we don't need to mess with maps (hashing, etc) and instead can just use an array

* opengl: stuff and 300 shaders

* opengl: typo

* opengl: get the uniform locations properly

now that the legacy shaders are gone get the uniformlocations for
SKIP_CM etc, so they can be properly set and used depending on if
cm_enabled is set to false or true, before it was falling back to a
legacy shader that didnt even have those uniforms.

* opengl: check epsilon on float and remove extra glcall

seems an extra unset glcall was added, remove it. and check the float
epsilon on the glfloat.

* opengl: remove instanced shader draw

remove the instanced boolean from the vertex shader, might be neglible
differences, needs more benchmark/work to see if its even worth it.

* texture: cache texture paramaters

parameters where occasionally set twice or more on same texture, short
version wrap it and cache it. and move gpu churn to cpu churn.

add a bind/unbind to texture aswell.

* texture: use fast std::array caching

cache the texparameter values in fast array lookups
and incase we dont want it cached, apply it anyways.

* shader: fix typo and hdr typo

actually use Matrix4x2fv in the 4x2fv cache function, and send the
proper float array for hdr.

* texture: make caching not linear lookup

make caching of texture params not linear.

* minor style changes

* opengl: revert drawarrays

revert the mostly code style reduce loc change of drawarrays, and focus
on the caching. its a if else case going wrong here breaking
blur/contrast amongst others drawing.

---------

Co-authored-by: Vaxry <vaxry@vaxry.net>
2025-06-25 12:42:32 +02:00
Jacob Ilias Komissar
0ece4af36a
grpupbar: Add config options to color inactive and locked groupbar titles (#10667) 2025-06-16 22:40:38 +02:00
Vaxry
3db3baa19e
opengl: use a stack for storing monitor transform enabled
fixes #10487
2025-06-15 12:11:28 +02:00
Kamikadze
69c2b2926e
internal: refactor to use empty() (#10599) 2025-05-31 19:49:50 +01:00
Kamikadze
9190443d95
refactor: use std::ranges whenever possible (#10584) 2025-05-30 14:25:59 +01:00
vaxerski
5cc6cb4945 groupbar: force recalc on visibility changes
fixes #10566
2025-05-28 15:18:30 +02:00
zacoons
44cb8f769e
internal: added error log when getEdgeDefinedPoint is impossible (#10462) 2025-05-18 19:10:06 +02:00
Tom Englund
5ceb0ec15d
core: drop the legacy renderer (#10408)
* core: drop the legacy renderer

the legacy renderer is broken and barely used, drop it.

* Nix: drop support for legacyRenderer

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-05-15 10:13:24 +01:00
davc0n
997fefbc11
render: refactor class member vars (#10292)
* render: refactor class member vars

* render: fix clang format
2025-05-05 23:44:49 +02:00
davc0n
ce821294e2
managers: refactor class member vars (#10242) 2025-05-02 17:07:20 +02:00
davc0n
5b3e489108
inputs: refactor class member vars (#10230) 2025-05-01 23:57:11 +02:00
davc0n
50e1bec85f
helpers: refactor class member vars (#10218) 2025-04-30 23:45:20 +02:00
davc0n
2118440488
windows: refactor class member vars (#10168) 2025-04-28 22:25:22 +02:00
Vaxry
742bce016c
decorationPositioner: update posinfo on window update
fixes #10175
2025-04-25 16:09:11 +01:00
davc0n
02d7badd15
workspaces: refactor class member vars (#10167) 2025-04-25 02:37:12 +02:00
M Matthew Hydock
be6268a7ec
groupbar: Add options for setting group bar title font weight (and indicator gap) (#9617) 2025-04-24 20:48:08 +02:00
davc0n
241a4935a2
compositor: refactor class member vars (#10141) 2025-04-22 15:23:29 +02:00
davc0n
4d14bcb02f
config: Refactor class member vars (#10124)
* Refactor config classes vars

* Fix clang format errors
2025-04-20 20:39:33 +02:00
Arkady Buryakov
a41b8d5e97
groupbar: add text offset and upper gap settings (#9733)
* Groupbar: add keep_upper_gap setting to apply/remove outer gap offset to the upper side of groupbar

