Commit graph

35 commits

Author SHA1 Message Date
Tom Englund
63eb6b3bda
opengl: add debug:gl_debugging (#13183)
add debug:gl_debugging so we can disable gl debugging entirerly,
both glGetError and enabling EGL_KHR_debug has its cost, we still have
EXT_create_context_robustness and glGetGraphicsResetStatus that should
catch context loss, and is generally cheap to call it only checks a flag
set.

glGetError might cause a implicit flush to get any pending calls sent to
the gpu.

however to get EGL_KHR_debug back enabled we now require a restart of
the compositor after changing debug:gl_debugging
2026-02-06 21:02:20 +00:00
Vaxry
6175ecd4c4
debug: move to hyprutils' logger (#12673) 2025-12-18 17:23:24 +00:00
Vaxry
920353370b
desktop: cleanup, unify desktop elements as views (#12563) 2025-12-08 15:04:40 +00:00
Mozzarella32
46dab01bcc
renderer: add more uniforms to the screen shader (#11986)
These are: pointer_shape from the cursor-shape-v1 protocol prepared for v2, along with left_ptr...bottom_right_corner and killing (Hyprland specific)
           pointer_shape_previous with
           pointer_switch_time to blend between shapes
           pointer_size scaled size as used by the normal cursor
           pointer_pressed_positions[32] with
           pointer_pressed_times[32] and
           pointer_pressed_killed(32 bits) for click/touch animations and if they killed something
           pointer_inactive_timeout with
           pointer_last_active to smoothly fade the pointer out
           pointer_hidden to hide it when the cursor is hidden (excluding by cursor:invisible as this config value can be used to turn off the normal cursor, which is useful when drawing it with the screen shader)
2025-10-20 12:22:50 +01:00
Tom Englund
f4f090e4b2
renderer: reduce a lot of glcalls and cache various states (#10757)
* opengl: cache viewport state

according to nvidia docs calling glViewPort unnecessarily on the same
already set viewport is wasteful and can cause state changes when not
needed. cache it in a struct and only call it when the viewport is
actually changing.

* opengl: cache glenable/gldisable state

avoid making multiple glenable/gldisable calls on already set caps, can
cause state changes and incur driver overhead.

* opengl: cache glscissor box

only call glscissor if the box actually has changed, try to avoid state
changes.

* opengl: cache gluniform calls

cache the gluniform calls, the uniform values are cached in driver per
program only the drawcalls setting the uniform yet again with the same
value on same location is causing more overhead then caching it ourself
and just no oping on it if no changes.

* shader: rewrite handling of uniforms and state

this is way faster as we don't need to mess with maps (hashing, etc) and instead can just use an array

* opengl: stuff and 300 shaders

* opengl: typo

* opengl: get the uniform locations properly

now that the legacy shaders are gone get the uniformlocations for
SKIP_CM etc, so they can be properly set and used depending on if
cm_enabled is set to false or true, before it was falling back to a
legacy shader that didnt even have those uniforms.

* opengl: check epsilon on float and remove extra glcall

seems an extra unset glcall was added, remove it. and check the float
epsilon on the glfloat.

* opengl: remove instanced shader draw

remove the instanced boolean from the vertex shader, might be neglible
differences, needs more benchmark/work to see if its even worth it.

* texture: cache texture paramaters

parameters where occasionally set twice or more on same texture, short
version wrap it and cache it. and move gpu churn to cpu churn.

add a bind/unbind to texture aswell.

* texture: use fast std::array caching

cache the texparameter values in fast array lookups
and incase we dont want it cached, apply it anyways.

* shader: fix typo and hdr typo

actually use Matrix4x2fv in the 4x2fv cache function, and send the
proper float array for hdr.

* texture: make caching not linear lookup

make caching of texture params not linear.

* minor style changes

* opengl: revert drawarrays

revert the mostly code style reduce loc change of drawarrays, and focus
on the caching. its a if else case going wrong here breaking
blur/contrast amongst others drawing.

---------

Co-authored-by: Vaxry <vaxry@vaxry.net>
2025-06-25 12:42:32 +02:00
Lee Bousfield
011d7ccb91
internal: Fix compiler warnings (#9646) 2025-03-17 15:52:40 +01:00
UjinT34
31431a9271
protocols: Support content-type-v1 proto (#9226) 2025-02-02 20:25:29 +01:00
Alexander
70d94fec13
refactor: clang-tidy in compositor (#9241)
Co-authored-by: Alexandr Krylov <t@ruenya.nix>
2025-02-02 18:34:26 +01:00
vaxerski
b7a3c45269 core: add LIKELY and UNLIKELY macros
helps the compiler optimize
2025-01-17 18:56:39 +01:00
user111111111111111111111111111111111
2bad73354a
core: cleanup header includes (#9088)
Cleanup some unneeded includes to speed up compilation
2025-01-17 15:21:35 +00:00
Ikalco
5b714f05f8
internal: Make static analysis more happy (#8767)
* make functions used in 1 file static

