rare UAFs because renderMonitor can call onDisconnect (ugh, that should be changed...) fixes #11073
Checks for explicit sync support via the android fences, and falls back to implicit sync if it isn't
Implements a new render scheduling method, where we triple buffer when necessary. Enabled by default, improves FPS on underpowered devices. --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>