Commit graph

1673 commits

Author SHA1 Message Date
Vaxry
431325ff0c
config/rule: don't populate ID field for automatically id-managed workspaces 2025-10-27 21:29:35 +00:00
JS Deck
88e34d7dd2
IME: do not share keys/mods states from grabbed keyboards with ime keys/mods (#11917) 2025-10-26 18:54:48 +00:00
Vaxry
057695bc3f
desktopAnimationMgr: don't set fade 0 for members of a fs group (#12091)
fixes a flash of opacity that shouldnt be there
2025-10-22 11:32:42 +01:00
Mozzarella32
46dab01bcc
renderer: add more uniforms to the screen shader (#11986)
These are: pointer_shape from the cursor-shape-v1 protocol prepared for v2, along with left_ptr...bottom_right_corner and killing (Hyprland specific)
           pointer_shape_previous with
           pointer_switch_time to blend between shapes
           pointer_size scaled size as used by the normal cursor
           pointer_pressed_positions[32] with
           pointer_pressed_times[32] and
           pointer_pressed_killed(32 bits) for click/touch animations and if they killed something
           pointer_inactive_timeout with
           pointer_last_active to smoothly fade the pointer out
           pointer_hidden to hide it when the cursor is hidden (excluding by cursor:invisible as this config value can be used to turn off the normal cursor, which is useful when drawing it with the screen shader)
2025-10-20 12:22:50 +01:00
0rtz
a4200acfa6
input: fix refocus on grab dismiss (#12014) 2025-10-20 12:13:27 +01:00
MithicSpirit
59ff7b2f89
dispatchers: add forceidle (#11922)
The forceidle dispatcher resets all ext-idle-notify timers as if the
user had been idle for the specified number of seconds. If a
notification has already fired, but would now be set with a nonzero
delay, then it is reset. Conversely, if a timer has not yet fired, but
would now be set to a nonpositive delay, then it is immediately fired.
This process ignores any existing inhibitors, but timers are otherwise
reset as normal if any new inhibitors are created or destroyed.
2025-10-19 13:54:27 +02:00
ItsOhen
d599513d4a
config: add automatic closing to submaps (#11760)
* Allow submaps to auto reset to parent.

* Really should be a stack instead.

If hyprlang would allow for { } i would be so happy.

* Fixed: Somewhat better way to do it..

Lets you define what submap you want to go to instead.

* squash! Fixed: Somewhat better way to do it..

* God i hate cf..

* Force clang-format on the whole thing..

* Removed {}.

* Added tests

Tests and reset fix.
2025-10-11 02:40:18 +02:00
epsilonshmepsilon
6a01c399a9
input: add option to rotate device input (#11947) 2025-10-10 17:05:51 +02:00
Linux User
0dc45b54f3
managers/helpers: add missing includes (#11969)
* managers: include string header

Fixes error `implicit instantiation of undefined template 'std::basic_string<char>'` on llvm/musl

* helpers: include unistd header

Fixes error `use of undeclared identifier 'pipe'` on llvm/musl
2025-10-08 22:24:40 +02:00
Nj0be
ba24547d3d
dispatchers: add set, unset and toggle to fullscreen (#11893)
Add set, unset and toggle to fullscreen
2025-10-08 11:07:55 +01:00
rfresh2
73f06434a4
keybinds: fix repeat and long press keybinds release (#11863) 2025-10-06 21:10:56 +02:00
Vaxry
43fb4753fc
gestures: fix gesture direction detection (#11852) 2025-09-29 12:29:40 +01:00
usering-around
766acadcf1
seat: release depressed modifiers on leave (#11854) 2025-09-28 00:05:30 +02:00
Nikolai Nechaev
29b103c376
exec: Spawn processes as direct children (#11735)
* exec: Spawn processes as direct children

Spawn processes as children rather than grandchildren.
This way, spawned processes may track Hyprland's state
by watching their parent, either directly or indirectly
(e.g., Linux's `PR_SET_PDEATH_SIG`).

Fixes #11728

* tests/exec: Add the test on process spawning

Add a test that ensures that:
- A spawned process remains a direct child of Hyprland;
- Upon termination, the process does not become a zombie.
2025-09-23 19:32:48 +02:00
JS Deck
838439080a
vkeyboard: update cached mods before IME; add share_states = 2 config option (#11720) 2025-09-20 17:57:39 +02:00
Vaxry
4fc95d646d
renderer: asynchronously load background tex (#11749)
Bumps required hyprgraphics to 0.1.6

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-09-18 22:10:30 +02:00
nikitax44
5648077978
animation: fix slide/slidefade to accept forced direction (#11725) 2025-09-18 13:53:28 +02:00
Vaxry
4a9c4dbc04
gestures/fs: fix typo
fixes #11678
2025-09-15 22:30:08 +01:00
Vaxry
559024c331
gestures/float: fix typo 2025-09-14 01:52:41 +01:00
Stanislav Senotrusov
adbf7c8663
input: handle tablet active area scaling when axes swap due to rotation (#11661)
Some tablet rotation modes (90°, 270°, and flipped variants) swap the X and Y axes.
This change adjusts the effective physical size based on axis orientation
to ensure tablet active area coordinates are normalized correctly.
2025-09-13 01:11:30 +02:00
0xFMD
797bfe905e
dispatchers: fix movecursor not updating client pos (#11672) 2025-09-11 21:52:30 +02:00
usering-around
38169c8fdd
input: support xkb v2 format (#11482) 2025-09-11 19:42:20 +02:00
Maximilian Seidler
b8cff8a434
input: focus when first keyboard is added and m_lastFocus is set (#11645) 2025-09-10 12:22:45 +02:00
Vaxry
1e3a06560f
gestures: add unset
ref https://github.com/hyprwm/Hyprland/pull/11490
2025-09-08 20:24:51 +01:00
0xFMD
56dd1124ab
animation: fix slide/slidevert to accept params (#11574) 2025-09-06 19:24:17 +02:00
Vaxry
127aab8159
input: add per-device scroll-factor (#11241) 2025-09-02 13:16:43 +02:00
0xFMD
5bb8adbc32
dispatchers: allow window address in swapwindow (#11518) 2025-08-31 18:14:39 +02:00
Ikalco
ea42041f93
protocols: implement pointer-warp-v1 (#11469) 2025-08-29 22:16:40 +02:00
Vaxry
81bf4eccba
input: Add fully configurable trackpad gestures (#11490)
Adds configurable trackpad gestures
2025-08-28 11:20:29 +02:00
Tom Englund
b329ea8e96
syncobj: use rendernode for timelines (#11087)
* syncobj: use rendernode for timelines

