Commit graph

128 commits

Author SHA1 Message Date
fuyu147
315806f598
tablet: added option to hide cursor (#12525) 2025-12-19 16:14:22 +00:00
Vaxry
920353370b
desktop: cleanup, unify desktop elements as views (#12563) 2025-12-08 15:04:40 +00:00
Mozzarella32
46dab01bcc
renderer: add more uniforms to the screen shader (#11986)
These are: pointer_shape from the cursor-shape-v1 protocol prepared for v2, along with left_ptr...bottom_right_corner and killing (Hyprland specific)
           pointer_shape_previous with
           pointer_switch_time to blend between shapes
           pointer_size scaled size as used by the normal cursor
           pointer_pressed_positions[32] with
           pointer_pressed_times[32] and
           pointer_pressed_killed(32 bits) for click/touch animations and if they killed something
           pointer_inactive_timeout with
           pointer_last_active to smoothly fade the pointer out
           pointer_hidden to hide it when the cursor is hidden (excluding by cursor:invisible as this config value can be used to turn off the normal cursor, which is useful when drawing it with the screen shader)
2025-10-20 12:22:50 +01:00
Vaxry
4fc95d646d
renderer: asynchronously load background tex (#11749)
Bumps required hyprgraphics to 0.1.6

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-09-18 22:10:30 +02:00
Tom Englund
b329ea8e96
syncobj: use rendernode for timelines (#11087)
* syncobj: use rendernode for timelines

use rendernode for timelines instead of the drmfd, some devices dont
support to use the drmfd for this.

* opengl: use rendernode if available

use rendernode if available for CHyprOpenglImpl

* MesaDRM: use the m_drmRenderNodeFD if it exist

try use the rendernode we got from AQ if it exist.

* linuxdmabuf: use rendernode if available

use the rendernode if available already from AQ

* syncobj: prefer rendernode over displaynode

prefer the rendernode over the displaynode, and log a error if
attempting to use the protocol without explicit sync support on any of
the nodes.

* syncobj: check support on both nodes always

check support on both nodes always so it can be used later for
preferring rendernode if possible in syncobj protocol.

* syncobj: remove old var in non linux if else case

remove old m_bDrmSyncobjTimelineSupported from non linux if else case
that will fail to compile on non linux. the nodes sets support by
default to false, and if non linux it wont check for support and set it
to true.

* build: bump aq requirement

bump to 0.9.3 where rendernode support got added.

* flake.lock: update

* renderer: glfinish on software renderer

software renderers apparently bug out on implicit sync, use glfinish as
with nvidia case on implicit paths.

* flake.lock: update

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-08-24 22:32:13 +02:00
Tom Englund
ced38b1b0f
disable buffer readability checks on intel (#11515)
* dmabuf: disable buffer read check on intel

readability checks directly on buffer fds on some intel laptops is
broken, see https://gitlab.freedesktop.org/drm/intel/-/issues/9415

* sync: use rvalue ref in addwaiter doonreadable

use rvalue reference in addwaiter and doonreadable, because we store the
function in the SReadableWaiter a lot of the time, move it into place
there when that happends or let it go out of scope after function call.
2025-08-24 08:57:37 +01:00
UjinT34
0d45b277d6
internal: Solitary clients with single subsurface & verbose solitary/tearing/DS checks (#11228)
Adds more verbose checks for various conditional rendering mechanisms
2025-08-22 18:24:25 +01:00
Vaxry
3d4dc19412
renderer: improve zoom in anims (#11453)
Removes `animations:first_launch_animation` as it's useless now
2025-08-16 20:02:15 +01:00
Vaxry
855d103aef
renderer: add popup fade-in-out (#11313)
Adds xdg popup fade-in and fade-out
2025-08-03 13:44:50 +02:00
Vaxry
5bfe6dc703
config: disable hw on mgpu nvidia by default (#11018) 2025-07-16 11:02:20 +02:00
Maximilian Seidler
01971cb6c7
session-lock: don't render workspaces when locked (#10865)
Avoid rendering the workspace behind if we are locked
2025-07-14 13:13:54 +02:00
Vaxry
8f948827a6
Renderer: Implement new render scheduling (#10936)
Implements a new render scheduling method, where we triple buffer when necessary.

