Commit graph

692 commits

Author SHA1 Message Date
Vaxry
57d20a1bf6
internal: clean up dead snapshot code 2025-06-15 11:51:27 +02:00
Vaxry
412c7dc7f7
renderer: fixup some missing fadeout cases with special
fixes some fadeout missing cases:

- closing last window
- closing above fs
- closing in general

fixes #10283
2025-06-11 17:52:23 +02:00
Vaxry
f7526d6be0
renderer: refuse rendering invalid resolutions
sometimes a driver fails to assign any reasonable mode in which case we might render 0x0 which will make us crash. Don't do that. Part 1 of #10678
2025-06-11 16:57:07 +02:00
Kamikadze
69c2b2926e
internal: refactor to use empty() (#10599) 2025-05-31 19:49:50 +01:00
Kamikadze
9190443d95
refactor: use std::ranges whenever possible (#10584) 2025-05-30 14:25:59 +01:00
Tom Englund
04124988e8
opengl: optimize shaders and reduce unneeded drawcalls (#10364)
* opengl: remove unnecessery glflush calls

glflushing forces the driver to break batching and issue commands
prematurely and prevents optimisations like command reordering and
merging.

many glFunctions already internally glflushes and eglsync creation still
has a glflush at end render. so lets reduce the overhead of these calls.

* opengl: reduce glUseProgram calls

apitrace shows cases where the same program gets called multiple times,
add a helper function that keeps track of current program and only call
it once on same program. reduces slight overhead.

* opengl: use more efficient vertex array object

use a more modern vertex array object approach with the shaders, makes
it a onetime setup on shader creation instead of once per drawcall, also
should make the driver not have to revalidate the vertex format on each
call.
2025-05-11 18:36:20 +02:00
Vaxry
390a357859
renderer: use alpha for the lockttytext texture
ref #10348
2025-05-11 13:15:03 +01:00
Vaxry
9a87498bb1
renderer: minor damage fixes 2025-05-10 23:53:05 +01:00
Vaxry
f58bb72d3a
renderer: render blur on fade out (#10356) 2025-05-10 19:31:26 +02:00
vaxerski
60cd5b7a48 renderer: always render snapshots as 8bit
fixes issues with transparent windows on 10b
2025-05-09 22:16:21 +01:00
Tom Englund
6abb5b0c7e
renderer: precompute fullalpha (#10319)
precompute it once instead of calculating it every single call, was showing
up as a lot of time wasted in profiling.
2025-05-07 19:02:07 +02:00
davc0n
997fefbc11
render: refactor class member vars (#10292)
* render: refactor class member vars

* render: fix clang format
2025-05-05 23:44:49 +02:00
davc0n
9cd5b25745
protocols: refactor class member vars (u-z) (#10282)
* protocols: refactor class member vars (u-z)

* protocols: fix clang format
2025-05-04 23:39:00 +02:00
davc0n
adbae0f74d
protocols: refactor class member vars (a-m) (#10265) 2025-05-04 00:13:29 +02:00
davc0n
46ac115bd1
protocols: refactor class member vars (types) (#10261) 2025-05-03 18:54:50 +02:00
davc0n
d9cad5e1b6
protocols: refactor class member vars (core) (#10259) 2025-05-03 16:02:49 +02:00
Vaxry
6f174a9e08
renderer: render fading out floating windows over fs 2025-05-02 00:16:17 +01:00
davc0n
5b3e489108
inputs: refactor class member vars (#10230) 2025-05-01 23:57:11 +02:00
davc0n
50e1bec85f
helpers: refactor class member vars (#10218) 2025-04-30 23:45:20 +02:00
Ikalco
2ee5118d7a
render: properly release rendered buffers (#9807)
* cleanup eglSync

* properly release buffers in renderer

* add renderingDoneCallback and use it in screencopy

* use static constructor for CEGLSync
2025-04-30 18:35:25 +02:00
UjinT34
ae1fe860ff
renderer: add render:send_content_type setting (#9851) 2025-04-29 22:09:14 +02:00
davc0n
2118440488
windows: refactor class member vars (#10168) 2025-04-28 22:25:22 +02:00
Virt
4cf62c114e
layerrules: add abovelock to render above lockscreen (#9793) 2025-04-25 16:38:31 +02:00
davc0n
02d7badd15
workspaces: refactor class member vars (#10167) 2025-04-25 02:37:12 +02:00
davc0n
0e80ecc534
layers: refactor class member vars (#10149)
* layers: refactor class member vars