* Groupbar: add text_offset setting to adjust text vertical position in a group header
2025-04-02 22:26:46 +02:00
vaxerski
c2ef8fcc00 groupbar: round boxes 2025-03-26 11:44:38 +00:00
Arkady Buryakov
9a67354fa2
Groupbar: apply scaling factor to text (#9731) 2025-03-26 02:07:56 +01:00
Vaxry
f3db1b172c decoration: bring back border_part_of_window
fixes #9683, now under decoration: though
2025-03-24 23:57:50 +00:00
phonetic112
155eba57d8
groupbar: remove 2 pixel gap above groupbar (#9664) 2025-03-19 23:09:36 +01:00
nyx
c2835b6b0f
groupbar: remove recursive window recalc (#9561) 2025-03-17 15:50:49 +01:00
phonetic112
e86d3a14e4
groupbar: add an option to adjust gap sizes (#9578) 2025-03-12 15:09:09 +01:00
Vaxry
81e93acba4 groupbar: pass alpha to title tex render pass
ref #9598
2025-03-11 17:30:12 +00:00
Vaxry
d1ea18b492 hyprctl/config: fixup config descriptions, fill out missing ones, provide more data
adds current and explicit, better parsing, and fixes missing / invalid ones
2025-02-25 14:03:04 +00:00
Maximilian Seidler
208f94fe12
animations: sync inactive/active border angles when using borderangle animations (#9401) 2025-02-13 11:08:03 +00:00
Vaxry
f261fb6fe0 groupbar: fix groupbar missing when indicator_height is <= 0
ref #9291 #9372
2025-02-09 17:58:09 +00:00
Maximilian Seidler
ff9e059de6
window: move size reporting to animation begin callback (#9298)
* window: fix resizes with an update callback

* window: fixup sendWindowSize

Remove the size argument from sendWindowSize, since it is now a member of the Window class
and we don't want any mismatches between m_vRealSize and what we report.

Remove sendWindowSize from mapWindow, since we shouldn't need it.

* window: sendWindowSize on animation begin

* window: move most calls to sendWindowSize to the animation begin
callback

* window: remove sendWindowSize in unmanaged if not fullscreen
2025-02-06 11:21:04 +00:00
Vaxry
9c38287410 groupbar: various visual improvements
added rounding, round at edges, and indicator height
2025-01-31 13:32:36 +00:00
Honkazel
7d1c78f4a3
core,hyprctl: clang, clang-tidy, typo fixes and dtors changes (#9233)
* declare dtor once + DMABBUF typo fix

* dup include + clang moment

* linux-dmabuf: last minute nit change
2025-01-30 11:07:06 +00:00
Vaxry
efe29a2461 shadow: avoid drawing empty shadows 2025-01-26 16:00:28 +00:00
Vaxry
e951011503 renderer/internal: stop using box pointers
in favor of const refs
2025-01-26 15:05:34 +00:00
Vaxry
445acec2a2 core: move sendWindowSize off of xwaylandmgr
additionally fixes that one weird x11 issue with floating windows being mis-sized on open
2025-01-25 20:36:44 +00:00
Vaxry
0a1ae48a9f
core: move all shared_ptrs from the STL to hyprutils (#9143) 2025-01-23 21:55:41 +01:00
Tom Englund
4da9b7cc5b
core: reserve vector sizes as much as we can (#9118)
avoid reallocations as much as possible with a few edge cases where the
reservation overshoots a tiny bit. but a few bytes of memory short term
is better used then the overhead of potential reallocation.
2025-01-19 10:38:42 +00:00
vaxerski
401a3bae61 core: fix warning in shadow 2025-01-17 18:56:43 +01:00
user111111111111111111111111111111111
2bad73354a
core: cleanup header includes (#9088)
Cleanup some unneeded includes to speed up compilation
2025-01-17 15:21:35 +00:00
Maximilian Seidler
5642ed331d
core: move parts of the animation system to hyprutils (#8868)
* core: change animation manager to use Hyprutils::Animation

* config: move animation config to hyprutils animation tree

* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template

* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks

* core: adapt animated variable usage (dereference the shared pointer)

* misc: bump CMakeLists to hyprutils 0.3.3
2025-01-07 17:55:14 +00:00
Pollux
a5c14370c1
renderer: Add supercircular window corners (#8943)
renderer: Add supercircular shadows and borders

config: Add rounding_power to default and example configs

rule: add `roundingpower` window rule
2025-01-05 18:38:49 +00:00
vaxerski
60f069d540 groupbar: fix missing ellipsize for text
fixes #8938
2025-01-04 00:25:01 +01:00
vaxerski
81721b8aa8 groupbar: unify title rendering
moves the text renderer to the unified opengl impl
2025-01-02 17:50:55 +01:00