Enabled by default, improves FPS on underpowered devices.

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-07-08 12:41:10 +02:00
Vaxry
86b5e3bfbc
config: nuke explicit_sync settings
were not used anymore, explicit is on by default
2025-06-19 14:58:03 +02:00
Vaxry
57d20a1bf6
internal: clean up dead snapshot code 2025-06-15 11:51:27 +02:00
Vaxry
f58bb72d3a
renderer: render blur on fade out (#10356) 2025-05-10 19:31:26 +02:00
davc0n
997fefbc11
render: refactor class member vars (#10292)
* render: refactor class member vars

* render: fix clang format
2025-05-05 23:44:49 +02:00
Ikalco
2ee5118d7a
render: properly release rendered buffers (#9807)
* cleanup eglSync

* properly release buffers in renderer

* add renderingDoneCallback and use it in screencopy

* use static constructor for CEGLSync
2025-04-30 18:35:25 +02:00
Virt
4cf62c114e
layerrules: add abovelock to render above lockscreen (#9793) 2025-04-25 16:38:31 +02:00
Vaxry
877fb5b93a time: move to stl's clocks and move timer 2025-04-16 01:37:48 +01:00
Anthony Ruhier
5d2b008294
renderer: disable explicit if aquamarine output doesn't support it (#9396) (#9398)
The explicit settings ignore the aquamarine output.supportsExplicit
attribute, which creates glitches on drivers not supporting explicit
sync (example: freedreno).

If the output has been set as not supporting explicit, disable the
explicit settings.
2025-02-13 11:09:25 +00:00
Vaxry
e951011503 renderer/internal: stop using box pointers
in favor of const refs
2025-01-26 15:05:34 +00:00
Junxuan Liao
9199a9746d
input: pass touch events to lock screens (#9129)
* refactor: use weak pointers for session lock surfaces

* input: pass touch events to lock screens
2025-01-25 19:44:13 +01:00
Vaxry
0a1ae48a9f
core: move all shared_ptrs from the STL to hyprutils (#9143) 2025-01-23 21:55:41 +01:00
UjinT34
078e13f463
renderer: Auto enable wide color gamut in HDR mode (#9090) 2025-01-17 20:23:57 +00:00
user111111111111111111111111111111111
2bad73354a
core: cleanup header includes (#9088)
Cleanup some unneeded includes to speed up compilation
2025-01-17 15:21:35 +00:00
outfoxxed
a6b263713a
protocols: allow hyprland-toplevel-export to capture hidden windows (#9041) 2025-01-12 17:10:36 +00:00
UjinT34
a3a7499317
renderer: Do not set hdr metadata unless needed (#9014) 2025-01-12 17:02:41 +00:00
Ikalco
8d4c18d723
core: refactor/improve monitor mode selection (#8804) 2024-12-28 13:32:04 +00:00
Vaxry
e536b02248
Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
2024-12-22 17:12:09 +01:00
Vaxry
8bbeee1173
core: Add clang-tidy (#8664)
This adds a .clang-tidy file for us.

It's not a strict requirement to be compliant, but I tuned it to be alright.
2024-12-07 18:51:18 +01:00
Vaxry
d5689bb539 internal: cleanup CMonitor usage and fix a few ref hogs
ref #8221
2024-10-26 02:06:13 +01:00
Vaxry
f044e4c951
internal: Move CMonitor to SP (#8178)
* move monitors to sp

* XD
2024-10-19 23:03:29 +01:00
Vaxry
595eb89f6e renderer: Fix resize artifacts (stretching, bumps) (#7499) 2024-10-05 01:01:21 +01:00
Vaxry
c5fd577181
config: Add a window rule to render while unfocused (#7582) 2024-08-30 17:37:52 +02:00
Vaxry
604eb21a7e
renderer: better lockscreen dead behavior (#7574)
---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-08-29 23:30:12 +02:00
Tom Englund
4b4971c06f
internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow

GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.

