Commit graph

12 commits

Author SHA1 Message Date
Tom Englund
04124988e8
opengl: optimize shaders and reduce unneeded drawcalls (#10364)
* opengl: remove unnecessery glflush calls

glflushing forces the driver to break batching and issue commands
prematurely and prevents optimisations like command reordering and
merging.

many glFunctions already internally glflushes and eglsync creation still
has a glflush at end render. so lets reduce the overhead of these calls.

* opengl: reduce glUseProgram calls

apitrace shows cases where the same program gets called multiple times,
add a helper function that keeps track of current program and only call
it once on same program. reduces slight overhead.

* opengl: use more efficient vertex array object

use a more modern vertex array object approach with the shaders, makes
it a onetime setup on shader creation instead of once per drawcall, also
should make the driver not have to revalidate the vertex format on each
call.
2025-05-11 18:36:20 +02:00
davc0n
22b12e3013
refactor: cshader class to sshader struct (#10324) 2025-05-08 00:07:35 +02:00
UjinT34
7374a023ef
renderer/opengl: Extract shaders from source (#9600)
---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-03-29 01:19:35 +01:00
Tom Englund
f7fcbe32c9
renderer: various fixes towards improving gpu calls robustness (#9188)
ensure framebuffer textures are detached and deleted, avoid leaving framebuffers bound when not needed

* render: avoid calling glDeleteProgram on no program

its safe to do so but it adds a bunch of unnecessery lines in apitrace
when tracing. if guard it and return early.

* opengl: ensure texture and buffers are unbound

ensure bound buffers are unbound after use, also detach textures from
framebuffer before deleting it otherwise it will become dangling and
essentially leak.
2025-02-08 01:46:26 +01:00
vaxerski
1012e2735a shader: remove useless comment 2023-06-29 23:20:10 +02:00
vaxerski
056a45d035 fix shader destroy id unset 2022-12-03 14:45:10 +00:00
vaxerski
7b020ffa84 Added screen shaders 2022-12-01 13:36:07 +00:00
vaxerski
95bbac8791 remove redundant check in CShader 2022-11-01 18:46:51 +00:00
vaxerski
dbd774fedb simplify a bit of code 2022-08-26 18:02:10 +02:00
vaxerski
37442db20e destroy program in shader destructor 2022-08-11 20:33:35 +02:00
vaxerski
a7ebf0ddc3 added CPU uniform location lookup optimization 2022-06-30 12:39:10 +02:00
vaxerski
374491ee63 progress 2022-04-04 19:44:25 +02:00