* popups: rename m_WLSurface to m_wlSurface
2025-04-24 20:49:49 +02:00
davc0n
241a4935a2
compositor: refactor class member vars (#10141) 2025-04-22 15:23:29 +02:00
davc0n
400dd16072
debug: refactor class member vars (#10130) 2025-04-21 20:42:02 +02:00
davc0n
4d14bcb02f
config: Refactor class member vars (#10124)
* Refactor config classes vars

* Fix clang format errors
2025-04-20 20:39:33 +02:00
fazzi
51afc2c291
ctm: enable fade animation on nvidia driver versions 575 and above (#10095)
* ctm: enable fade animation on nvidia driver versions 575 and above

* format if statement without braces; handle potential throw when checking for nvidia version file
2025-04-18 21:44:54 +02:00
Vaxry
877fb5b93a time: move to stl's clocks and move timer 2025-04-16 01:37:48 +01:00
MightyPlaza
ffd6cf65e4
windowrules: allow incrementing window props (#9566) 2025-04-16 01:00:40 +02:00
Vaxry
382f0f23f1
pass: revert "remove renderer finalDamage since it's unused (#9996)" (#10039)
This reverts commit 0a7e2cb152.
2025-04-11 00:34:50 +02:00
Ikalco
0a7e2cb152
pass: remove renderer finalDamage since it's unused (#9996) 2025-04-09 17:50:06 +02:00
Ikalco
da86db43d4
core: refactor and improve surface commit (#9805)
* make CHLBufferReference not a SP anymore

* copy over release and acquire points in CHLBufferReference

* use CHLBufferReference in screencopy and toplevel export

TODO: use CHLBufferReference in direct scanout properly
      the only problem is the scanout buffer release timing,
      specifically the onBackendRelease mechanism

* cleanup SSurfaceState and surface pending commit tracking

* move surface code from DRMSyncobj, and move acquire to SSurfaceState

* use queue for comitted pending surface states like proto says

"The content update is placed in a queue until it becomes active." - wl_surface::commit

* drop, not release, prev buffer if 2nd buffer wl_surface.attach is sent

"A wl_buffer that has been attached and then replaced by another attach instead of committed will not receive a release event, and is not used by the compositor." - wl_surface::attach
2025-04-07 21:03:27 +02:00
Vaxry
d1a59ec39e renderer: render tiled fading out above other tiled windows
fixes #9717

closes #9796
2025-04-01 00:25:09 +01:00
UjinT34
a852461c7d
renderer: Simplify and fix hdr metadata setting (#9706)
* simplify and fix hdr metadata setting

* keep incorrect(?) cm skip till #9600
2025-03-24 13:56:07 +01:00
UjinT34
6ab5a0befb
renderer: fix cm_fs_passthrough (#9698) 2025-03-22 18:34:01 +01:00
Lee Bousfield
279b06044c
screencopy, render: Use explicit sync for screencopy (#9697)
* screencopy, render: Use explicit sync for screencopy

* screencopy: Check if explicit sync is enabled

* screencopy: Don't require explicit KMS enabled
2025-03-22 17:01:14 +01:00
UjinT34
c7f0519faf
core: fix DS and VRR automation (#9334) 2025-03-21 14:33:07 +01:00
Lee Bousfield
7ea4fbf0ba
types: Upgrade buffer ref from WP to SP (#9677) 2025-03-20 11:08:47 +00:00
Tom Englund
f6ca4bac51
syncobj: restore SHM buffer reset (#9675)
reset shm buffers early to mitigate stuttering animations, also reuse
the monitors eglSync and store the eglsync per monitor. this however
reintroduces flickering in dbeaver nonsyncobj application.
2025-03-20 11:39:55 +01:00
Honkazel
9171db1984
renderer: delete now redundant ifdefs (#9651)
Hyprland for now requires aquamarine =>0.8.0 anyway
2025-03-18 02:29:08 +01:00
Tom Englund
6ffde36466
syncobj: use eventfd instead of stalling fd checks (#9437)
* syncobj: cleanup and use uniqueptrs

cleanup a bit missing removals if resource not good, erasing from
containers etc. make use of unique ptrs instead. and add default
destructors.

* syncobj: rework syncobj entirerly

remove early buffer release that was breaking explicit sync, the buffer
needs to exist until the surface commit event has been emitted and draw
calls added egl sync points, move to eventfd signaling instead of
stalling sync point checks, and recommit pending commits if waiting on a
signal. add a CDRMSyncPointState helper class. move a few weak pointers
to shared pointers so they dont destruct before we need to use them.

