Commit graph

5273 commits

Author SHA1 Message Date
Tom Englund
f5af40afce renderpass: use unique ptr instead of shared ptr
lets use unique ptrs instead of refcounting shared ptr when its not
needed, use rvalue reference to construct in vector directly.
2025-07-10 14:09:00 +02:00
Vaxry
6375e471f3
config: disable new_render_scheduling by default 2025-07-09 16:13:57 +02:00
Kamikadze
c6497a7193
internal: Prevent double-free in attemptDirectScanout (#10974) 2025-07-09 14:39:36 +02:00
FrancisTheCat
9517d0eaa4
renderer: Added a pointer position uniform to the screen shader. (#10821) 2025-07-08 19:31:15 +02:00
outfoxxed
78e9eddfb6
core: use new typed signals from hu (#10853) 2025-07-08 18:56:40 +02:00
Tom Englund
2f34ef141b
compositor: fix race to finish on null buffer (#10970)
if a null buffer is commited and a pending state is awaiting, drop the
pending state so we dont end up in race to finish brokeness.
2025-07-08 18:55:46 +02:00
Vaxry
8f948827a6
Renderer: Implement new render scheduling (#10936)
Implements a new render scheduling method, where we triple buffer when necessary.

Enabled by default, improves FPS on underpowered devices.

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-07-08 12:41:10 +02:00
Tom Englund
9856563f89
opengl: avoid reallocations in EGLImage (#10960)
use a std::array instead of vector and avoid reallocations.
it should at most be 49 entries, so make the array 50. and RASSERT check
it incase more entries gets added in the future.
2025-07-07 23:44:35 +02:00
Tom Englund
bb958a9e13 pass: overload TexPass constructor
overload it with a rvalue to allow us to move the data directly avoiding
an extra copy. because SRenderData is not trivially copyable.
2025-07-07 18:09:34 +02:00
Tom Englund
c75f85098c renderer: move render calculation behind if case
the durationUs is not used unless debug overlay is enabled, lets not
calculate it each call to rendermonitor if not enabled. same with
renderStart.
2025-07-07 18:09:34 +02:00
Tom Englund
4a30e2acd9 eventloop: RAII the even source on readable fd
RAII remove the event source and honor rule by 5
2025-07-07 18:09:34 +02:00
Tom Englund
ceec1943ff compositor: dont send around int max values
we know the buffersize use it instead of int max values that can
potentially cause math issues and slowdowns. minor improvement to
glmark2 aswell.
2025-07-07 18:09:34 +02:00
jmanc3
83c453cb82
plugins: made currentWindow available in RENDER_PRE_WINDOW (#10957) 2025-07-07 18:06:42 +02:00
Tom Englund
54369adffa
internal: iso C++ prohibits anonymous structs (#10955)
turn on -Wpedantic and name the anonymous struct.
2025-07-07 16:18:06 +02:00
Tom Englund
a16d0c76a6
texture: zero out the cached states in destroy (#10954)
if destroyTexture is called outside of the texture destructor we need to
empty out the cached states.
2025-07-07 13:33:22 +02:00
MightyPlaza
b99c193e46
internal: handle setGroupCurrent properly on fs groups (#10920) 2025-07-05 00:16:25 +02:00
Vaxry
b246f33ab1
inputmgr: remove unused var 2025-07-01 23:18:01 +02:00
aphelei
e9c5594186
renderer: add mouse zoom animations (#10882)
Adds animations for the mouse zoom effect.
2025-07-01 11:33:48 +02:00
Tom Englund
e827b75e22
opengl: add missing skipcm if case (#10888)
missing skipcm if case so the CM uniforms where never added on the
gradient2 renderBorder case, until the non gradient2 one had run atleast
once. causing it to not render on first launch/delayed.
2025-07-01 11:32:49 +02:00
Tom Englund
9adacef70b
buffer: check if buffer fd already readable (#10894)
check if buffer fd is already readable, to avoid a lot of unnecessery
systemcalls and churn.
2025-07-01 11:32:17 +02:00
Tom Englund
f464dfbefa
shader: replace texture2d with texture (#10893)
* shader: replace texture2d with texture

remove unused v_color and replace deprecated texture2d with texture.

* shader: use the more modern essl3 extension

GL_OES_EGL_image_external_essl3 provides support for samplerExternalOES
in texture function, aquamarine already use it. apply it here too.
2025-07-01 11:32:00 +02:00
Tom Englund
8c37d2ce25
sessionlock: restore cursor if hidden on unlock (#10889)
if session locks have hidden the cursor its gonna be missing unless a
new cursor shape is set, hovering windows makes us get one, moving the
wallpaper/desktop does not. set it again to left_ptr as is default on
compositor start.
2025-07-01 11:31:10 +02:00
Vaxry
ab900d8752
screencopy: fix improper box calculations for transforms (#10870) 2025-06-28 17:01:14 +02:00
Vaxry
0fea173fc8
unbind: add unbind all 2025-06-28 14:55:13 +02:00
Mike Will
b850b35778
snap: move gapOffset logic outside of for loop (#10861) 2025-06-27 12:01:45 +02:00
rafiq
9a67e0421b
renderer: clamp rounding_power (#10816) 2025-06-26 19:26:46 +02:00
outfoxxed
3bbdf9dc5a
protocols: add ext-workspace implementation (#10818) 2025-06-26 18:32:44 +02:00
UjinT34
452a158107
config: use parseScale for monitorv2 (#10852) 2025-06-26 12:28:21 +02:00
Tom Englund
f4f090e4b2
renderer: reduce a lot of glcalls and cache various states (#10757)
* opengl: cache viewport state

according to nvidia docs calling glViewPort unnecessarily on the same
already set viewport is wasteful and can cause state changes when not
needed. cache it in a struct and only call it when the viewport is
actually changing.

