Commit graph

441 commits

Author SHA1 Message Date
Tom Englund
683fc77f80
hyprctl: nullptr guard --systeminfo (#11822)
running Hyprland --systeminfo from a console/tty calls systemInfoRequest
without us having a g_pCompositor or g_pHyprOpengl, so just if check them
and make --systeminfo not segfault and atleast print what info we can.
2025-09-25 01:44:07 +02:00
Vaxry
1cb8cd3930
solitary: fix check for config error (#11733)
Adds a blocker for solitary optimizations if there is a hyprerror present
2025-09-17 14:03:49 +02:00
Levizor
150d693fe7
hyprctl: add an active layout index field in devices (#11531) 2025-09-09 14:19:51 +01:00
Vaxry
127aab8159
input: add per-device scroll-factor (#11241) 2025-09-02 13:16:43 +02:00
UjinT34
05a1c0aa73
renderer: Fix CM for DS and SDR passthrough (#11503) 2025-08-29 13:31:07 +02:00
Vaxry
81bf4eccba
input: Add fully configurable trackpad gestures (#11490)
Adds configurable trackpad gestures
2025-08-28 11:20:29 +02:00
UjinT34
0d45b277d6
internal: Solitary clients with single subsurface & verbose solitary/tearing/DS checks (#11228)
Adds more verbose checks for various conditional rendering mechanisms
2025-08-22 18:24:25 +01:00
Luke Barkess
21953ddf3d
hyprctl: add getprop (#11394) 2025-08-18 16:41:17 +01:00
Kamikadze
beee22a95e
refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Vaxry
ec26b753a2
descriptions: fix bad json output (#11350)
---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-08-06 16:28:07 +02:00
JS Deck
2be309de1d
virtualkeyboard: Add options to skip releasing pressed keys on close and to skip sharing key states (#11214) 2025-08-04 21:29:39 +02:00
WhySoBad
6491bb4fb7
hyprctl: Include physical monitor size in IPC monitor info (#11276) 2025-08-04 21:28:54 +02:00
Vaxry
bfe7e090bc
hyprctl: fix typo in seterror
fixes #11297
2025-08-03 13:21:29 +02:00
Vaxry
c63d0003a1
core: fix workspace persistence tracking (#11239) 2025-07-27 18:46:23 +02:00
Vaxry
31cc7f3b87
core: move workspace ptrs to weak (#11194)
Fixes some race conditions that come up in tests. We only clean up workspaces when we render a frame. With this, they are always cleared instantly.
2025-07-24 00:36:29 +02:00
MirzaSamadAhmedBaig
503fc458d8
internal: replace unsafe strcpy with snprintf (#11128) 2025-07-20 15:31:53 +02:00
Vaxry
a3d59b525b
systeminfo: print more render info 2025-07-20 14:51:17 +02:00
boundlessvoid0
409b56f6a3
hyprctl: make animations print details about bezier curves (#10413) (#10871) 2025-07-16 21:35:15 +02:00
Vaxry
8bfff87833
debugOverlay: fix tick measurement 2025-07-12 18:19:59 +02:00
Tom Englund
f5af40afce renderpass: use unique ptr instead of shared ptr
lets use unique ptrs instead of refcounting shared ptr when its not
needed, use rvalue reference to construct in vector directly.
2025-07-10 14:09:00 +02:00
Tom Englund
bb958a9e13 pass: overload TexPass constructor
overload it with a rvalue to allow us to move the data directly avoiding
an extra copy. because SRenderData is not trivially copyable.
2025-07-07 18:09:34 +02:00
aphelei
e9c5594186
renderer: add mouse zoom animations (#10882)
Adds animations for the mouse zoom effect.
2025-07-01 11:33:48 +02:00
Tom Englund
f4f090e4b2
renderer: reduce a lot of glcalls and cache various states (#10757)
* opengl: cache viewport state

according to nvidia docs calling glViewPort unnecessarily on the same
already set viewport is wasteful and can cause state changes when not
needed. cache it in a struct and only call it when the viewport is
actually changing.

* opengl: cache glenable/gldisable state

avoid making multiple glenable/gldisable calls on already set caps, can
cause state changes and incur driver overhead.

* opengl: cache glscissor box

only call glscissor if the box actually has changed, try to avoid state
changes.

* opengl: cache gluniform calls

cache the gluniform calls, the uniform values are cached in driver per
program only the drawcalls setting the uniform yet again with the same
value on same location is causing more overhead then caching it ourself
and just no oping on it if no changes.

* shader: rewrite handling of uniforms and state

this is way faster as we don't need to mess with maps (hashing, etc) and instead can just use an array

* opengl: stuff and 300 shaders

* opengl: typo

* opengl: get the uniform locations properly

now that the legacy shaders are gone get the uniformlocations for
SKIP_CM etc, so they can be properly set and used depending on if
cm_enabled is set to false or true, before it was falling back to a
legacy shader that didnt even have those uniforms.

