Commit graph

1056 commits

Author SHA1 Message Date
vaxerski
d64ac47202 pass: improve pass debugging 2025-01-01 17:26:05 +01:00
vaxerski
4e93b2def5 renderer: use a render pass for render modif in client render
fixes #8918
2025-01-01 14:11:21 +01:00
vaxerski
9f933da1c5 renderer: fix oversized blur precalcs not blurring at all
fixes #8839
2024-12-30 20:00:45 +01:00
Ikalco
cb211d83f6
internal: few small monitor improvements (#8890)
* remove framesToSkip, its not used anymore

* only set drm format when needed after leaving direct scanout

* always set drm damage
2024-12-29 23:19:12 +00:00
vaxerski
3f40d6d936 pass: scale blur region in ::render 2024-12-29 12:56:58 +01:00
Ikalco
8d4c18d723
core: refactor/improve monitor mode selection (#8804) 2024-12-28 13:32:04 +00:00
vaxerski
534adad6b1 pass: scale blur regions properly 2024-12-27 17:49:05 +01:00
vaxerski
2a24a61126 pass: improve blur region detection 2024-12-25 00:57:55 +01:00
Vaxry
a4a4fffffb renderer: allow plugins to know what window was rendered in post 2024-12-22 22:07:08 +00:00
Vaxry
1830296df3 debug: add debug:pass for debugging the render pass 2024-12-22 17:20:33 +00:00
Vaxry
e536b02248
Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
2024-12-22 17:12:09 +01:00
Vaxry
1cc1a46c2e core: fade in windows when they are brought from invisible workspaces 2024-12-22 16:04:10 +00:00
Aqa-Ib
8e8073c421
groups: honor group lock window rule (#8782) 2024-12-21 17:35:47 +01:00
Ikalco
5b714f05f8
internal: Make static analysis more happy (#8767)
* make functions used in 1 file static

* fix invalid substr param -1

* give default initializer to borderGradier

* move RASSERT from printf to std::print
2024-12-19 02:56:01 +01:00
Ikalco
e2c78c00e5
internal: remove dead code (#8748) 2024-12-17 17:31:27 +01:00
Vaxry
c2d14a2013 opengl: fixup missed /4 in oklab parsing 2024-12-16 18:53:21 +00:00
Vaxry
aecf1abddd opengl: fixup invalid ogl uniform reads 2024-12-16 18:34:19 +00:00
Vaxry
a5234f26e4 core: drop using deques in favor of vectors
No point in most of these.
2024-12-16 15:58:19 +00:00
Vaxry
8bbeee1173
core: Add clang-tidy (#8664)
This adds a .clang-tidy file for us.

It's not a strict requirement to be compliant, but I tuned it to be alright.
2024-12-07 18:51:18 +01:00
Vaxry
cccca7c02e renderer: drop requesting OUT_FENCE_PTR 2024-12-06 14:15:46 +00:00
Vaxry
320144ae72
core: move colorspace handling to oklab (#8635)
* Meson: add hyprgraphics

* Nix: add hyprgraphics

* CI/setup_base: get hyprgraphics-git

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-12-03 18:58:24 +00:00
Vaxry
8f83d29f00 renderer: restore discard mode after IME render pass
ref #8555
2024-11-28 23:51:59 +00:00
Agent00Ming
e9a7fb8f91
renderer: fix incorrect early return (#8590)
Co-authored-by: Agent_00Ming <agent00ming9366@gmail.com>
2024-11-27 14:17:45 +00:00
Ryan
451d7a41fc
renderer: add option to blur IME popups (#8521) 2024-11-23 14:29:29 +00:00
Vaxry
745a82ce8a core: workspace-related function cleanup / refactor
CCompositor is massive, and has a lot of functions that could be better optimized if in CWorkspace
2024-11-22 16:01:02 +00:00
vaxerski
940f7aa990 renderer: fixup blur optimization considitons
fixes #8531
2024-11-20 11:02:21 +00:00
Vaxry
4f591e807a renderer: simplify blur enabling logic 2024-11-17 16:42:30 +00:00
Vaxry
fb91c2550f renderer: don't render unmapped popups
fixes #8485
2024-11-17 16:16:54 +00:00
Alexandre Acebedo
0ddbd1c3a4
renderer: add lockdead_screen_delay (#8467) 2024-11-17 15:58:18 +00:00
UjinT34
967fe76a60
drm: enable explit out fence in AQ (#8431) 2024-11-15 00:45:13 +00:00
Vaxry
20031cea92
pointer: add drm dumb buffers for cursors (#8399)
---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-11-14 20:15:51 +00:00
dawsers
a551f85b91
renderer: scaled surfaces could have zero area (#8423) 2024-11-11 13:48:50 +00:00
dawsers
2ec2b3bfb3
renderer: minor fixup to window rendering logic (#8359)
Don't render animating windows out of their monitor when they are not moving workspaces
2024-11-06 23:30:17 +00:00
Vaxry
0ec128e5ed renderer: don't rely on datarootdir for local share 2024-11-06 22:11:46 +00:00
Aqa-Ib
8f42401aa8
groups: add merge_groups_on_groupbar (#8362) 2024-11-06 16:52:10 +00:00
Vaxry
81ad218b8b shadow: fix double premultiplication
shader takes straight alpha aaaa
2024-11-05 16:28:55 +00:00
Vaxry
0920572e70 shaders: improve corner AA in borders shader 2024-11-05 16:11:05 +00:00
Vaxry
55ccb1a8cf shaders: fixup jagged edges in texture rounded corners 2024-11-05 16:00:39 +00:00
Vaxry
d1638a09ba shadow: add sharp and refactor options
options moved to decoration:shadow:
2024-11-05 15:44:40 +00:00
Vaxry
88e9e03945 renderer: add expand_undersized_textures
adds an option to disable the texture expansion for textures that are smaller while resizing up
2024-11-04 19:45:23 +00:00
Vaxry
180c26ada6 renderer: safeguard against non-sampleable currentFB in blurMainFb
fixes #8325
2024-11-03 15:16:13 +00:00
Vaxry
40081cb330 renderer: improve api around new framebuffer changes
ref #8325
2024-11-02 15:26:45 +00:00
Vaxry
d8b865366a renderer: Add a missing texture asset and a user check
When an asset is missing, instead of a black screen, render an obnoxious, yet standard, missing texture.