* fix invalid substr param -1

* give default initializer to borderGradier

* move RASSERT from printf to std::print
2024-12-19 02:56:01 +01:00
Vaxry
a7a6eedc21 core: move version include to hyprctl 2024-12-05 19:35:50 +00:00
MightyPlaza
12c1bb936d
internal: check size limit in layouts (#8298)
modified:   src/desktop/Window.cpp
modified:   src/desktop/Window.hpp
modified:   src/events/Windows.cpp
modified:   src/helpers/MiscFunctions.cpp
modified:   src/helpers/MiscFunctions.hpp
modified:   src/layout/DwindleLayout.cpp
modified:   src/layout/IHyprLayout.cpp
modified:   src/layout/MasterLayout.cpp
modified:   src/macros.hpp
2024-10-30 18:58:36 +00:00
Tom Englund
4b4971c06f
internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow

GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.

* opengl: avoid gluint rollover

-1 rolls over to unsigned int max, use 0xFF instead.

* core: big uint64_t to int type conversion

there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32
2024-08-08 21:01:50 +02:00
Vaxry
016da234d0
Core: Move to aquamarine (#6608)
Moves Hyprland from wlroots to aquamarine for the backend.

---------

Signed-off-by: Vaxry <vaxry@vaxry.net>
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
Co-authored-by: vaxerski <vaxerski@users.noreply.github.com>
Co-authored-by: UjinT34 <41110182+UjinT34@users.noreply.github.com>
Co-authored-by: Tom Englund <tomenglund26@gmail.com>
Co-authored-by: Ikalco <73481042+ikalco@users.noreply.github.com>
Co-authored-by: diniamo <diniamo53@gmail.com>
2024-07-21 13:09:54 +02:00
Vaxry
13bc7e1e14 style: fix clang-format 2024-07-13 12:36:35 +02:00
Alexander
7f09646ab8
core: add ability to select previous workspace per monitor (#6598)
Co-authored-by: Крылов Александр <aleksandr.krylov@hyperus.team>
2024-06-22 23:52:42 +02:00
Vaxry
fb15b7aa2a core: Move to hyprutils for Math
Moves CRegion, CBox and Vector2D over to hyprutils.

Requires hyprutils>=0.1.4
2024-06-19 16:20:15 +02:00
Vaxry
8c64a4bad7
core: move to hyprutils for utils (#6385)
* core: move to hyprutils for utils

Nix: add hyprutils dep

* Meson: add hyprutils dep

* flake.lock: update

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-06-11 17:17:45 +02:00
Vaxry
6967a31450
wayland/core: move to new impl (#6268)
* wayland/core/dmabuf: move to new impl

it's the final countdown
2024-06-08 10:07:59 +02:00
Sungyoon Cho
3529fbc6d4
compositor: fix getMonitorFromVector getting wrong monitor (#6010) 2024-05-11 10:35:20 +01:00
Vaxry
1ed1ce9506
internal: new shared_ptr and weak_ptr implementation (#5883)
moves std::shared_ptrs to a new implementation

Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
   - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
   - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
   - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
   - this is useful in destructors and callbacks.
2024-05-05 17:16:00 +01:00
Vaxry
bca7804bb6
internal: Window storage rework - part 1 (#5762)
* Window storage rework - part 1

* format

* remove useless include

* fix pch

* format

* fix crash in dwindle

* fix vram leak

* prefer .expired() for bool checks
2024-04-27 12:43:12 +01:00
Vaxry
ac0f3411c1 macros: fix no pch warning 2024-04-11 02:13:05 +01:00
Vaxry
063708df26 config: improve config value infrastructure 2024-03-03 18:41:38 +00:00
François Conzelmann
4a42344e97
style/ci: apply clang-format and verify it in ci (#4039)
* style: apply clang-format

* ci: add new clang-format job to CI
2023-12-06 22:54:56 +00:00
Vaxry
69e314207d internal: replace INT_MAX with WORKSPACE_INVALID 2023-11-12 13:34:54 +00:00
Vaxry
914851b91a
internal: better versioning (#3543)
* better versioning

* meson: better versioning

* nix: better versioning

---------

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
2023-10-10 20:21:57 +01:00
memchr
3785defaf1
logging: implement std::formatter for some types (#3380) 2023-09-20 16:25:03 +01:00
memchr
6594b50e57
logging/format: use std::format_string to catch formatting string errors at compile time (#3377)
* fix(log): use constexpr format string

* deprecate getFormat
2023-09-20 08:26:20 +01:00
vaxerski
2e34548aea varlist: move to a separate header, add join 2023-09-12 16:50:10 +01:00
Vaxry
61a71c65ac
internal: Formatter rework (#3186) 2023-09-06 12:51:36 +02:00
memchr
1a13d44d5d
refactor: raise SIGABRT instead of write to null address (#3124) 2023-08-31 22:52:02 +02:00
vaxerski
deeeb33c5f macros: fix missing include 2023-08-07 18:48:08 +02:00
vaxerski
261c3307f7 internal: cleanup headers in helpers/ 2023-08-07 13:36:14 +02:00