* opengl: check epsilon on float and remove extra glcall

seems an extra unset glcall was added, remove it. and check the float
epsilon on the glfloat.

* opengl: remove instanced shader draw

remove the instanced boolean from the vertex shader, might be neglible
differences, needs more benchmark/work to see if its even worth it.

* texture: cache texture paramaters

parameters where occasionally set twice or more on same texture, short
version wrap it and cache it. and move gpu churn to cpu churn.

add a bind/unbind to texture aswell.

* texture: use fast std::array caching

cache the texparameter values in fast array lookups
and incase we dont want it cached, apply it anyways.

* shader: fix typo and hdr typo

actually use Matrix4x2fv in the 4x2fv cache function, and send the
proper float array for hdr.

* texture: make caching not linear lookup

make caching of texture params not linear.

* minor style changes

* opengl: revert drawarrays

revert the mostly code style reduce loc change of drawarrays, and focus
on the caching. its a if else case going wrong here breaking
blur/contrast amongst others drawing.

---------

Co-authored-by: Vaxry <vaxry@vaxry.net>
2025-06-25 12:42:32 +02:00
Vaxry
24e5f9974d
hyprctl: print no open windows instead of invalid request on empty clients 2025-06-23 13:49:30 +02:00
UjinT34
abdfc5ea40
config: add a new monitor v2 config syntax (#9761) 2025-06-05 15:56:46 +01:00
Kamikadze
69c2b2926e
internal: refactor to use empty() (#10599) 2025-05-31 19:49:50 +01:00
Kamikadze
9190443d95
refactor: use std::ranges whenever possible (#10584) 2025-05-30 14:25:59 +01:00
Tom Englund
5ceb0ec15d
core: drop the legacy renderer (#10408)
* core: drop the legacy renderer

the legacy renderer is broken and barely used, drop it.

* Nix: drop support for legacyRenderer

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-05-15 10:13:24 +01:00
davc0n
997fefbc11
render: refactor class member vars (#10292)
* render: refactor class member vars

* render: fix clang format
2025-05-05 23:44:49 +02:00
davc0n
2d6ca96e07
plugins: refactor class member vars (#10257) 2025-05-03 16:06:24 +02:00
davc0n
ce821294e2
managers: refactor class member vars (#10242) 2025-05-02 17:07:20 +02:00
davc0n
5b3e489108
inputs: refactor class member vars (#10230) 2025-05-01 23:57:11 +02:00
davc0n
50e1bec85f
helpers: refactor class member vars (#10218) 2025-04-30 23:45:20 +02:00
davc0n
e9c3fcbb64
devices: refactor class member vars (#10206) 2025-04-29 19:51:07 +02:00
Vaxry
5bd7ff884d
permissions: add perms for plugin loading (#10184)
Adds permission management for loading plugins

---------

Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
2025-04-29 18:59:43 +02:00
davc0n
2118440488
windows: refactor class member vars (#10168) 2025-04-28 22:25:22 +02:00
davc0n
02d7badd15
workspaces: refactor class member vars (#10167) 2025-04-25 02:37:12 +02:00
davc0n
0e80ecc534
layers: refactor class member vars (#10149)
* layers: refactor class member vars

* popups: rename m_WLSurface to m_wlSurface
2025-04-24 20:49:49 +02:00
davc0n
241a4935a2
compositor: refactor class member vars (#10141) 2025-04-22 15:23:29 +02:00
Vaxry
a4f7d7c594
protocols: add xdg_toplevel_tag_v1 support
Adds a new windowrule to target windows by xdgTag, xdgtag:
2025-04-21 22:30:27 +01:00
davc0n
400dd16072
debug: refactor class member vars (#10130) 2025-04-21 20:42:02 +02:00
davc0n
4d14bcb02f
config: Refactor class member vars (#10124)
* Refactor config classes vars

* Fix clang format errors
2025-04-20 20:39:33 +02:00
Vaxry
877fb5b93a time: move to stl's clocks and move timer 2025-04-16 01:37:48 +01:00
Vaxry
260d8e1f71
Permission Manager: add permission management for screencopy (#9930) 2025-04-08 19:39:53 +02:00
UjinT34
7374a023ef
renderer/opengl: Extract shaders from source (#9600)
---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-03-29 01:19:35 +01:00
Vaxry
474bfcbccd core: fix clang-format 2025-03-02 16:24:37 +00:00
Vaxry
3a21dd84b3 core: cleanup some smart pointer usage 2025-03-02 02:19:35 +00:00
littleblack111
01f4074421
hyprctl/layers: print pid for layershell clients (#9468)
Adds a `getPID()` fn to layershell to print it in `hyprctl layers`
2025-02-26 16:03:06 +01:00
Vaxry
e59623d1d5 hyprctl: don't return empty str if there are no global shortcuts
fixes #6043
2025-02-18 00:33:36 +00:00
Roberto Previdi
410da2e46f
workspaces: update persistence on workspace rename (#9368) 2025-02-15 15:01:52 +01:00