Additionally, warn the user assets failed to load.

Shoutout to Arch for having their assets broken for months. Fix your shit. I am tired of it, and it's negatively impacting users.
2024-11-01 15:52:09 +00:00
Tom Englund
7c7a84ff60
internal: more profiling less calls and local copies (#8300)
* compositor: reduce amount of window box copies

mousemoveunified can call this very frequently, the cbox copying
actually shows up as an impact in such cases, move it down in the scope
and only do it when necessery.

* core: constify and reference frequent calls

profiling shows these as frequent called functions try to reduce the
amount of copies with references and const the variables.

* pointermgr: remove not used local copy, const ref

remove unneded local copies and const ref cursorsize.

* inputmgr: reduce amount of calls to vectortowindow

the amount of calls to g_pCompositor->vectorToWindowUnified fast ramps
up in cpu usage with enough windows existing and moving the mouse, move
the PWINDOWIDEAL up and reuse it if its already the same.

* protocol: compositor remove unused local copy

remove unused local copy of accumulateCurrentBufferDamage and const
previousBuffer.

* renderer: reduce scope of variables and refactor

move a few variables down in their scopes to reduce the amount of calls
and copies when not needed, also add one more for loop in
renderWorkspaceWindows and store the windows in a vector with
weakpointers that should be rendered, this adds a loop but reduces the
amount of repeated calls to shouldRenderWindow and also makes the rest
of the loops go over way smaller vector when many windows exist.
2024-10-30 23:20:32 +00:00
Aqa-Ib
5f721dce36
group: fix moveWindowIntoGroup (#8297) 2024-10-30 10:00:58 +00:00
Tom Englund
c7315617eb
internal: few more marginal optimisations from profiling (#8271)
* deco: reduce local temporars and function calls

profiling shows this is a high used function, reduce the amount of
function calls and local temporar copies and also check if we even need
to add extents at all in the loop.

* popup: optimize bfhelper in popups

pass nodes as const reference and reserve the size of the children node
vector help reduce the reallocations.

* procotol: make compositor bfhelper use const ref

use const ref for nodes and reserve second nodes vector size to reduce
amount of reallocation needed.
2024-10-28 18:02:52 +00:00
Vaxry
5d4b54b012
core: move internal structures to monitor pointers (#8266) 2024-10-27 18:45:38 +00:00
Ryan
b6e226c320
groupbar: set locked color when groups are globally locked (#8257) 2024-10-27 18:26:42 +00:00
Tom Englund
f9b52203f5
internal: optimize cursor move a bit (#8264)
* window: inline and const getWindowMainSurfaceBox

getWindowMainSurfaceBox gets called a lot of times from deep down from
mousemoveunified, profiling mousemoveunified it spends quite a lot of
cpu time in here, let the compiler optimize the call to
getWindowMainSurfaceBox by inlining and making it const. reducing the
overhead.

* inputmgr: return early and use std::any_of

return early in mousemoveunified to reduce the amount of unnecessery
calls to various pointers when not needed, also make isconstrained use
std::any_of instead of for loop to use the STL optimized paths with
hopes and dreams marginally faster.

* decoration: return early, reduce temporar copy

return earlier and reduce the temp copies by using one .lock instead of
two
2024-10-27 17:51:26 +00:00
Aqa-Ib
a3d3b4fd64
groups: fix swallowing (#8223)
* fix swallowing for groups

* remove unnecessary check

* clang-format

* clarify comment

* make variables consistent

* make aditional variables consistent
2024-10-27 01:44:55 +01:00