* opengl: cache glenable/gldisable state

avoid making multiple glenable/gldisable calls on already set caps, can
cause state changes and incur driver overhead.

* opengl: cache glscissor box

only call glscissor if the box actually has changed, try to avoid state
changes.

* opengl: cache gluniform calls

cache the gluniform calls, the uniform values are cached in driver per
program only the drawcalls setting the uniform yet again with the same
value on same location is causing more overhead then caching it ourself
and just no oping on it if no changes.

* shader: rewrite handling of uniforms and state

this is way faster as we don't need to mess with maps (hashing, etc) and instead can just use an array

* opengl: stuff and 300 shaders

* opengl: typo

* opengl: get the uniform locations properly

now that the legacy shaders are gone get the uniformlocations for
SKIP_CM etc, so they can be properly set and used depending on if
cm_enabled is set to false or true, before it was falling back to a
legacy shader that didnt even have those uniforms.

* opengl: check epsilon on float and remove extra glcall

seems an extra unset glcall was added, remove it. and check the float
epsilon on the glfloat.

* opengl: remove instanced shader draw

remove the instanced boolean from the vertex shader, might be neglible
differences, needs more benchmark/work to see if its even worth it.

* texture: cache texture paramaters

parameters where occasionally set twice or more on same texture, short
version wrap it and cache it. and move gpu churn to cpu churn.

add a bind/unbind to texture aswell.

* texture: use fast std::array caching

cache the texparameter values in fast array lookups
and incase we dont want it cached, apply it anyways.

* shader: fix typo and hdr typo

actually use Matrix4x2fv in the 4x2fv cache function, and send the
proper float array for hdr.

* texture: make caching not linear lookup

make caching of texture params not linear.

* minor style changes

* opengl: revert drawarrays

revert the mostly code style reduce loc change of drawarrays, and focus
on the caching. its a if else case going wrong here breaking
blur/contrast amongst others drawing.

---------

Co-authored-by: Vaxry <vaxry@vaxry.net>
2025-06-25 12:42:32 +02:00
Vaxry
aea8132001
buffer: don't use crazy listener::emit() 2025-06-24 15:23:53 +02:00
UjinT34
cf7e3aa448
renderer/cm: Add automatic hdr (#9785) 2025-06-23 14:33:09 +02:00
Vaxry
c7c8ca475b
config: add missing description for enforce_permissions 2025-06-23 13:56:02 +02:00
Vaxry
24e5f9974d
hyprctl: print no open windows instead of invalid request on empty clients 2025-06-23 13:49:30 +02:00
Vaxry
dd33128c2f
input: fix mouseDown triggering hl ops on locked (#10809) 2025-06-22 12:49:13 +02:00
zacoons
8b1d5560cf
renderer: add wrapping options to renderTextureWithBlur method (#10807) 2025-06-21 19:03:28 +02:00
Vladimir-csp
4be32dbff4
xwayland: Don't leave shell process (#10802) 2025-06-21 16:21:08 +02:00
Mihai Fufezan
a301d54df8
treewide: hyprland.org -> hypr.land 2025-06-20 01:49:20 +03:00
Jasson
b49d0ca20e
xwayland: Fix crash when copying from wayland to xwayland (#10786) 2025-06-19 19:44:38 +02:00
Vaxry
86b5e3bfbc
config: nuke explicit_sync settings
were not used anymore, explicit is on by default
2025-06-19 14:58:03 +02:00
Vaxry
54ccf9c6b3
renderer: make lock fail textures dynamically loaded
this should reduce idle vram usage by a whopping 16MB, but also might fix the tty unknown issue.
2025-06-19 13:46:42 +02:00
Vaxry
e999ad664d
hookSystem: avoid using manual mem management, fix leak
fixes #10790
2025-06-19 11:58:12 +02:00
7mile
9fb6b5d96b
input: Fix incorrect localcoords with a surface above an XWayland window (#10773) 2025-06-18 22:48:51 +02:00
Vaxry
0fb63c68e9
permissions: properly print config requests for plugins 2025-06-18 22:43:04 +02:00
Vaxry
83a4c61048
plugins: don't update config plugins on state unchanged
fixes #10781
2025-06-18 22:42:57 +02:00
Jasson
bef1321f00
xwayland: fix minor errors in previous refactor (#10763) 2025-06-18 10:16:22 +02:00
Jacob Ilias Komissar
0ece4af36a
grpupbar: Add config options to color inactive and locked groupbar titles (#10667) 2025-06-16 22:40:38 +02:00
Vaxry
aba2cfe7a8
asyncDialogBox: lock box in fdWrite to prevent a uaf (#10759) 2025-06-16 17:02:08 +02:00
Vaxry
d4e8a44087
windowrules/move: clamp max pos in onscreen to avoid assert crash
fixes #10760
2025-06-16 13:43:06 +02:00
Jasson
1905c41c65
xwayland: Use RAII instead or freeing memory manually (#10677)
As suggested by clang-tidy
2025-06-16 13:31:46 +02:00
UjinT34
bd5703d5c6
protocols/cm: fix wp invalid luminance check (#10752) 2025-06-15 23:13:57 +02:00