* opengl: avoid gluint rollover

-1 rolls over to unsigned int max, use 0xFF instead.

* core: big uint64_t to int type conversion

there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32
2024-08-08 21:01:50 +02:00
Vaxry
640d161851
renderer: Explicit sync fixes (#7151)
Enables explicit sync by default for most platforms

`misc:no_direct_scanout` -> `render:direct_scanout`
2024-08-06 15:52:19 +02:00
Ikalco
ec672b1ab9
protocols: move screencopy and toplevel export to hyprwayland-scanner (#7065)
* move screencopy and toplevel export to hyprwayland-scanner

* oops
2024-07-27 16:02:02 +01:00
Vaxry
016da234d0
Core: Move to aquamarine (#6608)
Moves Hyprland from wlroots to aquamarine for the backend.

---------

Signed-off-by: Vaxry <vaxry@vaxry.net>
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
Co-authored-by: vaxerski <vaxerski@users.noreply.github.com>
Co-authored-by: UjinT34 <41110182+UjinT34@users.noreply.github.com>
Co-authored-by: Tom Englund <tomenglund26@gmail.com>
Co-authored-by: Ikalco <73481042+ikalco@users.noreply.github.com>
Co-authored-by: diniamo <diniamo53@gmail.com>
2024-07-21 13:09:54 +02:00
Vaxry
fb15b7aa2a core: Move to hyprutils for Math
Moves CRegion, CBox and Vector2D over to hyprutils.

Requires hyprutils>=0.1.4
2024-06-19 16:20:15 +02:00
UjinT34
a9d53a2252
vrr: add option to fix mouse breaking vrr (#6483)
* option to fix mouse breaking vrr

* skip damage on mouse move

* remove this-> & cleanup

* add cursor:min_refresh_rate to avoid cursor freezing

* run clang-format

---------

Co-authored-by: UjinT34 <ujin@uvpn.ru>
2024-06-14 13:45:32 +02:00
Tom Englund
e6d10539af
core: fix a few small memory leaks on exit (#6470)
* renderer: add destructor and destroy event source

add destructor and destroy the event source.
one less leak on exit of compositor reported by asan.

* compositor: cleanup eventloop on exit

destruct hyprctl to release the event sources, and properly cleanup the
event loop on exit of compositor. less leaks on exit reported by asan

* threadmgr: destroy event source on destruction

destroy the event source on destruction.

* eventloopmgr: reset eventloopmgr on exit aswell

reset the eventloopmanager on exit of compositor and free the leaking
last idle frame on monitor destroy.
2024-06-13 12:08:02 +02:00
Vaxry
6967a31450
wayland/core: move to new impl (#6268)
* wayland/core/dmabuf: move to new impl

it's the final countdown
2024-06-08 10:07:59 +02:00
Vaxry
635a02d83f layer-shell: move to new impl
Also bumps the hw-s dep
2024-05-09 22:02:18 +01:00
Vaxry
ed411f53bd cursor: move to a hyprland impl
This moves wlr_cursor to a completely new impl mostly under
CPointerManager

Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
2024-05-09 13:37:39 +01:00
Vaxry
8a2269272b output-management: move to new impl 2024-05-03 18:08:04 +01:00
Vaxry
5edc32930d layerSurface: refactor/move to a memory-safe impl
Makes all the pointers smart to avoid memory issues
Refactors layerSurface code to live inside desktop/layersurface
2024-04-30 02:41:27 +01:00
Vaxry
bca7804bb6
internal: Window storage rework - part 1 (#5762)
* Window storage rework - part 1

* format

* remove useless include

* fix pch

* format

* fix crash in dwindle

* fix vram leak

* prefer .expired() for bool checks
2024-04-27 12:43:12 +01:00
Vaxry
a2366f78f0 renderer: send frame events to apps on empty damage renders
fixes #5711
2024-04-23 16:08:54 +01:00
Vaxry
b52a49b4c4
tearing-control: hyprland impl (#5655)
* tearing: hl impl

* format
2024-04-19 22:16:35 +01:00