* syncobj: queue pending states for eventfd

eventfd requires us to queue pending stats until ready and then apply to
current, and also when no ready state exist commit the client commit on
the current existing buffer, if there is one.

* syncobj: clear current buffer damage

clear current buffer damage on current buffer commits.

* syncobj: cleanup code and fix hyprlock

remove unused code, and ensure we dont commit a empty texture causing
locksession protocol and gtk4-layer-shell misbehaving.

* syncobj: ensure buffers are cleaned up

ensure the containers having the various buffers actually gets cleaned
up from their containers, incase the CSignal isnt signaled because of
expired smart pointers or just wrong order destruction because mishaps.
also move the acquire/point setting to buffer attaching. instead of on
precommit.

* syncobj: remove unused code, optimize

remove unused code and merge sync fds if fence is valid, remove manual
directscanout buffer dropping that signals release point on pageflip, it
can cause us to signal the release point while still keeping the current
buffer and rendering it yet again causing wrong things.

* syncobj: delay buffer release on non syncobj

delay buffer releases on non syncobj surfaces until next commit, and
check on async buffers if syncobj and drop and signal the release point
on backend buffer release.

* syncobj: ensure we follow protocol

ensure we follow protocol by replacing acquire/release points if they
arrive late and replace already existing ones. also remove unneded
brackets, and dont try to manual lock/release buffers when it comes to
explicit protocol. it doesnt care about buffer releases only about
acquire and release points and signaling them.

* syncobj: lets not complicate things

set points in precommit, before checking protocol errors and we catch
any pending acquire/release points arriving late.

* syncobj: move SSurfaceState to types

remove destructor resource destroying, let resources destroys them on
their events, and move SSurfaceStates to types/SurfaceState.hpp

* syncobj: actually store the merged fd

have to actually store the mergedfd to use it.

* syncobj: cleanup a bit around fences

ensure the current asynchronous buffer is actually released on pageflip
not the previous. cleanup a bit FD handling in
commitPendingAndDoExplicitSync, and reuse the in fence when syncing
surfaces.

* syncobjs: ensure fence FD doesnt leak

calling resetexplicitfence without properly ensuring the FD is closed
before will leak it, store it per monitor and let it close itself with
the CFileDescriptor class.

* syncobj: ensure buffers are actually released

buffers were never being sent released properly.

* types: Defer buffer sync releaser until unlock

* syncobj: store directscanout fence in monitor

ensure the infence fd survives the scope of attemptdirectscanout so it
doesnt close before it should have.

* syncobj: check if if acquire is expired

we might hit a race to finish on exit where the timeline just has
destructed but the buffer waiter is still pending. and such we
removeAllWaiters null dereferences.

* syncobj: code style changes

remove quack comment, change to m_foo and use a std::vector and
weakpointer in the waiter for removal instead of a std::list.

* syncobj: remove unused async buffer drop

remove unused async buffer drop, only related to directscanout and is
handled elsewhere.

---------

Co-authored-by: Lee Bousfield <ljbousfield@gmail.com>
2025-03-14 15:08:20 +01:00
UjinT34
8c97cb7858
renderer: add simple color management (#9506)
Adds proper color management and transformations for CM surfaces.
2025-03-14 00:15:18 +01:00
Ikalco
d30cc19d25
renderer: skip ds commits if buffer didn't change (#9556)
this fixes direct scanout glitches by ensuring that attemptDirectScanout doesn't try to recommit the same buffer to AQ
which would cause a pageflip event and the backendRelease to release the same buffer too early
2025-03-08 20:24:22 +01:00
UjinT34
6787fe8933
protocols: Support wp color management proto (#9444)
Adds support for the recently merged w-p CM protocol alongside the (now deprecated) old CM WIP protocols
2025-02-26 15:56:37 +01:00
Vaxry
fb8eaba83f core: add an ANR dialog
for xdg-shell, we can ping the wm_base, and thus render an ANR dialog if an app dies

for XWayland, there probably is a similar method, but I don't know about it and don't care.
2025-02-18 15:13:56 +00:00
Vaxry
fb36815b01 renderer: remove spammy log 2025-02-14 22:51:41 +00:00
Anthony Ruhier
5d2b008294
renderer: disable explicit if aquamarine output doesn't support it (#9396) (#9398)
The explicit settings ignore the aquamarine output.supportsExplicit
attribute, which creates glitches on drivers not supporting explicit
sync (example: freedreno).

If the output has been set as not supporting explicit, disable the
explicit settings.
2025-02-13 11:09:25 +00:00
Vaxry
54441e0c4e renderer: fix fade out on silent moves to special 2025-02-06 17:45:28 +00:00