use rendernode for timelines instead of the drmfd, some devices dont
support to use the drmfd for this.

* opengl: use rendernode if available

use rendernode if available for CHyprOpenglImpl

* MesaDRM: use the m_drmRenderNodeFD if it exist

try use the rendernode we got from AQ if it exist.

* linuxdmabuf: use rendernode if available

use the rendernode if available already from AQ

* syncobj: prefer rendernode over displaynode

prefer the rendernode over the displaynode, and log a error if
attempting to use the protocol without explicit sync support on any of
the nodes.

* syncobj: check support on both nodes always

check support on both nodes always so it can be used later for
preferring rendernode if possible in syncobj protocol.

* syncobj: remove old var in non linux if else case

remove old m_bDrmSyncobjTimelineSupported from non linux if else case
that will fail to compile on non linux. the nodes sets support by
default to false, and if non linux it wont check for support and set it
to true.

* build: bump aq requirement

bump to 0.9.3 where rendernode support got added.

* flake.lock: update

* renderer: glfinish on software renderer

software renderers apparently bug out on implicit sync, use glfinish as
with nvidia case on implicit paths.

* flake.lock: update

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-08-24 22:32:13 +02:00
Tom Englund
ced38b1b0f
disable buffer readability checks on intel (#11515)
* dmabuf: disable buffer read check on intel

readability checks directly on buffer fds on some intel laptops is
broken, see https://gitlab.freedesktop.org/drm/intel/-/issues/9415

* sync: use rvalue ref in addwaiter doonreadable

use rvalue reference in addwaiter and doonreadable, because we store the
function in the SReadableWaiter a lot of the time, move it into place
there when that happends or let it go out of scope after function call.
2025-08-24 08:57:37 +01:00
Hleb Shauchenka
fdf1612f0f
windowrules: Add novrr dynamic window rule (#11370) 2025-08-22 10:48:42 +01:00
vaxerski
1ac1ff457a touch: detach from pointer input
this detaches touch from pointer input. Touch should not affect where your cursor is, and it doesn't make much sense for it to move when we use touch
2025-08-20 13:01:31 +02:00
vaxerski
9a20206945 touch: fix popup coordinates for touch down
fixes #10626
2025-08-20 12:22:18 +02:00
Vaxry
251288ec59
renderer: add dpms animations (#11452) 2025-08-17 08:37:13 +01:00
Nihal Jere
aaedce596e
protocols: implement ext-data-control (#11323)
This protocol has superseded wlr-data-control
2025-08-15 15:38:28 +01:00
vaxerski
60d769a899 internal: unify VT getting 2025-08-14 17:13:23 +02:00
Kamikadze
beee22a95e
refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Maxime Nordier
69c3ab1a49
tablet: do not lock focus when dnd-ing (#11390) 2025-08-10 17:51:14 +01:00
Vaxry
2859f1b795
keybinds: use the triggering keyboard for repeat timings (#11309) 2025-08-05 15:54:55 +02:00
JS Deck
2be309de1d
virtualkeyboard: Add options to skip releasing pressed keys on close and to skip sharing key states (#11214) 2025-08-04 21:29:39 +02:00
UjinT34
310fc629b0
protocols: fix presentation time proto version (#11306) 2025-08-02 13:40:28 +02:00
Vaxry
a907ecd4ff
opengl: improve render fn arg clarity (#11286) 2025-07-31 16:23:09 +02:00
Maxime Nordier
23be1db1e3
dnd: drop on tablet pen tip up (#11270) 2025-07-30 22:37:36 +02:00
Maximilian Seidler
f309d86003
session-lock: explicitly consider dpms states for sending locked or denied (#11278)
* session-lock: explicitly consider dpms states for sending locked or denied

* session-lock: check for active monitors before locking
2025-07-30 22:36:02 +02:00
Vaxry
745a671ce6
input: don't reload xkb configs if settings didnt change
fixes #9105
2025-07-29 17:25:27 +02:00
Shelby Tucker
5d4b4ecbfb
input: lock focus for tablet when down (#11219) 2025-07-27 15:11:45 +02:00
xqso
5c8d675eed
ci: correct tar command for xz compression & fix typos (#11213) 2025-07-25 17:19:23 +02:00
Vaxry
fd0c1f2ab4
keybinds: do not reset scroll timer on not passed
avoids endless lockups
2025-07-25 14:59:00 +02:00
Vaxry
31cc7f3b87
core: move workspace ptrs to weak (#11194)
Fixes some race conditions that come up in tests. We only clean up workspaces when we render a frame. With this, they are always cleared instantly.
2025-07-24 00:36:29 +02:00